3293706328fb18bf00ce1e1fad1e7f0bed5b405c
I understand what Daniel was talking about when they referred to the movement being very rigid. https://github.com/danieldidiobalsamo/boids/blob/master/src/boids_plugin.rs#L289 Their implementation has a different main loop than mine so that the acceleration can be delayed by one frame. This way things can choose their movements without being able to observe the ones that have already completed theirs for the current frame. I haven't done that, and things are weird. I'm going to try to resolve this by moving down into an acceleration value. Apply a force, integrate at the beginning or end of the frame.
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