368d6c920166f83f943717f290a9fea5962f37e4
I've updated the position integration function to account for acceleration. I need to change it once more to represent force, instead. The idea is that the steering functions can all do their thing and apply a force to the boid. Then, all mobs have their acceleration (forces) integrated up through velocity and into their new position. This version produces clumps of fast moving boids. Boids out on their own will slowly come to a stop. I'm not sure why either of these is the case.
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