3a680a4ea22f2e3af2873ebe6a4ce4a6fafa8631
I'm finally starting on the actual Boids flocking algorithm parts. I don't want to iterate over all the things, and Bevy doesn't seem to have fast collision testing yet, so I've reached for bevy_spatial to track my Boids.
Description
Languages
Rust
76.5%
HTML
12.4%
Makefile
9.7%
Dockerfile
1.4%