110 lines
3.3 KiB
C
110 lines
3.3 KiB
C
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GAME_SDK_GAME_ACTIVITY_LOG_H_
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#define ANDROID_GAME_SDK_GAME_ACTIVITY_LOG_H_
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#define LOG_TAG "GameActivity"
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#include <android/log.h>
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#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__);
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#define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__);
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#define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__);
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#ifdef NDEBUG
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#define ALOGV(...)
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#else
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#define ALOGV(...) \
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__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__);
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#endif
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/* Returns 2nd arg. Used to substitute default value if caller's vararg list
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* is empty.
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*/
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#define __android_second(first, second, ...) second
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/* If passed multiple args, returns ',' followed by all but 1st arg, otherwise
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* returns nothing.
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*/
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#define __android_rest(first, ...) , ##__VA_ARGS__
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#define android_printAssert(cond, tag, fmt...) \
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__android_log_assert(cond, tag, \
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__android_second(0, ##fmt, NULL) __android_rest(fmt))
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#define CONDITION(cond) (__builtin_expect((cond) != 0, 0))
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#ifndef LOG_ALWAYS_FATAL_IF
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#define LOG_ALWAYS_FATAL_IF(cond, ...) \
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((CONDITION(cond)) \
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? ((void)android_printAssert(#cond, LOG_TAG, ##__VA_ARGS__)) \
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: (void)0)
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#endif
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#ifndef LOG_ALWAYS_FATAL
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#define LOG_ALWAYS_FATAL(...) \
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(((void)android_printAssert(NULL, LOG_TAG, ##__VA_ARGS__)))
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#endif
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/*
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* Simplified macro to send a warning system log message using current LOG_TAG.
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*/
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#ifndef SLOGW
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#define SLOGW(...) \
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((void)__android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__))
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#endif
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#ifndef SLOGW_IF
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#define SLOGW_IF(cond, ...) \
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((__predict_false(cond)) \
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? ((void)__android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)) \
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: (void)0)
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#endif
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/*
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* Versions of LOG_ALWAYS_FATAL_IF and LOG_ALWAYS_FATAL that
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* are stripped out of release builds.
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*/
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#if LOG_NDEBUG
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#ifndef LOG_FATAL_IF
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#define LOG_FATAL_IF(cond, ...) ((void)0)
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#endif
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#ifndef LOG_FATAL
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#define LOG_FATAL(...) ((void)0)
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#endif
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#else
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#ifndef LOG_FATAL_IF
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#define LOG_FATAL_IF(cond, ...) LOG_ALWAYS_FATAL_IF(cond, ##__VA_ARGS__)
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#endif
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#ifndef LOG_FATAL
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#define LOG_FATAL(...) LOG_ALWAYS_FATAL(__VA_ARGS__)
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#endif
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#endif
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/*
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* Assertion that generates a log message when the assertion fails.
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* Stripped out of release builds. Uses the current LOG_TAG.
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*/
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#ifndef ALOG_ASSERT
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#define ALOG_ASSERT(cond, ...) LOG_FATAL_IF(!(cond), ##__VA_ARGS__)
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#endif
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#define LOG_TRACE(...)
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#endif // ANDROID_GAME_SDK_GAME_ACTIVITY_LOG_H_
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