23 lines
488 B
WebGPU Shading Language
23 lines
488 B
WebGPU Shading Language
struct A {
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array_length: u32,
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array_length_call_ret_val: u32,
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a: vec3<u32>,
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@align(16)
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arr: array<u32>,
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}
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@group(0) @binding(0)
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var<storage> in: A;
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@group(0) @binding(1)
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var<storage, read_write> out: A;
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@compute @workgroup_size(1, 1, 1)
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fn main() {
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out.array_length = in.array_length;
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out.a = in.a;
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for (var i = 0u; i < arrayLength(&in.arr); i = i + 1u) {
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out.arr[i] = in.arr[i];
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}
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out.array_length_call_ret_val = arrayLength(&in.arr);
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} |