Files
another-boids-in-rust/vendor/bevy_spatial/examples/distance3d.rs

126 lines
3.6 KiB
Rust

use bevy::{
color::palettes::css as csscolors,
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
window::PrimaryWindow,
};
use bevy_spatial::{AutomaticUpdate, SpatialAccess, kdtree::KDTree3};
use std::ops::Deref;
#[derive(Component)]
struct NearestNeighbourComponent;
#[derive(Component)]
struct Cursor;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(AutomaticUpdate::<NearestNeighbourComponent>::new())
.add_plugins(LogDiagnosticsPlugin::default())
.add_plugins(FrameTimeDiagnosticsPlugin::default())
.insert_resource(Mouse3D { pos: Vec3::ZERO })
.add_systems(Startup, setup)
.add_systems(
Update,
(update_mouse_pos, (mouse, color, reset_color.before(color))).chain(),
)
.run();
}
#[derive(Resource, Clone)]
struct MaterialHandles {
orange_red: Handle<StandardMaterial>,
black: Handle<StandardMaterial>,
blue: Handle<StandardMaterial>,
}
type NNTree = KDTree3<NearestNeighbourComponent>;
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut ambient_light: ResMut<AmbientLight>,
) {
let handles = MaterialHandles {
orange_red: materials.add(Color::from(csscolors::ORANGE_RED)),
black: materials.add(Color::from(csscolors::BLACK)),
blue: materials.add(Color::from(csscolors::BLUE)),
};
commands.insert_resource(handles.clone());
ambient_light.color = Color::WHITE;
ambient_light.brightness = 500.;
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 100.0, 900.0).looking_at(Vec3::ZERO, Vec3::Y),
));
commands
.spawn((
Mesh3d(meshes.add(Cuboid::new(10., 10., 10.))),
MeshMaterial3d(handles.blue.clone()),
Transform::from_xyz(0.0, 0.5, 0.0),
))
.insert(Cursor);
let mesh = meshes.add(Cuboid::new(4., 4., 4.));
for x in -25..25 {
for y in -25..25 {
for z in -9..9 {
commands.spawn((
Mesh3d(mesh.clone()),
MeshMaterial3d(handles.orange_red.clone()),
Transform::from_xyz((x * 15) as f32, (y * 15) as f32, (z * 15) as f32),
NearestNeighbourComponent,
));
}
}
}
}
#[derive(Copy, Clone, Resource)]
struct Mouse3D {
pos: Vec3,
}
fn update_mouse_pos(
window: Single<&Window, With<PrimaryWindow>>,
camera: Single<(&Camera, &GlobalTransform)>,
mut mouse: ResMut<Mouse3D>,
) {
let (cam, cam_t) = camera.deref();
if let Some(w_pos) = window.cursor_position() {
if let Ok(pos) = cam.viewport_to_world(cam_t, w_pos) {
mouse.pos = pos.get_point(900.);
}
}
}
fn mouse(mouse: Res<Mouse3D>, mut transform: Single<&mut Transform, With<Cursor>>) {
transform.translation = mouse.pos;
}
fn color(
mouse: Res<Mouse3D>,
treeaccess: Res<NNTree>,
mut query: Query<&mut MeshMaterial3d<StandardMaterial>, With<NearestNeighbourComponent>>,
colors: Res<MaterialHandles>,
) {
for (_, entity) in treeaccess.within_distance(mouse.pos, 100.0) {
if let Ok(mut handle) = query.get_mut(entity.expect("No entity")) {
*handle = colors.black.clone().into();
}
}
}
fn reset_color(
colors: Res<MaterialHandles>,
mut query: Query<&mut MeshMaterial3d<StandardMaterial>, With<NearestNeighbourComponent>>,
) {
for mut handle in &mut query {
*handle = colors.orange_red.clone().into();
}
}