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6de9387799
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3
.dockerignore
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3
.dockerignore
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.git/
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target/
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Dockerfile
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38
Dockerfile
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Dockerfile
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# This is a simple, stand-alone server image for hosting the WASM file.
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# It is not intended to integrate with other webpages, webservers, or sites
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# on an existing server. For that, you must patch the code yourself.
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FROM rust AS builder
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# Install build tools
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RUN rustup target add wasm32-unknown-unknown
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RUN cargo install --locked wasm-bindgen-cli
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# Build the program
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# Copy in only the Rust source so the builder doesn't discard any cached build
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# layers just because the README changed.
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COPY src/ src/
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COPY Cargo.toml Cargo.toml
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COPY Cargo.lock Cargo.lock
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COPY .cargo .cargo
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RUN cargo build --locked --target wasm32-unknown-unknown --release
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RUN wasm-bindgen \
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--no-typescript \
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--target web \
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--out-dir out/ \
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--out-name "chaos-game-rs" \
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target/wasm32-unknown-unknown/release/chaos-game-rs.wasm
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# Copy WASM & JS to a new image for use
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FROM busybox:musl
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RUN mkdir -p /var/www
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COPY --from=builder out/ /var/www
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COPY index.html /var/www/index.html
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WORKDIR /var/www
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EXPOSE 8080/tcp
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CMD ["httpd", "-f"]
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27
README.md
27
README.md
@@ -16,6 +16,29 @@ Use `cargo run --features=dynamic_linking` for faster cycle times when modifying
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Run `cargo run --release --target=wasm32-unknown-unknown`. This will start a dummy webserver, *wasm-server-runner*, which in turn hosts a dummy webpage that loads the WASM file. Run the program by visiting the dummy site in your browser: [http://localhost:1334]
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This requires the `wasm-server-runner` crate to be installed: `cargo install wasm-server-runner`.
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To make a "real" deployment, I use the output of `wasm-bindgen --web` and the tiny index.html here in the repo. These are thrown at whatever webserver is available at hand.
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**TODO:** A "real deployment" section.
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```sh
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# Build the program
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user@host:~/chaos-game-rs$ cargo build --release --target wasm32-unknown-unknown
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user@host:~/chaos-game-rs$ wasm-bindgen --no-typescript --target web --out-dir out/ --out-name "chaos-game-rs" target/wasm32-unknown-unknown/release/chaos-game-rs.wasm
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# Place the HTML, JS, and WASM all together in a web root.
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# Here, I'll reuse the ./out/ folder
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user@host:~/chaos-game-rs$ cp index.html ./out/index.html
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# Host the files with an HTTP server. Any will do, but some are easier to
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# configure than others.
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# BusyBox's httpd (note that "httpd" might mean Apache2 or Nginx on your
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# machine. Check the manual for the right flags).
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user@host:~/chaos-game-rs$ httpd -f -p 8080 -h ./out
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# Python's http.server module
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user@host:~/chaos-game-rs$ python3 -m http.server -p 8080 -d ./out
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# Or, again, the wasm-sever-runner, from the start of this section
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user@host:~/chaos-game-rs$ cargo run --target=wasm32... # etc, etc
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```
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The `wasm-bindgen` tool offers [other module formats](https://rustwasm.github.io/docs/wasm-bindgen/reference/deployment.html), which may be of interest for anyone trying to use this as one of many pages on a site. I may come back to explore that later, but for now it's just a couple of files to manually move around.
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9
index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<body style="margin: 0px;">
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<script type="module">
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import init from "./chaos-game-rs.js"
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init();
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</script>
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</body>
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</html>
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