This will build the WASM binary, generate the JS bindings, and then copy them and the index.html into a BusyBox image for serving.
Chaos Game
The Chaos Game (wikipedia) is a fractal generator. This program works by iteratively walking half way between the current location (initially the center of the sprite but could be random) and a randomly selected vertex. Each time a step is made, a pixel is filled in at the destination. The color is based on the vertex's color.
Right now, this program uses a hard-coded triangle and so generates a Sierpinsky triangle. Other shapes can be used -- see the Chaos Game Wikipedia link for examples. I have not provided a UI for altering these shapes at run time.
Building
For desktop
Run cargo run --release, just like any other binary crate.
Use cargo run --features=dynamic_linking for faster cycle times when modifying the code. This feature is a pass-through to Bevy's dynamic linking feature.
For WASM
Run cargo run --release --target=wasm32-unknown-unknown. This will start a dummy webserver, wasm-server-runner, which in turn hosts a dummy webpage that loads the WASM file. Run the program by visiting the dummy site in your browser: [http://localhost:1334]
This requires the wasm-server-runner crate to be installed: cargo install wasm-server-runner.
TODO: A "real deployment" section.