Chaos Game

The Chaos Game (wikipedia) is a fractal generator. This program works by iteratively walking half way between the current location (initially the center of the sprite but could be random) and a randomly selected vertex. Each time a step is made, a pixel is filled in at the destination. The color is based on the vertex's color.

Right now, this program uses a hard-coded triangle and so generates a Sierpinsky triangle. Other shapes can be used -- see the Chaos Game Wikipedia link for examples. I have not provided a UI for altering these shapes at run time.

Building

For desktop

Run cargo run --release, just like any other binary crate.

Use cargo run --features=dynamic_linking for faster cycle times when modifying the code. This feature is a pass-through to Bevy's dynamic linking feature.

For WASM

Run cargo run --release --target=wasm32-unknown-unknown. This will start a dummy webserver, wasm-server-runner, which in turn hosts a dummy webpage that loads the WASM file. Run the program by visiting the dummy site in your browser: [http://localhost:1334]

This requires the wasm-server-runner crate to be installed: cargo install wasm-server-runner.

TODO: A "real deployment" section.

Description
Rust implementation of the Chaos Game
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