Initial card => tilemap
This commit is contained in:
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Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 317 B |
BIN
assets/thumbnails/full-2-walls-hallway.png
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assets/thumbnails/full-2-walls-hallway.png
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After Width: | Height: | Size: 110 B |
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Before Width: | Height: | Size: 159 B After Width: | Height: | Size: 159 B |
BIN
assets/tiles/full-2-walls-hallway.png
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assets/tiles/full-2-walls-hallway.png
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After Width: | Height: | Size: 123 B |
@@ -33,7 +33,8 @@ impl AssetLibrary {
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"corner-sw-3-walls",
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"full-0-walls",
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"full-1-wall",
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"full-2-walls",
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"full-2-walls-corner",
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"full-2-walls-hallway",
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"full-3-walls",
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"full-4-walls",
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];
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37
src/card.rs
37
src/card.rs
@@ -14,6 +14,25 @@ pub enum Cell {
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Filled,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Walls {
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pub north: bool,
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pub east: bool,
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pub south: bool,
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pub west: bool,
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}
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impl Walls {
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pub fn new(north: bool, east: bool, south: bool, west: bool) -> Self {
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Self {
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north,
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east,
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south,
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west,
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub enum CutLine {
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VertLeft,
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@@ -51,15 +70,15 @@ pub enum RotationDir {
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/// *or may not* be valid, yet.
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#[derive(Clone, Copy, Component, Debug, Default, PartialEq)]
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pub struct Card {
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cells: [Cell; 9],
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nw: bool,
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n: bool,
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ne: bool,
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w: bool,
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e: bool,
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sw: bool,
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s: bool,
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se: bool,
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pub cells: [Cell; 9],
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pub nw: bool,
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pub n: bool,
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pub ne: bool,
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pub w: bool,
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pub e: bool,
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pub sw: bool,
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pub s: bool,
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pub se: bool,
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}
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impl Card {
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456
src/game/map.rs
456
src/game/map.rs
@@ -2,6 +2,7 @@ use bevy::prelude::*;
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use bevy_ecs_tilemap::prelude::*;
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use crate::assets::AssetLibrary;
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use crate::card::{Card, Cell, Walls};
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pub fn setup_test_tilemap(mut commands: Commands, assets: Res<AssetLibrary>) {
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let tilemap_entity = commands.spawn_empty().id();
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@@ -10,57 +11,29 @@ pub fn setup_test_tilemap(mut commands: Commands, assets: Res<AssetLibrary>) {
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let map_size = TilemapSize { x: 9, y: 9 };
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let mut tile_storage = TileStorage::empty(map_size);
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vec![
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(
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(0, 0),
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assets.get_index("corner-sw-1-wall").unwrap(),
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TileFlip::default(),
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),
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(
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(1, 0),
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17,
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TileFlip {
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y: true,
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..Default::default()
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},
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),
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((2, 0), 8, TileFlip::default()),
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(
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(0, 1),
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17,
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TileFlip {
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d: true,
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..Default::default()
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},
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),
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((1, 1), 16, TileFlip::default()),
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(
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(2, 1),
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17,
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TileFlip {
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x: true,
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d: true,
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..Default::default()
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},
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),
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((0, 2), 4, TileFlip::default()),
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((1, 2), 17, TileFlip::default()),
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((2, 2), 0, TileFlip::default()),
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]
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.iter()
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.for_each(|((x, y), texture_index, flip)| {
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let position = TilePos { x: *x, y: *y };
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let tile_entity = commands
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.spawn(TileBundle {
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position,
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tilemap_id,
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texture_index: TileTextureIndex(*texture_index),
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flip: *flip,
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..Default::default()
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})
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.id();
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tile_storage.set(&position, tile_entity);
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});
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let card = Card {
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cells: [
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Cell::NW,
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Cell::Filled,
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Cell::NE,
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Cell::Filled,
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Cell::Filled,
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Cell::Filled,
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Cell::SW,
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Cell::Filled,
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Cell::SE,
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],
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..Default::default()
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};
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add_card_to_tilemap(
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&card,
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&assets,
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TilePos { x: 0, y: 2 },
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tilemap_id,
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&mut commands,
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&mut tile_storage,
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);
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let tile_size = TilemapTileSize { x: 48.0, y: 48.0 };
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let grid_size = tile_size.into();
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@@ -83,3 +56,384 @@ pub fn setup_test_tilemap(mut commands: Commands, assets: Res<AssetLibrary>) {
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..Default::default()
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});
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}
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/// Returns a cell description for a tilemap, including the texture index and a flip configuration
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fn get_cell_description(
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cell: &Cell,
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walls: &Walls,
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assets: &AssetLibrary,
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) -> Option<(u32, TileFlip)> {
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// Filter allowed walls
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let walls = match cell {
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Cell::NW => Walls {
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north: false,
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east: walls.east,
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south: walls.south,
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west: false,
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},
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Cell::NE => Walls {
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north: false,
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east: false,
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south: walls.south,
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west: walls.west,
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},
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Cell::SE => Walls {
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north: walls.north,
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east: false,
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south: false,
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west: walls.west,
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},
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Cell::SW => Walls {
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north: walls.north,
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east: walls.east,
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south: false,
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west: false,
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},
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_ => *walls,
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};
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let wall_count = (if walls.north { 1 } else { 0 })
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+ (if walls.east { 1 } else { 0 })
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+ (if walls.south { 1 } else { 0 })
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+ (if walls.west { 1 } else { 0 });
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match (cell, wall_count) {
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(Cell::Empty, _) => None,
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(Cell::NW, 0) => Some((
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assets.get_index("corner-nw-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::NW, 1) => {
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if walls.east {
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Some((
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assets.get_index("corner-nw-2-walls-east").unwrap(),
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TileFlip::default(),
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))
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} else if walls.south {
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Some((
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assets.get_index("corner-nw-2-walls-south").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::NW, 2) => Some((
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assets.get_index("corner-nw-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::NE, 0) => Some((
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assets.get_index("corner-ne-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::NE, 1) => {
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if walls.west {
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Some((
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assets.get_index("corner-ne-2-walls-west").unwrap(),
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TileFlip::default(),
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))
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} else if walls.south {
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Some((
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assets.get_index("corner-ne-2-walls-south").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::NE, 2) => Some((
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assets.get_index("corner-ne-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SE, 0) => Some((
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assets.get_index("corner-se-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SE, 1) => {
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if walls.west {
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Some((
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assets.get_index("corner-se-2-walls-west").unwrap(),
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TileFlip::default(),
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))
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} else if walls.north {
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Some((
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assets.get_index("corner-se-2-walls-north").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::SE, 2) => Some((
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assets.get_index("corner-se-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SW, 0) => Some((
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assets.get_index("corner-sw-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SW, 1) => {
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if walls.east {
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Some((
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assets.get_index("corner-sw-2-walls-east").unwrap(),
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TileFlip::default(),
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))
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} else if walls.north {
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Some((
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assets.get_index("corner-sw-2-walls-north").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::SW, 2) => Some((
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assets.get_index("corner-sw-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::Filled, 0) => Some((
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assets.get_index("full-0-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::Filled, 1) => {
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if walls.north {
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip::default(),
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))
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} else if walls.east {
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip {
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x: true,
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y: false,
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d: true,
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},
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))
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} else if walls.south {
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip {
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x: false,
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y: true,
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d: false,
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},
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))
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} else {
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// walls.west
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip {
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x: false,
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y: false,
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d: true,
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},
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))
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}
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}
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(Cell::Filled, 2) => {
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if walls.west && walls.north {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip::default(),
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))
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} else if walls.north && walls.east {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip {
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x: true,
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y: false,
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d: false,
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},
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))
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} else if walls.east && walls.south {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip {
|
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x: true,
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y: true,
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d: false,
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},
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))
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} else if walls.south && walls.west {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip {
|
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x: false,
|
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y: true,
|
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d: false,
|
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},
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))
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} else if walls.north && walls.south {
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Some((
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assets.get_index("full-2-walls-hallway").unwrap(),
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TileFlip {
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x: false,
|
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y: false,
|
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d: false,
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},
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))
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} else if walls.east && walls.west {
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Some((
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assets.get_index("full-2-walls-hallway").unwrap(),
|
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TileFlip {
|
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x: false,
|
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y: false,
|
||||
d: true,
|
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},
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))
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} else {
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unreachable!()
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}
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}
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(Cell::Filled, 3) => {
|
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if !walls.north {
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Some((
|
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assets.get_index("full-3-walls").unwrap(),
|
||||
TileFlip {
|
||||
x: false,
|
||||
y: true,
|
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d: true,
|
||||
},
|
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))
|
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} else if !walls.east {
|
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Some((
|
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assets.get_index("full-3-walls").unwrap(),
|
||||
TileFlip::default(),
|
||||
))
|
||||
} else if !walls.south {
|
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Some((
|
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assets.get_index("full-3-walls").unwrap(),
|
||||
TileFlip {
|
||||
x: false,
|
||||
y: false,
|
||||
d: true,
|
||||
},
|
||||
))
|
||||
} else if walls.west {
|
||||
Some((
|
||||
assets.get_index("full-3-walls").unwrap(),
|
||||
TileFlip {
|
||||
x: true,
|
||||
y: false,
|
||||
d: false,
|
||||
},
|
||||
))
|
||||
} else {
|
||||
unreachable!()
|
||||
}
|
||||
}
|
||||
(Cell::Filled, 4) => Some((
|
||||
assets.get_index("full-4-walls").unwrap(),
|
||||
TileFlip::default(),
|
||||
)),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns an array of cell descriptions, starting from the top right tile and moving right to left, top to bottom
|
||||
fn get_card_description(card: &Card, assets: &AssetLibrary) -> [Option<(u32, TileFlip)>; 9] {
|
||||
let mut walls = [
|
||||
Walls::new(true, false, false, true),
|
||||
Walls::new(true, false, false, false),
|
||||
Walls::new(true, true, false, false),
|
||||
Walls::new(false, false, false, true),
|
||||
Walls::new(false, false, false, false),
|
||||
Walls::new(false, true, false, false),
|
||||
Walls::new(false, false, true, true),
|
||||
Walls::new(false, false, true, false),
|
||||
Walls::new(false, true, true, false),
|
||||
];
|
||||
|
||||
if card.cells[0] == Cell::Empty {
|
||||
walls[1].west = true;
|
||||
walls[3].north = true;
|
||||
}
|
||||
if card.cells[1] == Cell::Empty {
|
||||
walls[0].east = true;
|
||||
walls[2].west = true;
|
||||
walls[4].north = true;
|
||||
}
|
||||
if card.cells[2] == Cell::Empty {
|
||||
walls[1].east = true;
|
||||
walls[5].north = true;
|
||||
}
|
||||
if card.cells[3] == Cell::Empty {
|
||||
walls[0].south = true;
|
||||
walls[4].west = true;
|
||||
walls[6].north = true;
|
||||
}
|
||||
if card.cells[4] == Cell::Empty {
|
||||
walls[1].south = true;
|
||||
walls[3].east = true;
|
||||
walls[5].west = true;
|
||||
walls[7].north = true;
|
||||
}
|
||||
if card.cells[5] == Cell::Empty {
|
||||
walls[2].south = true;
|
||||
walls[4].east = true;
|
||||
walls[8].north = true;
|
||||
}
|
||||
if card.cells[6] == Cell::Empty {
|
||||
walls[7].west = true;
|
||||
walls[3].south = true;
|
||||
}
|
||||
if card.cells[7] == Cell::Empty {
|
||||
walls[6].east = true;
|
||||
walls[8].west = true;
|
||||
walls[4].south = true;
|
||||
}
|
||||
if card.cells[8] == Cell::Empty {
|
||||
walls[7].east = true;
|
||||
walls[5].south = true;
|
||||
}
|
||||
|
||||
card
|
||||
.cells
|
||||
.iter()
|
||||
.zip(walls.iter())
|
||||
.map(|(cell, walls)| get_cell_description(cell, walls, assets))
|
||||
.collect::<Vec<_>>()
|
||||
.try_into()
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
fn add_card_to_tilemap(
|
||||
card: &Card,
|
||||
assets: &AssetLibrary,
|
||||
top_left: TilePos,
|
||||
tilemap_id: TilemapId,
|
||||
commands: &mut Commands,
|
||||
tile_storage: &mut TileStorage,
|
||||
) {
|
||||
get_card_description(card, assets)
|
||||
.iter()
|
||||
.enumerate()
|
||||
.for_each(|(index, desc)| {
|
||||
let dx = (index as u32) % 3;
|
||||
let dy = (index as u32) / 3;
|
||||
|
||||
let position = TilePos {
|
||||
x: top_left.x + dx,
|
||||
y: top_left.y - dy,
|
||||
};
|
||||
|
||||
match desc {
|
||||
Some((texture_index, flip)) => {
|
||||
let tile_entity = commands
|
||||
.spawn(TileBundle {
|
||||
position,
|
||||
tilemap_id,
|
||||
texture_index: TileTextureIndex(*texture_index),
|
||||
flip: *flip,
|
||||
..Default::default()
|
||||
})
|
||||
.id();
|
||||
tile_storage.set(&position, tile_entity);
|
||||
}
|
||||
None => {
|
||||
tile_storage.remove(&position);
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub mod map;
|
||||
pub mod player;
|
||||
|
||||
/// Data component for info about the player's current set of cards.
|
||||
///
|
||||
|
||||
28
src/game/player.rs
Normal file
28
src/game/player.rs
Normal file
@@ -0,0 +1,28 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Transform)]
|
||||
pub struct Player;
|
||||
|
||||
pub fn spawn_player(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||
) {
|
||||
let shape = Circle::new(12.0);
|
||||
let mesh = meshes.add(shape);
|
||||
|
||||
let color = Color::srgb(1., 0., 0.);
|
||||
let material = materials.add(color);
|
||||
|
||||
commands.spawn((
|
||||
Player,
|
||||
Mesh2d(mesh),
|
||||
MeshMaterial2d(material),
|
||||
Transform::from_translation(Vec3 {
|
||||
x: 72.,
|
||||
y: 72.,
|
||||
z: 1.,
|
||||
}),
|
||||
));
|
||||
}
|
||||
Reference in New Issue
Block a user