Make Fuel a required component on machines

It will be pulled in automatically by Bevy, now. I've also set a default
fuel level of 5 units.
This commit is contained in:
2025-08-29 09:54:27 -05:00
parent f470687494
commit 4a80b4f4ad
2 changed files with 11 additions and 2 deletions

View File

@@ -16,16 +16,22 @@ pub mod machines {
use bevy::prelude::*;
use crate::game::consumables::Fuel;
#[derive(Component)]
#[require(Fuel)]
pub struct CuttingMachine;
#[derive(Component)]
#[require(Fuel)]
pub struct RotatingMachine;
#[derive(Component)]
#[require(Fuel)]
pub struct FlippingMachine;
#[derive(Component)]
#[require(Fuel)]
pub struct TransposingMachine;
}
@@ -35,6 +41,11 @@ pub mod consumables {
#[derive(Component)]
pub struct Fuel(pub u32);
impl Default for Fuel {
fn default() -> Self {
Self(5)
}
}
#[derive(Event)]
pub struct FuelChanged;
}

View File

@@ -3,7 +3,6 @@ use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
use crate::{
game::{
consumables::Fuel,
machines::{CuttingMachine, FlippingMachine, RotatingMachine, TransposingMachine},
},
resources::UiTheme,
@@ -50,7 +49,6 @@ fn dummy_machines(mut commands: Commands) {
commands
.spawn((
CuttingMachine,
Fuel(10),
Sprite::from_color(RED, Vec2::splat(40.0)),
Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)),
Pickable::default(),