Check-in the progress

Lots of nested components are making my head hurt. I'm not sure how to
solve the button call-back problem, yet.
This commit is contained in:
2025-08-24 15:58:20 -05:00
parent a0cfc86f59
commit 875d157a21

View File

@@ -7,34 +7,47 @@ use bevy::{
};
pub fn spawn_cutter_machine_ui(mut commands: Commands) {
commands.spawn((
machine_ui_base(),
children![
(
// TODO: A real node with stuff in it (buttons, maybe?)
commands
.spawn((machine_ui_base("Cutting Machine"),))
.with_children(|commands| {
// Left panel. For fuel or machine stats or whatever.
commands.spawn((
Node {
grid_column: GridPlacement::start_span(2, 3),
padding: UiRect::all(Px(10.0)),
..default()
},
BackgroundColor(RED.into()),
Pickable::default()
),
(
Node::default(),
BackgroundColor(GREEN.into()),
Pickable::default()
),
(
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
));
// Center panel (placeholder for the Card view)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
)
],
));
children![(
Text::new("Card cut view placeholder"),
TextColor(MAGENTA.into()),
TextShadow::default(),
),],
));
// Right panel for the "CUT" button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(spawn_machine_button);
});
}
/// The base panel for the machines that manipulate the room cards.
fn machine_ui_base() -> impl Bundle {
fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
(
Node {
// Position & size
@@ -48,8 +61,12 @@ fn machine_ui_base() -> impl Bundle {
aspect_ratio: Some(1.0),
display: Display::Grid,
padding: UiRect::all(Val::Px(10.0)),
grid_template_columns: RepeatedGridTrack::flex(5, 1.0),
grid_template_rows: RepeatedGridTrack::flex(5, 1.0),
grid_template_columns: vec![
GridTrack::min_content(),
GridTrack::flex(1.0),
GridTrack::min_content(),
],
grid_template_rows: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
row_gap: Val::Px(5.0),
column_gap: Val::Px(5.0),
@@ -57,5 +74,49 @@ fn machine_ui_base() -> impl Bundle {
},
BackgroundColor(SLATE_100.into()),
BorderRadius::all(Percent(2.0)),
children![(
// TODO: A real node with stuff in it (buttons, maybe?)
Node {
justify_content: JustifyContent::Center,
grid_column: GridPlacement::span(3),
..default()
},
BackgroundColor(RED.into()),
Pickable::default(),
children![(
Text::new(header),
TextColor(BLACK.into()),
// TODO: Text shadow, maybe. I couldn't make it look good.
)],
)],
)
}
// TODO: Pass in button text
// TODO: Hook up action handling (callback? Observer? Some other weird component?)
fn spawn_machine_button(commands: &mut ChildSpawnerCommands) {
let mut builder = commands.spawn((
Button,
Node {
width: Px(60.0),
height: Px(60.0),
aspect_ratio: Some(1.0),
// Why is it "align_items" to center the text vertically,
// but "justify_*content*" to center it horizontally?
align_items: AlignItems::Center,
// align_content: AlignContent::Center,
justify_content: JustifyContent::Center,
border: UiRect::all(Px(2.0)),
..Default::default()
},
BackgroundColor(RED.into()),
BorderColor(DARK_RED.into()),
BorderRadius::MAX,
children![
Text::new("CUT"),
TextColor(WHITE.into()),
TextShadow::default(),
],
));
}