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f89a0d2e66
| Author | SHA1 | Date | |
|---|---|---|---|
| f89a0d2e66 | |||
| bda0bb7de3 | |||
| f2f1674451 | |||
| d235d6af5e | |||
| e2b2d5b5d9 |
@@ -1,5 +1,7 @@
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//! TODO: module doc :v
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//! TODO: module doc :v
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use bevy::ecs::component::Component;
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/// Value for the "sub tiles" inside a room tile
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/// Value for the "sub tiles" inside a room tile
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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pub enum Cell {
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pub enum Cell {
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@@ -47,7 +49,7 @@ pub enum RotationDir {
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/// An invidiual room, or "card" in the player's hand. The room may
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/// An invidiual room, or "card" in the player's hand. The room may
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/// *or may not* be valid, yet.
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/// *or may not* be valid, yet.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[derive(Clone, Copy, Component, Debug, Default, PartialEq)]
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pub struct Card {
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pub struct Card {
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cells: [Cell; 9],
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cells: [Cell; 9],
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nw: bool,
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nw: bool,
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@@ -1,4 +1,3 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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/// Data component for info about the player's current set of cards.
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/// Data component for info about the player's current set of cards.
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@@ -1,6 +1,8 @@
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use bevy::{prelude::*, window::WindowResolution};
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use bevy::{prelude::*, window::WindowResolution};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use crate::game::machines::RotatingMachine;
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mod assets;
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mod assets;
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mod card;
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mod card;
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mod game;
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mod game;
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@@ -25,9 +27,13 @@ fn main() {
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(
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(
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setup,
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setup,
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assets::load_assets,
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assets::load_assets,
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widgets::spawn_rotator_machine_ui,
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RotatingMachine::spawn_rotator_machine_ui,
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),
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),
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)
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)
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.add_observer(widgets::CloseButton::hover_start)
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.add_observer(widgets::CloseButton::hover_stop)
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.add_observer(widgets::CloseButton::press_start)
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.add_observer(widgets::CloseButton::press_stop)
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.run();
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.run();
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}
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}
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@@ -17,6 +17,17 @@ pub struct UiTheme {
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// pressed
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// pressed
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pub brb_pressed_bg: Color,
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pub brb_pressed_bg: Color,
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pub brb_pressed_border: Color,
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pub brb_pressed_border: Color,
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// Colors for low-priority buttons
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// normal
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pub quiet_bg: Color,
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pub quiet_border: Color,
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// hover
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pub quiet_hover_bg: Color,
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pub quiet_hover_border: Color,
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// pressed
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pub quiet_pressed_bg: Color,
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pub quiet_pressed_border: Color,
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}
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}
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impl FromWorld for UiTheme {
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impl FromWorld for UiTheme {
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@@ -28,6 +39,13 @@ impl FromWorld for UiTheme {
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brb_hover_border: RED.into(),
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brb_hover_border: RED.into(),
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brb_pressed_bg: GREEN.into(),
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brb_pressed_bg: GREEN.into(),
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brb_pressed_border: DARK_GREEN.into(),
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brb_pressed_border: DARK_GREEN.into(),
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quiet_bg: GRAY.into(),
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quiet_border: DARK_GRAY.into(),
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quiet_hover_bg: DARK_GRAY.into(),
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quiet_hover_border: LIGHT_GRAY.into(),
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quiet_pressed_bg: LIGHT_GRAY.into(),
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quiet_pressed_border: GRAY.into(),
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}
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}
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}
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}
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}
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}
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89
src/widgets/machines.rs
Normal file
89
src/widgets/machines.rs
Normal file
@@ -0,0 +1,89 @@
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use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
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use crate::{
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game::machines::*,
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widgets::{machine_ui_base, spawn_big_red_button},
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};
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impl CuttingMachine {
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pub fn spawn_cutter_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Cutting Machine"),))
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.with_children(|commands| {
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// Left panel. For fuel or machine stats or whatever.
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commands.spawn((
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Node {
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padding: UiRect::all(Px(10.0)),
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..default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
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));
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// Center panel (placeholder for the Card view)
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commands.spawn((
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Node::default(),
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BackgroundColor(BLUE.into()),
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Pickable::default(),
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children![(
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Text::new("Card cut view placeholder"),
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TextColor(MAGENTA.into()),
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TextShadow::default(),
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),],
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));
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// Right panel for the "CUT" button
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commands
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.spawn((
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Node {
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align_items: AlignItems::End,
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..Default::default()
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},
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(|cmds| spawn_big_red_button(cmds, "CUT"));
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});
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}
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}
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impl RotatingMachine {
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pub fn spawn_rotator_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Rotating Machine"),))
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.with_children(|commands| {
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commands.spawn((
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Node {
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padding: UiRect::all(Px(10.0)),
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..Default::default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
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));
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// Center panel (placeholder for input-output rotation)
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commands.spawn((
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Node::default(),
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BackgroundColor(BLUE.into()),
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Pickable::default(),
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children![
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Text::new("Card rotation side-by-side placeholder"),
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TextColor(MAGENTA.into()),
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],
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));
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// Right panel for the rotation controls
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commands
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.spawn((
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Node {
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align_items: AlignItems::End,
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..Default::default()
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},
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(|cmds| spawn_big_red_button(cmds, "TURN"));
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});
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}
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}
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@@ -1,5 +1,7 @@
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//! Catch-all location for UI bits
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//! Catch-all location for UI bits
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pub mod machines;
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use bevy::{
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use bevy::{
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color::palettes::{css::*, tailwind::*},
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color::palettes::{css::*, tailwind::*},
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prelude::*,
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prelude::*,
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@@ -8,85 +10,6 @@ use bevy::{
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|
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use crate::resources::UiTheme;
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use crate::resources::UiTheme;
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|
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pub fn spawn_cutter_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Cutting Machine"),))
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.with_children(|commands| {
|
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// Left panel. For fuel or machine stats or whatever.
|
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commands.spawn((
|
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Node {
|
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padding: UiRect::all(Px(10.0)),
|
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..default()
|
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},
|
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BackgroundColor(GREEN.into()),
|
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Pickable::default(),
|
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
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));
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|
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// Center panel (placeholder for the Card view)
|
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commands.spawn((
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Node::default(),
|
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BackgroundColor(BLUE.into()),
|
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Pickable::default(),
|
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children![(
|
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Text::new("Card cut view placeholder"),
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TextColor(MAGENTA.into()),
|
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TextShadow::default(),
|
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),],
|
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||||||
));
|
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// Right panel for the "CUT" button
|
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commands
|
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.spawn((
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Node {
|
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align_items: AlignItems::End,
|
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..Default::default()
|
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},
|
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BackgroundColor(DARK_GRAY.into()),
|
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Pickable::default(),
|
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||||||
))
|
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.with_children(|cmds| spawn_machine_button(cmds, "CUT"));
|
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});
|
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}
|
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|
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pub fn spawn_rotator_machine_ui(mut commands: Commands) {
|
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commands
|
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.spawn((machine_ui_base("Rotating Machine"),))
|
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.with_children(|commands| {
|
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commands.spawn((
|
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Node {
|
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padding: UiRect::all(Px(10.0)),
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
BackgroundColor(GREEN.into()),
|
|
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Pickable::default(),
|
|
||||||
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
|
|
||||||
));
|
|
||||||
|
|
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// Center panel (placeholder for input-output rotation)
|
|
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commands.spawn((
|
|
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Node::default(),
|
|
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BackgroundColor(BLUE.into()),
|
|
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Pickable::default(),
|
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children![
|
|
||||||
Text::new("Card rotation side-by-side placeholder"),
|
|
||||||
TextColor(MAGENTA.into()),
|
|
||||||
]
|
|
||||||
));
|
|
||||||
|
|
||||||
// Right panel for the rotation controls
|
|
||||||
commands
|
|
||||||
.spawn((
|
|
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Node {
|
|
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align_items: AlignItems::End,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
BackgroundColor(DARK_GRAY.into()),
|
|
||||||
Pickable::default(),
|
|
||||||
))
|
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.with_children(|cmds| spawn_machine_button(cmds, "TURN"));
|
|
||||||
});
|
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}
|
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|
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/// The base panel for the machines that manipulate the room cards.
|
/// The base panel for the machines that manipulate the room cards.
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fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
|
fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
|
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(
|
(
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||||||
@@ -115,11 +38,12 @@ fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
|
|||||||
},
|
},
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BackgroundColor(SLATE_100.into()),
|
BackgroundColor(SLATE_100.into()),
|
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BorderRadius::all(Percent(2.0)),
|
BorderRadius::all(Percent(2.0)),
|
||||||
children![(
|
children![
|
||||||
|
(
|
||||||
// TODO: A real node with stuff in it (buttons, maybe?)
|
// TODO: A real node with stuff in it (buttons, maybe?)
|
||||||
Node {
|
Node {
|
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justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
grid_column: GridPlacement::span(3),
|
grid_column: GridPlacement::span(2),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
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BackgroundColor(RED.into()),
|
BackgroundColor(RED.into()),
|
||||||
@@ -129,12 +53,13 @@ fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
|
|||||||
TextColor(BLACK.into()),
|
TextColor(BLACK.into()),
|
||||||
// TODO: Text shadow, maybe. I couldn't make it look good.
|
// TODO: Text shadow, maybe. I couldn't make it look good.
|
||||||
)],
|
)],
|
||||||
)],
|
),
|
||||||
|
],
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Hook up action handling (callback? Observer? Some other weird component?)
|
// TODO: Hook up action handling (callback? Observer? Some other weird component?)
|
||||||
fn spawn_machine_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
|
fn spawn_big_red_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
|
||||||
let mut builder = commands.spawn((
|
let mut builder = commands.spawn((
|
||||||
Button,
|
Button,
|
||||||
Node {
|
Node {
|
||||||
@@ -215,3 +140,86 @@ fn button_press_stop(
|
|||||||
border.0 = ui_theme.brb_border;
|
border.0 = ui_theme.brb_border;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Button marker for closing (despawning) an in-game menu entity.
|
||||||
|
#[derive(Component)]
|
||||||
|
#[require(Button)]
|
||||||
|
pub struct CloseButton(Entity);
|
||||||
|
|
||||||
|
impl CloseButton {
|
||||||
|
/// Spawn a button that will despawn the top-most node when pressed.
|
||||||
|
fn bundle(target: Entity) -> impl Bundle {
|
||||||
|
(
|
||||||
|
CloseButton(target),
|
||||||
|
Node {
|
||||||
|
width: Px(20.0),
|
||||||
|
height: Px(20.0),
|
||||||
|
aspect_ratio: Some(1.0),
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
border: UiRect::all(Px(1.0)),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
// TODO: Get colors *somehow.*
|
||||||
|
// - Turn this function into a Bevy System, require `Res<...>`
|
||||||
|
// - Just pass in the colors, let the caller figure out sourcing them.
|
||||||
|
BackgroundColor(GRAY.into()),
|
||||||
|
BorderColor(DARK_GRAY.into()),
|
||||||
|
BorderRadius::all(Px(2.0)),
|
||||||
|
children![(
|
||||||
|
// TODO: Replace with an icon/sprite
|
||||||
|
Text::new("X"),
|
||||||
|
TextColor(BLACK.into()),
|
||||||
|
)],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn hover_start(
|
||||||
|
event: Trigger<Pointer<Over>>,
|
||||||
|
// Get button background and border colors so we can change them.
|
||||||
|
// Filter for *changed* interactions, and only entities with a [`Button`]
|
||||||
|
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
|
||||||
|
ui_theme: Res<UiTheme>,
|
||||||
|
) {
|
||||||
|
// Get the components for only the Trigger's target entity
|
||||||
|
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||||
|
bg.0 = ui_theme.quiet_hover_bg;
|
||||||
|
border.0 = ui_theme.quiet_hover_border;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn hover_stop(
|
||||||
|
event: Trigger<Pointer<Out>>,
|
||||||
|
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
|
||||||
|
ui_theme: Res<UiTheme>,
|
||||||
|
) {
|
||||||
|
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||||
|
bg.0 = ui_theme.quiet_bg;
|
||||||
|
border.0 = ui_theme.quiet_border;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn press_start(
|
||||||
|
event: Trigger<Pointer<Pressed>>,
|
||||||
|
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
|
||||||
|
ui_theme: Res<UiTheme>,
|
||||||
|
) {
|
||||||
|
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||||
|
bg.0 = ui_theme.quiet_pressed_bg;
|
||||||
|
border.0 = ui_theme.quiet_pressed_border;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn press_stop(
|
||||||
|
event: Trigger<Pointer<Released>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor, &CloseButton)>,
|
||||||
|
ui_theme: Res<UiTheme>,
|
||||||
|
) {
|
||||||
|
if let Ok((mut bg, mut border, CloseButton(target))) = button_colors.get_mut(event.target()) {
|
||||||
|
bg.0 = ui_theme.quiet_bg;
|
||||||
|
border.0 = ui_theme.quiet_border;
|
||||||
|
commands.entity(*target).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user