f89a0d2e6630aa71c09ee8f96158cf0c222363c1
I was originally planning to search up the entity hierarchy to find the top-most entity and despawn that. This will become a problem if I ever want to have panels in panels. Instead, just record the target entity and despawn it. This means the current usage doesn't work, so I've removed it from the base machine UI bundle.
Description
Shapes!
Languages
Rust
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