Compare commits
4 Commits
fb8a27325e
...
better-car
| Author | SHA1 | Date | |
|---|---|---|---|
| c39b6d2120 | |||
| c0ed58e890 | |||
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37cb394bf5 | ||
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c81d17ce31 |
@@ -6,6 +6,7 @@ edition = "2024"
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[dependencies]
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[dependencies]
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bevy = { version = "0.16.1", features = ["dynamic_linking"] }
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bevy = { version = "0.16.1", features = ["dynamic_linking"] }
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bevy-inspector-egui = "0.33.1"
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bevy-inspector-egui = "0.33.1"
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bevy_ecs_tilemap = "0.16.0"
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[profile.dev]
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[profile.dev]
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opt-level = 1
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opt-level = 1
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Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 317 B |
BIN
assets/thumbnails/full-2-walls-hallway.png
Normal file
BIN
assets/thumbnails/full-2-walls-hallway.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 110 B |
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Before Width: | Height: | Size: 159 B After Width: | Height: | Size: 159 B |
BIN
assets/tiles/full-2-walls-hallway.png
Normal file
BIN
assets/tiles/full-2-walls-hallway.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 123 B |
@@ -2,14 +2,14 @@ use bevy::prelude::*;
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use std::path::Path;
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use std::path::Path;
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pub struct TileImage {
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pub struct TileImage {
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name: &'static str,
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pub name: &'static str,
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thumbnail_handle: Handle<Image>,
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pub thumbnail_handle: Handle<Image>,
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tile_handle: Handle<Image>,
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pub tile_handle: Handle<Image>,
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}
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}
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#[derive(Resource)]
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#[derive(Resource)]
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pub struct AssetLibrary {
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pub struct AssetLibrary {
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tile_images: Vec<TileImage>,
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pub tile_images: Vec<TileImage>,
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}
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}
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impl AssetLibrary {
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impl AssetLibrary {
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@@ -33,7 +33,8 @@ impl AssetLibrary {
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"corner-sw-3-walls",
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"corner-sw-3-walls",
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"full-0-walls",
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"full-0-walls",
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"full-1-wall",
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"full-1-wall",
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"full-2-walls",
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"full-2-walls-corner",
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"full-2-walls-hallway",
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"full-3-walls",
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"full-3-walls",
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"full-4-walls",
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"full-4-walls",
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];
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];
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@@ -59,6 +60,15 @@ impl AssetLibrary {
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Self { tile_images }
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Self { tile_images }
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}
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}
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pub fn get_index(&self, name: &str) -> Option<u32> {
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self
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.tile_images
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.iter()
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.enumerate()
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.find(|(_, tile)| tile.name == name)
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.map(|(index, _)| index as u32)
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}
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pub fn get_thumbnail(&self, name: &str) -> Option<Handle<Image>> {
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pub fn get_thumbnail(&self, name: &str) -> Option<Handle<Image>> {
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self
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self
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.tile_images
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.tile_images
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55
src/card.rs
55
src/card.rs
@@ -14,6 +14,25 @@ pub enum Cell {
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Filled,
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Filled,
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Walls {
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pub north: bool,
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pub east: bool,
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pub south: bool,
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pub west: bool,
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}
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impl Walls {
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pub fn new(north: bool, east: bool, south: bool, west: bool) -> Self {
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Self {
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north,
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east,
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south,
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west,
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Debug)]
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pub enum CutLine {
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pub enum CutLine {
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VertLeft,
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VertLeft,
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@@ -51,18 +70,36 @@ pub enum RotationDir {
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/// *or may not* be valid, yet.
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/// *or may not* be valid, yet.
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#[derive(Clone, Copy, Component, Debug, Default, PartialEq)]
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#[derive(Clone, Copy, Component, Debug, Default, PartialEq)]
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pub struct Card {
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pub struct Card {
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cells: [Cell; 9],
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pub cells: [Cell; 9],
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nw: bool,
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pub nw: bool,
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n: bool,
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pub n: bool,
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ne: bool,
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pub ne: bool,
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w: bool,
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pub w: bool,
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e: bool,
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pub e: bool,
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sw: bool,
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pub sw: bool,
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s: bool,
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pub s: bool,
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se: bool,
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pub se: bool,
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}
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}
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impl Card {
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impl Card {
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/// Create a new card from the given Cell array
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pub const fn new(cells: [Cell; 9]) -> Self {
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Self {
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cells,
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nw: false,
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n: false,
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ne: false,
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w: false,
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e: false,
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sw: false,
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s: false,
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se: false,
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}
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}
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// TODO: The other shapes
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pub const OCTAGON: Self = Self::new(OCTAGON);
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/// Produces a new card by stacking another on top of this one.
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/// Produces a new card by stacking another on top of this one.
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pub fn merge(self, top: Self) -> (Self, Option<Self>) {
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pub fn merge(self, top: Self) -> (Self, Option<Self>) {
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let mut new_card = Self::default();
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let mut new_card = Self::default();
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426
src/game/map.rs
Normal file
426
src/game/map.rs
Normal file
@@ -0,0 +1,426 @@
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use bevy::prelude::*;
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use bevy_ecs_tilemap::prelude::*;
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use crate::assets::AssetLibrary;
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use crate::card::{Card, Cell, Walls};
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pub fn setup_test_tilemap(mut commands: Commands, assets: Res<AssetLibrary>) {
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let tilemap_entity = commands.spawn_empty().id();
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let tilemap_id = TilemapId(tilemap_entity);
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let map_size = TilemapSize { x: 9, y: 9 };
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let mut tile_storage = TileStorage::empty(map_size);
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let card = Card::OCTAGON;
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add_card_to_tilemap(
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&card,
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&assets,
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TilePos { x: 0, y: 2 },
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tilemap_id,
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&mut commands,
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&mut tile_storage,
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);
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let tile_size = TilemapTileSize { x: 48.0, y: 48.0 };
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let grid_size = tile_size.into();
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let map_type = TilemapType::default();
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let texture_handles = assets
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.tile_images
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.iter()
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.map(|image| image.tile_handle.clone())
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.collect();
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commands.entity(tilemap_entity).insert(TilemapBundle {
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grid_size,
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map_type,
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size: map_size,
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storage: tile_storage,
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texture: TilemapTexture::Vector(texture_handles),
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tile_size,
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anchor: TilemapAnchor::BottomLeft,
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..Default::default()
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});
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}
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/// Returns a cell description for a tilemap, including the texture index and a flip configuration
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fn get_cell_description(
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cell: &Cell,
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walls: &Walls,
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assets: &AssetLibrary,
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) -> Option<(u32, TileFlip)> {
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// Filter allowed walls
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let walls = match cell {
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Cell::NW => Walls {
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north: false,
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east: walls.east,
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south: walls.south,
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west: false,
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},
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Cell::NE => Walls {
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north: false,
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east: false,
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south: walls.south,
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west: walls.west,
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},
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Cell::SE => Walls {
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north: walls.north,
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east: false,
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south: false,
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west: walls.west,
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},
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Cell::SW => Walls {
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north: walls.north,
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east: walls.east,
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south: false,
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west: false,
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},
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_ => *walls,
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};
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let wall_count = (if walls.north { 1 } else { 0 })
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+ (if walls.east { 1 } else { 0 })
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+ (if walls.south { 1 } else { 0 })
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+ (if walls.west { 1 } else { 0 });
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|
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match (cell, wall_count) {
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(Cell::Empty, _) => None,
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(Cell::NW, 0) => Some((
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|
assets.get_index("corner-nw-1-wall").unwrap(),
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|
TileFlip::default(),
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|
)),
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|
(Cell::NW, 1) => {
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|
if walls.east {
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|
Some((
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|
assets.get_index("corner-nw-2-walls-east").unwrap(),
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|
TileFlip::default(),
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|
))
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|
} else if walls.south {
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|
Some((
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|
assets.get_index("corner-nw-2-walls-south").unwrap(),
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|
TileFlip::default(),
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|
))
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|
} else {
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|
unreachable!()
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|
}
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|
}
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|
(Cell::NW, 2) => Some((
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|
assets.get_index("corner-nw-3-walls").unwrap(),
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|
TileFlip::default(),
|
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|
)),
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|
(Cell::NE, 0) => Some((
|
||||||
|
assets.get_index("corner-ne-1-wall").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
(Cell::NE, 1) => {
|
||||||
|
if walls.west {
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|
Some((
|
||||||
|
assets.get_index("corner-ne-2-walls-west").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else if walls.south {
|
||||||
|
Some((
|
||||||
|
assets.get_index("corner-ne-2-walls-south").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
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||||||
|
} else {
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|
unreachable!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Cell::NE, 2) => Some((
|
||||||
|
assets.get_index("corner-ne-3-walls").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
(Cell::SE, 0) => Some((
|
||||||
|
assets.get_index("corner-se-1-wall").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
(Cell::SE, 1) => {
|
||||||
|
if walls.west {
|
||||||
|
Some((
|
||||||
|
assets.get_index("corner-se-2-walls-west").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else if walls.north {
|
||||||
|
Some((
|
||||||
|
assets.get_index("corner-se-2-walls-north").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
unreachable!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Cell::SE, 2) => Some((
|
||||||
|
assets.get_index("corner-se-3-walls").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
(Cell::SW, 0) => Some((
|
||||||
|
assets.get_index("corner-sw-1-wall").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
(Cell::SW, 1) => {
|
||||||
|
if walls.east {
|
||||||
|
Some((
|
||||||
|
assets.get_index("corner-sw-2-walls-east").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else if walls.north {
|
||||||
|
Some((
|
||||||
|
assets.get_index("corner-sw-2-walls-north").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
unreachable!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Cell::SW, 2) => Some((
|
||||||
|
assets.get_index("corner-sw-3-walls").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
(Cell::Filled, 0) => Some((
|
||||||
|
assets.get_index("full-0-walls").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
(Cell::Filled, 1) => {
|
||||||
|
if walls.north {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-1-wall").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else if walls.east {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-1-wall").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: true,
|
||||||
|
y: false,
|
||||||
|
d: true,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else if walls.south {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-1-wall").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: false,
|
||||||
|
y: true,
|
||||||
|
d: false,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
// walls.west
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-1-wall").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: false,
|
||||||
|
y: false,
|
||||||
|
d: true,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Cell::Filled, 2) => {
|
||||||
|
if walls.west && walls.north {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-2-walls-corner").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else if walls.north && walls.east {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-2-walls-corner").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: true,
|
||||||
|
y: false,
|
||||||
|
d: false,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else if walls.east && walls.south {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-2-walls-corner").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: true,
|
||||||
|
y: true,
|
||||||
|
d: false,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else if walls.south && walls.west {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-2-walls-corner").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: false,
|
||||||
|
y: true,
|
||||||
|
d: false,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else if walls.north && walls.south {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-2-walls-hallway").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: false,
|
||||||
|
y: false,
|
||||||
|
d: false,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else if walls.east && walls.west {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-2-walls-hallway").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: false,
|
||||||
|
y: false,
|
||||||
|
d: true,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
unreachable!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Cell::Filled, 3) => {
|
||||||
|
if !walls.north {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-3-walls").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: false,
|
||||||
|
y: true,
|
||||||
|
d: true,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else if !walls.east {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-3-walls").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
))
|
||||||
|
} else if !walls.south {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-3-walls").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: false,
|
||||||
|
y: false,
|
||||||
|
d: true,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else if walls.west {
|
||||||
|
Some((
|
||||||
|
assets.get_index("full-3-walls").unwrap(),
|
||||||
|
TileFlip {
|
||||||
|
x: true,
|
||||||
|
y: false,
|
||||||
|
d: false,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
unreachable!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Cell::Filled, 4) => Some((
|
||||||
|
assets.get_index("full-4-walls").unwrap(),
|
||||||
|
TileFlip::default(),
|
||||||
|
)),
|
||||||
|
_ => unreachable!(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns an array of cell descriptions, starting from the top right tile and moving right to left, top to bottom
|
||||||
|
fn get_card_description(card: &Card, assets: &AssetLibrary) -> [Option<(u32, TileFlip)>; 9] {
|
||||||
|
let mut walls = [
|
||||||
|
Walls::new(true, false, false, true),
|
||||||
|
Walls::new(true, false, false, false),
|
||||||
|
Walls::new(true, true, false, false),
|
||||||
|
Walls::new(false, false, false, true),
|
||||||
|
Walls::new(false, false, false, false),
|
||||||
|
Walls::new(false, true, false, false),
|
||||||
|
Walls::new(false, false, true, true),
|
||||||
|
Walls::new(false, false, true, false),
|
||||||
|
Walls::new(false, true, true, false),
|
||||||
|
];
|
||||||
|
|
||||||
|
if card.cells[0] == Cell::Empty {
|
||||||
|
walls[1].west = true;
|
||||||
|
walls[3].north = true;
|
||||||
|
}
|
||||||
|
if card.cells[1] == Cell::Empty {
|
||||||
|
walls[0].east = true;
|
||||||
|
walls[2].west = true;
|
||||||
|
walls[4].north = true;
|
||||||
|
}
|
||||||
|
if card.cells[2] == Cell::Empty {
|
||||||
|
walls[1].east = true;
|
||||||
|
walls[5].north = true;
|
||||||
|
}
|
||||||
|
if card.cells[3] == Cell::Empty {
|
||||||
|
walls[0].south = true;
|
||||||
|
walls[4].west = true;
|
||||||
|
walls[6].north = true;
|
||||||
|
}
|
||||||
|
if card.cells[4] == Cell::Empty {
|
||||||
|
walls[1].south = true;
|
||||||
|
walls[3].east = true;
|
||||||
|
walls[5].west = true;
|
||||||
|
walls[7].north = true;
|
||||||
|
}
|
||||||
|
if card.cells[5] == Cell::Empty {
|
||||||
|
walls[2].south = true;
|
||||||
|
walls[4].east = true;
|
||||||
|
walls[8].north = true;
|
||||||
|
}
|
||||||
|
if card.cells[6] == Cell::Empty {
|
||||||
|
walls[7].west = true;
|
||||||
|
walls[3].south = true;
|
||||||
|
}
|
||||||
|
if card.cells[7] == Cell::Empty {
|
||||||
|
walls[6].east = true;
|
||||||
|
walls[8].west = true;
|
||||||
|
walls[4].south = true;
|
||||||
|
}
|
||||||
|
if card.cells[8] == Cell::Empty {
|
||||||
|
walls[7].east = true;
|
||||||
|
walls[5].south = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
card
|
||||||
|
.cells
|
||||||
|
.iter()
|
||||||
|
.zip(walls.iter())
|
||||||
|
.map(|(cell, walls)| get_cell_description(cell, walls, assets))
|
||||||
|
.collect::<Vec<_>>()
|
||||||
|
.try_into()
|
||||||
|
.unwrap()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn add_card_to_tilemap(
|
||||||
|
card: &Card,
|
||||||
|
assets: &AssetLibrary,
|
||||||
|
top_left: TilePos,
|
||||||
|
tilemap_id: TilemapId,
|
||||||
|
commands: &mut Commands,
|
||||||
|
tile_storage: &mut TileStorage,
|
||||||
|
) {
|
||||||
|
get_card_description(card, assets)
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.for_each(|(index, desc)| {
|
||||||
|
let dx = (index as u32) % 3;
|
||||||
|
let dy = (index as u32) / 3;
|
||||||
|
|
||||||
|
let position = TilePos {
|
||||||
|
x: top_left.x + dx,
|
||||||
|
y: top_left.y - dy,
|
||||||
|
};
|
||||||
|
|
||||||
|
match desc {
|
||||||
|
Some((texture_index, flip)) => {
|
||||||
|
let tile_entity = commands
|
||||||
|
.spawn(TileBundle {
|
||||||
|
position,
|
||||||
|
tilemap_id,
|
||||||
|
texture_index: TileTextureIndex(*texture_index),
|
||||||
|
flip: *flip,
|
||||||
|
..Default::default()
|
||||||
|
})
|
||||||
|
.id();
|
||||||
|
tile_storage.set(&position, tile_entity);
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
tile_storage.remove(&position);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
pub mod map;
|
||||||
|
pub mod player;
|
||||||
|
|
||||||
/// Data component for info about the player's current set of cards.
|
/// Data component for info about the player's current set of cards.
|
||||||
///
|
///
|
||||||
/// [`Self::capacity`] is the maximum hand size.
|
/// [`Self::capacity`] is the maximum hand size.
|
||||||
@@ -16,22 +19,16 @@ pub mod machines {
|
|||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::game::consumables::Fuel;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(Fuel)]
|
|
||||||
pub struct CuttingMachine;
|
pub struct CuttingMachine;
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(Fuel)]
|
|
||||||
pub struct RotatingMachine;
|
pub struct RotatingMachine;
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(Fuel)]
|
|
||||||
pub struct FlippingMachine;
|
pub struct FlippingMachine;
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(Fuel)]
|
|
||||||
pub struct TransposingMachine;
|
pub struct TransposingMachine;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -39,13 +36,5 @@ pub mod consumables {
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct Fuel(pub u32);
|
pub struct Fuel(u32);
|
||||||
|
|
||||||
impl Default for Fuel {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self(5)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[derive(Event)]
|
|
||||||
pub struct FuelChanged;
|
|
||||||
}
|
}
|
||||||
|
|||||||
28
src/game/player.rs
Normal file
28
src/game/player.rs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
#[require(Transform)]
|
||||||
|
pub struct Player;
|
||||||
|
|
||||||
|
pub fn spawn_player(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||||
|
) {
|
||||||
|
let shape = Circle::new(12.0);
|
||||||
|
let mesh = meshes.add(shape);
|
||||||
|
|
||||||
|
let color = Color::srgb(1., 0., 0.);
|
||||||
|
let material = materials.add(color);
|
||||||
|
|
||||||
|
commands.spawn((
|
||||||
|
Player,
|
||||||
|
Mesh2d(mesh),
|
||||||
|
MeshMaterial2d(material),
|
||||||
|
Transform::from_translation(Vec3 {
|
||||||
|
x: 72.,
|
||||||
|
y: 72.,
|
||||||
|
z: 1.,
|
||||||
|
}),
|
||||||
|
));
|
||||||
|
}
|
||||||
108
src/main.rs
108
src/main.rs
@@ -1,12 +1,10 @@
|
|||||||
use bevy::{color::palettes::css::*, prelude::*, window::WindowResolution};
|
use bevy::{color::palettes::css::GREEN, prelude::*, window::WindowResolution};
|
||||||
|
use bevy_ecs_tilemap::prelude::*;
|
||||||
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
|
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
game::{
|
game::machines::{CuttingMachine, RotatingMachine},
|
||||||
machines::{CuttingMachine, FlippingMachine, RotatingMachine, TransposingMachine},
|
|
||||||
},
|
|
||||||
resources::UiTheme,
|
resources::UiTheme,
|
||||||
widgets::SpawnUi,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
mod assets;
|
mod assets;
|
||||||
@@ -27,12 +25,38 @@ fn main() {
|
|||||||
.add_plugins(EguiPlugin::default())
|
.add_plugins(EguiPlugin::default())
|
||||||
.add_plugins(WorldInspectorPlugin::new())
|
.add_plugins(WorldInspectorPlugin::new())
|
||||||
.add_plugins(widgets::GameUiPlugin)
|
.add_plugins(widgets::GameUiPlugin)
|
||||||
.add_systems(Startup, (setup, assets::load_assets, dummy_machines))
|
.add_plugins(TilemapPlugin)
|
||||||
|
.init_resource::<resources::UiTheme>()
|
||||||
|
.register_type::<resources::UiTheme>()
|
||||||
|
.add_systems(
|
||||||
|
Startup,
|
||||||
|
(
|
||||||
|
setup,
|
||||||
|
assets::load_assets,
|
||||||
|
game::map::setup_test_tilemap,
|
||||||
|
dummy_machine,
|
||||||
|
)
|
||||||
|
.chain(),
|
||||||
|
)
|
||||||
.run();
|
.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn setup(mut commands: Commands) {
|
fn setup(mut commands: Commands) {
|
||||||
commands.spawn(Camera2d);
|
commands.spawn((
|
||||||
|
Camera2d,
|
||||||
|
Projection::Orthographic(OrthographicProjection {
|
||||||
|
scaling_mode: bevy::render::camera::ScalingMode::AutoMin {
|
||||||
|
min_width: 360.0,
|
||||||
|
min_height: 240.0,
|
||||||
|
},
|
||||||
|
..OrthographicProjection::default_2d()
|
||||||
|
}),
|
||||||
|
Transform::from_translation(Vec3 {
|
||||||
|
x: 72.,
|
||||||
|
y: 72.,
|
||||||
|
z: 0.,
|
||||||
|
}),
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Generic utility for despawning entities that have a given component.
|
/// Generic utility for despawning entities that have a given component.
|
||||||
@@ -42,54 +66,26 @@ fn despawn<T: Component>(mut commands: Commands, to_despawn: Query<Entity, With<
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Dev tool for spawning dummy entities. I'm developing their UIs by hooking
|
fn dummy_machine(
|
||||||
/// up to these while the TileMap gets ready.
|
mut commands: Commands,
|
||||||
fn dummy_machines(mut commands: Commands) {
|
// mut meshes: ResMut<Assets<Mesh>>,
|
||||||
// Spawn a dummy Cutting Machine
|
// mut materials: ResMut<Assets<ColorMaterial>>,
|
||||||
commands
|
|
||||||
.spawn((
|
|
||||||
CuttingMachine,
|
|
||||||
Sprite::from_color(RED, Vec2::splat(40.0)),
|
|
||||||
Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)),
|
|
||||||
Pickable::default(),
|
|
||||||
))
|
|
||||||
.observe(spawn_machine_ui::<CuttingMachine>);
|
|
||||||
|
|
||||||
commands
|
|
||||||
.spawn((
|
|
||||||
RotatingMachine,
|
|
||||||
Sprite::from_color(GREEN, Vec2::splat(40.0)),
|
|
||||||
Transform::from_translation(Vec3::new(40.0, 40.0, 0.0)),
|
|
||||||
Pickable::default(),
|
|
||||||
))
|
|
||||||
.observe(spawn_machine_ui::<RotatingMachine>);
|
|
||||||
|
|
||||||
// TODO: The other observers, once they have a spawner struct & impl.
|
|
||||||
commands
|
|
||||||
.spawn((
|
|
||||||
FlippingMachine,
|
|
||||||
Sprite::from_color(PURPLE, Vec2::splat(40.)),
|
|
||||||
Transform::from_translation(Vec3::new(-40.0, -40.0, 0.0)),
|
|
||||||
Pickable::default(),
|
|
||||||
))
|
|
||||||
.observe(spawn_machine_ui::<FlippingMachine>);
|
|
||||||
|
|
||||||
commands
|
|
||||||
.spawn((
|
|
||||||
TransposingMachine,
|
|
||||||
Sprite::from_color(DARK_ORANGE, Vec2::splat(40.)),
|
|
||||||
Transform::from_translation(Vec3::new(40.0, -40.0, 0.0)),
|
|
||||||
Pickable::default(),
|
|
||||||
))
|
|
||||||
.observe(spawn_machine_ui::<TransposingMachine>);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_machine_ui<M: SpawnUi>(
|
|
||||||
event: Trigger<Pointer<Click>>,
|
|
||||||
commands: Commands,
|
|
||||||
theme: Res<UiTheme>,
|
|
||||||
) {
|
) {
|
||||||
let _entity = event.target;
|
commands
|
||||||
// TODO: Hook up the Fuel component (and spawn one so that I can)
|
.spawn((
|
||||||
M::spawn_ui(commands, theme, event.target());
|
Sprite::from_color(GREEN, Vec2::splat(40.0)),
|
||||||
|
// WARN: Mesh picking is not part of the `DefaultPlugins` plugin collection!
|
||||||
|
// (but sprite picking is!)
|
||||||
|
|
||||||
|
// Mesh2d(meshes.add(Rectangle::new(25., 25.))),
|
||||||
|
// MeshMaterial2d(materials.add(ColorMaterial::from_color(GREEN))),
|
||||||
|
Transform::default(),
|
||||||
|
Pickable::default(),
|
||||||
|
))
|
||||||
|
.observe(
|
||||||
|
|event: Trigger<Pointer<Click>>, commands: Commands, theme: Res<UiTheme>| {
|
||||||
|
let entity = event.target;
|
||||||
|
CuttingMachine::spawn_ui(commands, theme);
|
||||||
|
},
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,44 +0,0 @@
|
|||||||
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
|
||||||
|
|
||||||
use crate::game::consumables::{Fuel, FuelChanged};
|
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
#[require(Label)]
|
|
||||||
pub struct FuelGauge(Entity);
|
|
||||||
|
|
||||||
impl FuelGauge {
|
|
||||||
/// Default bundle for a machine's fuel gauge widget. Give it the ID of the
|
|
||||||
/// machine whose info it is displaying.
|
|
||||||
pub fn bundle(target: Entity) -> impl Bundle {
|
|
||||||
(
|
|
||||||
FuelGauge(target),
|
|
||||||
Node {
|
|
||||||
min_width: Px(20.0),
|
|
||||||
min_height: Px(10.0),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
BackgroundColor(GREEN.into()),
|
|
||||||
Text::new("Fuel: "),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Observer system to update the [`FuelGauge`] widget when a machine emits a
|
|
||||||
/// [`FuelChanged`] event.
|
|
||||||
pub fn detect_fuel_change(
|
|
||||||
event: Trigger<FuelChanged>,
|
|
||||||
fuel_levels: Query<&Fuel>,
|
|
||||||
mut gauges: Query<(&FuelGauge, &mut Text)>,
|
|
||||||
) {
|
|
||||||
// Find the FuelGauge that references the same Entity as the event target.
|
|
||||||
// That gauge's `Text` is the one to update.
|
|
||||||
let (_, mut label) = gauges
|
|
||||||
.iter_mut()
|
|
||||||
.find(|(gauge, _label)| gauge.0 == event.target())
|
|
||||||
.expect("Couldn't find any fuel gauges");
|
|
||||||
|
|
||||||
let fuel = fuel_levels.get(event.target()).expect(
|
|
||||||
"Logic error: a `FuelChanged` event was targetted at an entity with no `Fuel` component.",
|
|
||||||
);
|
|
||||||
label.0 = format!("Fuel: {}", fuel.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +1,25 @@
|
|||||||
use bevy::{color::palettes::css::*, prelude::*};
|
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
game::{consumables::FuelChanged, machines::*},
|
game::machines::*,
|
||||||
resources::UiTheme,
|
resources::UiTheme,
|
||||||
widgets::{BigRedButton, SpawnUi, fuel_gauge::FuelGauge, machine_ui_base},
|
widgets::{BigRedButton, machine_ui_base},
|
||||||
};
|
};
|
||||||
|
|
||||||
impl SpawnUi for CuttingMachine {
|
impl CuttingMachine {
|
||||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
|
||||||
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
|
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
|
||||||
commands.entity(base_entity).with_children(|commands| {
|
commands.entity(base_entity).with_children(|commands| {
|
||||||
// Left panel. For fuel or machine stats or whatever.
|
// Left panel. For fuel or machine stats or whatever.
|
||||||
// TODO: Pass along target machine, not the UI's root entity.
|
commands.spawn((
|
||||||
commands.spawn(FuelGauge::bundle(machine_id));
|
Node {
|
||||||
|
padding: UiRect::all(Px(10.0)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(GREEN.into()),
|
||||||
|
Pickable::default(),
|
||||||
|
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
|
||||||
|
));
|
||||||
|
|
||||||
// Center panel (placeholder for the Card view)
|
// Center panel (placeholder for the Card view)
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
@@ -36,11 +43,7 @@ impl SpawnUi for CuttingMachine {
|
|||||||
Pickable::default(),
|
Pickable::default(),
|
||||||
))
|
))
|
||||||
.with_children(|cmds| {
|
.with_children(|cmds| {
|
||||||
let mut button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
|
let _button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
|
||||||
button_cmds.observe(move |trigger: Trigger<Pointer<Click>>, mut com: Commands| {
|
|
||||||
dbg!("Cut button pressed. Triggering a FuelChanged event");
|
|
||||||
com.trigger_targets(FuelChanged, machine_id);
|
|
||||||
});
|
|
||||||
// TODO: Attach on-press observer so this machine can do something
|
// TODO: Attach on-press observer so this machine can do something
|
||||||
// in response to that button being pressed
|
// in response to that button being pressed
|
||||||
});
|
});
|
||||||
@@ -48,11 +51,19 @@ impl SpawnUi for CuttingMachine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SpawnUi for RotatingMachine {
|
impl RotatingMachine {
|
||||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
|
||||||
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
|
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
|
||||||
commands.entity(base_entity).with_children(|commands| {
|
commands.entity(base_entity).with_children(|commands| {
|
||||||
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
|
commands.spawn((
|
||||||
|
Node {
|
||||||
|
padding: UiRect::all(Px(10.0)),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
BackgroundColor(GREEN.into()),
|
||||||
|
Pickable::default(),
|
||||||
|
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
|
||||||
|
));
|
||||||
|
|
||||||
// Center panel (placeholder for input-output rotation)
|
// Center panel (placeholder for input-output rotation)
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
@@ -82,73 +93,3 @@ impl SpawnUi for RotatingMachine {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SpawnUi for FlippingMachine {
|
|
||||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
|
||||||
let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
|
|
||||||
commands.entity(base_entity).with_children(|commands| {
|
|
||||||
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
|
|
||||||
|
|
||||||
// Center panel (placeholder)
|
|
||||||
commands.spawn((
|
|
||||||
Node::default(),
|
|
||||||
BackgroundColor(BLUE.into()),
|
|
||||||
Pickable::default(),
|
|
||||||
children![
|
|
||||||
Text::new("Card Flipping placeholder"),
|
|
||||||
TextColor(MAGENTA.into()),
|
|
||||||
],
|
|
||||||
));
|
|
||||||
|
|
||||||
// Right panel go button
|
|
||||||
commands
|
|
||||||
.spawn((
|
|
||||||
Node {
|
|
||||||
align_items: AlignItems::End,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
BackgroundColor(DARK_GRAY.into()),
|
|
||||||
Pickable::default(),
|
|
||||||
))
|
|
||||||
.with_children(|cmds| {
|
|
||||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("FLIP"));
|
|
||||||
// TODO: Attach on-press observer to the button.
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl SpawnUi for TransposingMachine {
|
|
||||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
|
||||||
let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
|
|
||||||
commands.entity(base_entity).with_children(|commands| {
|
|
||||||
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
|
|
||||||
|
|
||||||
// Center panel (placeholder)
|
|
||||||
commands.spawn((
|
|
||||||
Node::default(),
|
|
||||||
BackgroundColor(BLUE.into()),
|
|
||||||
Pickable::default(),
|
|
||||||
children![
|
|
||||||
Text::new("Card Transposition placeholder"),
|
|
||||||
TextColor(MAGENTA.into()),
|
|
||||||
],
|
|
||||||
));
|
|
||||||
|
|
||||||
// Right panel go button
|
|
||||||
commands
|
|
||||||
.spawn((
|
|
||||||
Node {
|
|
||||||
align_items: AlignItems::End,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
BackgroundColor(DARK_GRAY.into()),
|
|
||||||
Pickable::default(),
|
|
||||||
))
|
|
||||||
.with_children(|cmds| {
|
|
||||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("SWAP"));
|
|
||||||
// TODO: Attach on-press observer to the button.
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,11 +1,10 @@
|
|||||||
//! Catch-all location for UI bits
|
//! Catch-all location for UI bits
|
||||||
|
|
||||||
mod fuel_gauge;
|
|
||||||
pub mod machines;
|
pub mod machines;
|
||||||
|
|
||||||
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
||||||
|
|
||||||
use crate::{resources::UiTheme, widgets::fuel_gauge::FuelGauge};
|
use crate::resources::UiTheme;
|
||||||
|
|
||||||
/// Plugin to set up systems & resources for the custom UI elements
|
/// Plugin to set up systems & resources for the custom UI elements
|
||||||
///
|
///
|
||||||
@@ -25,19 +24,10 @@ impl Plugin for GameUiPlugin {
|
|||||||
.add_observer(BigRedButton::button_hover_start)
|
.add_observer(BigRedButton::button_hover_start)
|
||||||
.add_observer(BigRedButton::button_hover_stop)
|
.add_observer(BigRedButton::button_hover_stop)
|
||||||
.add_observer(BigRedButton::button_press_start)
|
.add_observer(BigRedButton::button_press_start)
|
||||||
.add_observer(BigRedButton::button_press_stop)
|
.add_observer(BigRedButton::button_press_stop);
|
||||||
.add_observer(FuelGauge::detect_fuel_change);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Machines spawn their UI through this trait.
|
|
||||||
///
|
|
||||||
/// This exists mainly so that I can write generic functions and have the compiler
|
|
||||||
/// expand the code for me, instead of doing it by hand.
|
|
||||||
pub trait SpawnUi {
|
|
||||||
fn spawn_ui(commands: Commands, theme: Res<UiTheme>, machine_id: Entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// The base panel for the machines that manipulate the room cards.
|
/// The base panel for the machines that manipulate the room cards.
|
||||||
///
|
///
|
||||||
/// This function is not a valid Bevy System because of how the Commands struct
|
/// This function is not a valid Bevy System because of how the Commands struct
|
||||||
|
|||||||
Reference in New Issue
Block a user