Dummy server to support proof-of-concept client
I'm planning to use WebSockets for game networking because it can be used both on native and web environments. I need some time and tools to figure out how to make Bevy hold and use a WebSocket. I've taken the Axum WS text chat for use as a dummy activity so I can build out a Bevy app which implements the text chat behavior.
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server/chat.html
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52
server/chat.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>WebSocket Chat</title>
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</head>
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<body>
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<h1>WebSocket Chat Example</h1>
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<input id="username" style="display:block; width:100px; box-sizing: border-box" type="text" placeholder="username">
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<button id="join-chat" type="button">Join Chat</button>
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<textarea id="chat" style="display:block; width:600px; height:400px; box-sizing: border-box" cols="30" rows="10"></textarea>
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<input id="input" style="display:block; width:600px; box-sizing: border-box" type="text" placeholder="chat">
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<script>
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const username = document.querySelector("#username");
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const join_btn = document.querySelector("#join-chat");
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const textarea = document.querySelector("#chat");
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const input = document.querySelector("#input");
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join_btn.addEventListener("click", function(e) {
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this.disabled = true;
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const websocket = new WebSocket("ws://localhost:4000/websocket");
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websocket.onopen = function() {
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console.log("connection opened");
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websocket.send(username.value);
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}
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const btn = this;
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websocket.onclose = function() {
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console.log("connection closed");
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btn.disabled = false;
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}
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websocket.onmessage = function(e) {
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console.log("received message: "+e.data);
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textarea.value += e.data+"\r\n";
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}
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input.onkeydown = function(e) {
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if (e.key == "Enter") {
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websocket.send(input.value);
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input.value = "";
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}
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}
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});
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</script>
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</body>
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</html>
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