Robert Garrett 0ebc137369 Dummy server to support proof-of-concept client
I'm planning to use WebSockets for game networking because it can be
used both on native and web environments.

I need some time and tools to figure out how to make Bevy hold and use a
WebSocket. I've taken the Axum WS text chat for use as a dummy activity
so I can build out a Bevy app which implements the text chat behavior.
2025-10-17 09:13:29 -05:00

Pong with networked multiplayer

I'm making Pong using Bevy. The multiplayer is to be done over Websockets so that I can eventually make a WASM build and host it entirely on the web.

The repo contains a Cargo Workspace which controls the server and client binaries.

Description
Network multiplayer Pong in Bevy
Readme 50 KiB
Languages
Rust 90.6%
HTML 9.4%