0ebc137369a9713002a93bf8b1cd77a1805f93d2
I'm planning to use WebSockets for game networking because it can be used both on native and web environments. I need some time and tools to figure out how to make Bevy hold and use a WebSocket. I've taken the Axum WS text chat for use as a dummy activity so I can build out a Bevy app which implements the text chat behavior.
Pong with networked multiplayer
I'm making Pong using Bevy. The multiplayer is to be done over Websockets so that I can eventually make a WASM build and host it entirely on the web.
The repo contains a Cargo Workspace which controls the server and client binaries.
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