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3 Commits
9b71fff4eb
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845765513d
| Author | SHA1 | Date | |
|---|---|---|---|
| 845765513d | |||
| 857aefda03 | |||
| 7f651481f6 |
@@ -42,7 +42,7 @@ fn main() {
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}
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/// Main game state indicator
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#[derive(Debug, Hash, PartialEq, Eq, Clone, States)]
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#[derive(Clone, Debug, Eq, Hash, PartialEq, States)]
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enum GameState {
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MainMenu,
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Playing,
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@@ -101,7 +101,7 @@ enum WebSocketConnectionMessage {
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// TODO: Presumably a TeardownConnection, right?
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}
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#[derive(Error, Debug)]
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#[derive(Debug, Error)]
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enum ConnSetupError {
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#[error("IO")]
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Io(#[from] std::io::Error),
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@@ -5,6 +5,8 @@ use bevy::{
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prelude::*,
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};
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use crate::GameState;
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pub const BTN_BORDER_COLOR: Color = Color::WHITE;
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pub const BTN_BG_COLOR: Color = Color::BLACK;
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pub const BTN_BG_SELECTED: Color = bevy::prelude::Color::Srgba(DARK_GRAY);
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@@ -29,13 +31,14 @@ pub fn spawn_main_menu(mut commands: Commands) {
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TextShadow::default(),
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));
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let mut start_button = cmds.spawn(button_bundle("Start game"));
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start_button.observe(|_trigger: On<Pointer<Click>>| {
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info!("The start button was pressed.");
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});
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start_button.observe(
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|_trigger: On<Pointer<Click>>, mut game_state: ResMut<NextState<GameState>>| {
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game_state.set(GameState::Playing);
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},
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);
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let mut quit_button = cmds.spawn(button_bundle("Quit Game"));
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quit_button.observe(
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|_trigger: On<Pointer<Click>>, mut messages: MessageWriter<AppExit>| {
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info!("The quit button was pressed.");
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// Quit the game if the quit button was pressed.
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messages.write(AppExit::Success);
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},
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@@ -77,7 +80,7 @@ pub fn button_hover_start(
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trigger: On<Pointer<Over>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(trigger.entity) {
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if let Ok((mut bg, mut _border)) = button_colors.get_mut(trigger.entity) {
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bg.0 = BTN_BG_SELECTED;
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}
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}
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@@ -86,7 +89,7 @@ pub fn button_hover_stop(
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trigger: On<Pointer<Out>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(trigger.entity) {
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if let Ok((mut bg, mut _border)) = button_colors.get_mut(trigger.entity) {
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bg.0 = BTN_BG_COLOR;
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}
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}
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