Pong with networked multiplayer

I'm making Pong using Bevy. The multiplayer is to be done over Websockets so that I can eventually make a WASM build and host it entirely on the web.

The repo contains a Cargo Workspace which controls the server and client binaries.

Description
Network multiplayer Pong in Bevy
Readme 50 KiB
Languages
Rust 90.6%
HTML 9.4%