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pong-rs/README.md

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# Pong with networked multiplayer
I'm making Pong using Bevy. The multiplayer is to be done over Websockets so that I can eventually make a WASM build and host it entirely on the web.
The repo contains a [Cargo Workspace](https://doc.rust-lang.org/cargo/reference/workspaces.html) which controls the server and client binaries.