129e9ccc5e1c92cca2de7f447773bfc24e9584e7
Now to start wiring them in for basic operation, then to pipe it all through the WebSocket.
Pong with networked multiplayer
I'm making Pong using Bevy. The multiplayer is to be done over Websockets so that I can eventually make a WASM build and host it entirely on the web.
The repo contains a Cargo Workspace which controls the server and client binaries.
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