71283779248f95aceb04b5f4386ec8efdf7b889e
This is mostly a copy of ambiso/bevy_websocket_example: https://github.com/ambiso/bevy_websocket_example/tree/main It demonstrates how to hold and use a (Tungstenite) WebSocket in a Bevy app. I've altered it slightly (and skipped impl'ing the send function) to fit my own chatroom dummy target. This is completely useless as a chatroom app, but it's not supposed to be one. Now I can move on to building the actual Pong game!
Pong with networked multiplayer
I'm making Pong using Bevy. The multiplayer is to be done over Websockets so that I can eventually make a WASM build and host it entirely on the web.
The repo contains a Cargo Workspace which controls the server and client binaries.
Description
Languages
Rust
90.6%
HTML
9.4%