9b71fff4eb6a81f1f8b2b95c17c6e5fecdc3b995
Pong with networked multiplayer
I'm making Pong using Bevy. The multiplayer is to be done over Websockets so that I can eventually make a WASM build and host it entirely on the web.
The repo contains a Cargo Workspace which controls the server and client binaries.
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