I've pulled in the PNG crate to write the images back out as regular PNG images. Now I can compare the results of my decoder against the reference images. I also made a weird utility iterator thing to wrap the Decoder's pixel iterator because the PNG crate wants a &[u8], not a bunch of u32's or custom pixels structs. I should learn how to impl the right traits so that I can just `.to_components()` on an Iterator<Item=PixelRGBA> instead of the wrapper constructor thing I have now.
193 B
193 B