Feat: (Pseudo) Random world generation

Final render! The world is pseudorandomly generated. The glass ball in
the middle doens't come out quite right, though. I think there are bad
random ranges being passed around. Things are using (-1,1) when they
should be [0,1). Bug fix incoming.
This commit is contained in:
2023-06-06 20:16:28 -05:00
parent b6ec544b3e
commit 0c9949bbb8
2 changed files with 102 additions and 67 deletions

View File

@@ -23,80 +23,29 @@ use rand::distributions::Uniform;
fn main() {
// image
let aspect_ratio = 16.0 / 9.0;
let aspect_ratio = 3.0 / 2.0;
let image = (
1920,
(1920.0 / aspect_ratio) as i32
);
let samples_per_pixel = 100;
let samples_per_pixel = 10;
let max_depth = 50;
// random generator
let mut small_rng = SmallRng::seed_from_u64(0);
let distrib_zero_one = Uniform::new(0.0, 1.0);
let distrib_plusminus_one = Uniform::new(-1.0, 1.0);
// world
let mat_ground = Material::Lambertian { albedo: Vec3::new(0.8, 0.8, 0.0) };
let mat_center = Material::Lambertian { albedo: Vec3::new(0.1, 0.2, 0.5) };
let mat_left = Material::Dielectric { index_refraction: 1.5 };
let mat_right = Material::Metal { albedo: Vec3::new(0.8, 0.6, 0.2), fuzz: 0.0 };
let mut world = HittableList::new();
world.add(
Box::new(
Sphere {
center: Vec3::new(0.0, -100.5, -1.0),
radius: 100.0,
material: Some(mat_ground),
}
)
);
world.add(
Box::new(
Sphere {
center: Vec3::new(0.0, 0.0, -1.0),
radius: 0.5,
material: Some(mat_center),
}
)
);
world.add(
Box::new(
Sphere {
center: Vec3::new(-1.0, 0.0, -1.0),
radius: 0.5,
material: Some(mat_left),
}
)
);
world.add(
Box::new(
Sphere {
center: Vec3::new(-1.0, 0.0, -1.0),
radius: -0.45,
material: Some(mat_left),
}
)
);
world.add(
Box::new(
Sphere {
center: Vec3::new(1.0, 0.0, -1.0),
radius: 0.5,
material: Some(mat_right),
}
)
);
let world = random_scene(&mut small_rng);
// camera
let lookfrom = Vec3::new(3.0, 3.0, 2.0);
let lookat = Vec3::new(0.0, 0.0, -1.0);
let lookfrom = Vec3::new(13.0, 2.0, 3.0);
let lookat = Vec3::zero();
let vup = Vec3::new(0.0, 1.0, 0.0);
let dist_to_focus = (lookfrom - lookat).length();
let aperture = 2.0;
let dist_to_focus = 10.0;
let aperture = 0.1;
let cam = Camera::new(
lookfrom,
lookat,
@@ -108,9 +57,6 @@ fn main() {
);
// render
let mut small_rng = SmallRng::from_entropy();
let distrib_zero_one = Uniform::new(0.0, 1.0);
let distrib_plusminus_one = Uniform::new(-1.0, 1.0);
println!("P3\n{} {}\n255", image.0, image.1);
for y in (0..image.1).rev() {
eprintln!("Scanlines remaining: {}", y);
@@ -155,6 +101,85 @@ fn ray_color(r: Ray, world: &dyn Hittable, depth: u32, srng: &mut SmallRng, dist
return Vec3::ones() * (1.0 - t) + Vec3::new(0.5, 0.7, 1.0) * t
}
fn random_scene(srng: &mut SmallRng) -> HittableList {
let mat_ground = Material::Lambertian { albedo: Vec3::new(0.5, 0.5, 0.5) };
let mut world = HittableList::new();
world.add( Box::new( Sphere::new(0.0, -1000.0, 0.0, 1000.0, Some(mat_ground) )));
let distrib_zero_one = Uniform::new(0.0, 1.0);
let distrib_plusminus_one = Uniform::new(-1.0, 1.0);
for a in -11..11 {
for b in -11..11 {
let choose_mat = srng.sample(distrib_zero_one);
let center = Vec3 {
x: a as f32 + 0.9 * srng.sample(distrib_zero_one),
y: 0.2,
z: b as f32 + 0.9 * srng.sample(distrib_zero_one),
};
if (center - Vec3::new(4.0, 0.2, 0.0)).length() > 0.9 {
if choose_mat < 0.8 {
// diffuse
let albedo = Vec3::rand(srng, distrib_zero_one) * Vec3::rand(srng, distrib_zero_one);
let sphere_material = Material::Lambertian { albedo };
world.add(
Box::new(
Sphere {
center,
radius: 0.2,
material: Some(sphere_material),
}
)
);
} else if choose_mat < 0.95 {
// metal
let distr_albedo = Uniform::new(0.5, 1.0);
let distr_fuzz = Uniform::new(0.0, 0.5);
let albedo = Vec3::rand(srng, distr_albedo);
let fuzz = srng.sample(distr_fuzz);
let material = Material::Metal { albedo, fuzz };
world.add(
Box::new(
Sphere {
center,
radius: 0.2,
material: Some(material),
}
)
);
} else {
// glass
let material = Material::Dielectric { index_refraction: 1.5 };
world.add(
Box::new(
Sphere{
center,
radius: 0.2,
material: Some(material),
}
)
);
};
}
}
}
let material1 = Material::Dielectric { index_refraction: 1.5 };
world.add(Box::new( Sphere::new(0.0, 1.0, 0.0, 1.0, Some(material1)) ));
let material2 = Material::Lambertian { albedo: Vec3::new(0.4, 0.2, 0.1) };
world.add(Box::new( Sphere::new(-4.0, 1.0, 0.0, 1.0, Some(material2)) ));
let material3 = Material::Metal { albedo: Vec3::new(0.7, 0.6, 0.5), fuzz: 0.0 };
world.add(Box::new( Sphere::new(4.0, 1.0, 0.0, 1.0, Some(material3)) ));
return world;
}
pub fn degrees_to_radians(degrees: f32) -> f32 {
degrees * std::f32::consts::PI / 180.0
}

View File

@@ -13,6 +13,16 @@ pub struct Sphere{
pub material: Option<Material>,
}
impl Sphere {
pub fn new(x: f32, y: f32, z: f32, r: f32, mat: Option<Material>) -> Sphere {
Sphere {
center: Vec3::new(x, y, z),
radius: r,
material: mat,
}
}
}
impl Hittable for Sphere {
fn hit(&self, r: Ray, t_min: f32, t_max: f32) -> Option<HitRecord>{
let oc = r.orig - self.center;