Feat: Wide-angle camera
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@@ -12,6 +12,7 @@
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use crate::vec3::Vec3;
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use crate::ray::Ray;
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use crate::degrees_to_radians;
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pub struct Camera {
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pub origin: Vec3,
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@@ -21,10 +22,12 @@ pub struct Camera {
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}
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impl Camera {
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pub fn new() -> Camera {
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let aspect_ratio = 16.0 / 9.0;
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let vp_height = 2.0;
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pub fn new(vfov: f32, aspect_ratio: f32) -> Camera {
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let theta = degrees_to_radians(vfov);
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let h = (theta / 2.0).tan();
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let vp_height = 2.0 * h;
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let vp_width = aspect_ratio * vp_height;
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let focal_length = 1.0;
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let horiz = Vec3::new(vp_width, 0.0, 0.0);
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55
src/main.rs
55
src/main.rs
@@ -33,63 +33,36 @@ fn main() {
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// world
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let mat_ground = Material::Lambertian{ albedo: Vec3::new(0.8, 0.8, 0.0) };
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let mat_center = Material::Lambertian{ albedo: Vec3::new(0.1, 0.2, 0.5) };
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let mat_left = Material::Dielectric { index_refraction: 1.5 };
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let mat_right = Material::Metal{ albedo: Vec3::new(0.8, 0.6, 0.2), fuzz: 0.0 };
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let R = std::f32::consts::FRAC_PI_4.cos();
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let mat_left = Material::Lambertian { albedo: Vec3::new(0.0, 0.0, 1.0) };
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let mat_right = Material::Lambertian { albedo: Vec3::new(1.0, 0.0, 0.0) };
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let mut world = HittableList::new();
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world.add(
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Box::new(
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Sphere{
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center: Vec3{ x: 0.0, y: -100.5, z: -1.0 },
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radius: 100.0,
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material: Some(mat_ground),
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Sphere {
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center: Vec3::new( -R, 0.0, -1.0),
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radius: R,
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material: Some(mat_left),
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}
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)
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);
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world.add(
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Box::new(
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Sphere{
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center: Vec3{ x: 0.0, y: 0.0, z: -1.0},
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radius: 0.5,
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material: Some(mat_center),
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}
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)
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);
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world.add(
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Box::new(
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Sphere{
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center: Vec3::new(-1.0, 0.0, -1.0),
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radius: 0.5,
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material: Some(mat_left), }
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)
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);
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world.add(
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Box::new(
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Sphere{
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center: Vec3::new(-1.0, 0.0, -1.0),
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radius: -0.4,
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material: Some(mat_left), }
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)
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);
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world.add(
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Box::new(
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Sphere{
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center: Vec3::new( 1.0, 0.0, -1.0),
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radius: 0.5,
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Sphere {
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center: Vec3::new( R, 0.0, -1.0),
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radius: R,
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material: Some(mat_right),
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}
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)
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);
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// camera
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let cam = Camera::new();
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let cam = Camera::new(90.0, aspect_ratio);
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// render
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let mut small_rng = SmallRng::from_entropy();
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@@ -139,7 +112,7 @@ fn ray_color(r: Ray, world: &dyn Hittable, depth: u32, srng: &mut SmallRng, dist
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return Vec3::ones() * (1.0 - t) + Vec3::new(0.5, 0.7, 1.0) * t
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}
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fn degrees_to_radians(degrees: f32) -> f32 {
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pub fn degrees_to_radians(degrees: f32) -> f32 {
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degrees * std::f32::consts::PI / 180.0
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}
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