Renderer 2, now with 100% less threading tools
I've rewritten the renderer to see if I can make a better model the second time around. I was having a rough time untangling parts and refactoring it piece-by-piece. Next is to hook up the new rendering parts into a single-threaded build. Once the parts work again, I can look into thread pooling machinery.
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@@ -169,7 +169,6 @@ pub fn degrees_to_radians(degrees: f32) -> f32 {
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degrees * std::f32::consts::PI / 180.0
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}
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#[derive (Clone, Copy)]
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pub struct Camera {
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origin: Vec3,
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lower_left_corner: Vec3,
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