I found the fucker. The rays were bouncing incorrectly because I wasn't
holding a value the way I should have. I thought I was being clever and
using Rusts's ability to redeclare variables. But, no. That value is
meant to be modified when the first conditional passes. The outcomes are
3 possibilities, where one is an early return. Shadowing the value that
way meant I was giving back garbage.
I don't know why this didn't have any obviously bad effects prior to
making the dielectric material.