Robert Garrett a4a389c10d feat: Job dispatcher hooked up*
The job dispatcher has been hooked up and four threads are rendering the
scene. There's a super important caveat, though: The job submission is
blocking and will prevent the main thread from continuing to the result
collection. The threads will be unable to contiinue without having
output space, though. Since the buffers are only size 1, this will cause
4 scanlines to be rendered, and then nothing else to be done. Deadlock.
Bumping the input buffer to 100 lets the submission loop fill up the
workload and then move on to collecting.

There's also no scanline sorting, so everything gets <<wiggly>>.
2023-06-24 20:56:28 -05:00
2023-06-24 20:56:28 -05:00
2023-06-03 09:48:54 -05:00
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AGPL-3.0 15 MiB
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