Fix: Pass size through to spawned asteroid
I actually have most of the asteroid's destruction handling system done and found this bug. Asteroid *assets* are selected based on the size set in the spawn event, but the `Asteroid` Component itself was left hard-coded to the smallest size.
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@@ -117,7 +117,7 @@ pub fn spawn_asteroid(
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};
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commands.spawn((
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Asteroid(AsteroidSize::Small),
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Asteroid(spawn.size),
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Collider::ball(collider_radius),
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Sensor,
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Transform::from_translation(spawn.pos.extend(0.0)),
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