Robert Garrett 3d28d489b0 Fix: Pass size through to spawned asteroid
I actually have most of the asteroid's destruction handling system done
and found this bug.

Asteroid *assets* are selected based on the size set in the spawn event,
but the `Asteroid` Component itself was left hard-coded to the smallest
size.
2025-08-10 18:46:49 -05:00
Description
Another Asteroids game, this time in Rust with the Bevy engine.
AGPL-3.0 612 KiB
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