38a252c59c
Add keyboard event handler. "Q" to quit program
2024-07-08 14:00:07 -05:00
188b571be8
Starting the Boids impl. Dot explosion
...
The Boids entities are spawned and given a velocity that takes them
away from each other. Now to do the actual Bird-oids algorithm so that
they flock.
2024-07-08 13:32:54 -05:00
ce2da247a4
GH Actions have prompts in non-interactive mode
2024-07-05 16:30:59 -05:00
71e27cc3fd
Adjust workflow to install ALSA
2024-07-05 16:26:39 -05:00
491014be0a
Format all cargo source files.
2024-07-05 16:19:32 -05:00
2349538199
Check-in a check.yml workflow: jonhoo/rust-ci-conf
2024-07-05 16:10:31 -05:00
593f3edd10
Breakout game as plugin
2024-07-05 15:49:47 -05:00
d90e70e084
Extract games into own modules as Bevy Plugins
2024-07-05 15:37:52 -05:00
e636813b48
Breakout game, from Bevy examples
...
I ignored the use of sound because I don't want to download sound files.
I'm not certain that the `steppings` module is required, but I don't
really know what it does, either.
2024-07-05 14:55:30 -05:00
3b9114d4b2
Followed getting-started guide
2024-07-05 08:45:34 -05:00