Commit Graph

13 Commits

Author SHA1 Message Date
7224199a94 Delete unused entity spawn, add player color const 2024-07-08 15:18:18 -05:00
20d12bb056 Slightly better signature for keyboard handler 2024-07-08 14:20:54 -05:00
2e5c34da3d Basic player character steering
This is basically useless as an actual feature, but it was helpful to
demonstrate that I'm beginning to understand how to do this stuff.
2024-07-08 14:18:50 -05:00
38a252c59c Add keyboard event handler. "Q" to quit program 2024-07-08 14:00:07 -05:00
188b571be8 Starting the Boids impl. Dot explosion
The Boids entities are spawned and given a velocity that takes them
away from each other. Now to do the actual Bird-oids algorithm so that
they flock.
2024-07-08 13:32:54 -05:00
ce2da247a4 GH Actions have prompts in non-interactive mode 2024-07-05 16:30:59 -05:00
71e27cc3fd Adjust workflow to install ALSA 2024-07-05 16:26:39 -05:00
491014be0a Format all cargo source files. 2024-07-05 16:19:32 -05:00
2349538199 Check-in a check.yml workflow: jonhoo/rust-ci-conf 2024-07-05 16:10:31 -05:00
593f3edd10 Breakout game as plugin 2024-07-05 15:49:47 -05:00
d90e70e084 Extract games into own modules as Bevy Plugins 2024-07-05 15:37:52 -05:00
e636813b48 Breakout game, from Bevy examples
I ignored the use of sound because I don't want to download sound files.
I'm not certain that the `steppings` module is required, but I don't
really know what it does, either.
2024-07-05 14:55:30 -05:00
3b9114d4b2 Followed getting-started guide 2024-07-05 08:45:34 -05:00