7 Commits

Author SHA1 Message Date
Patrick Gelvin
37cb394bf5 Initial card => tilemap 2025-08-27 07:51:13 -07:00
Patrick Gelvin
c81d17ce31 Initial fuckery with ecs tilemap 2025-08-27 07:50:23 -07:00
4d8c8b5302 Demo the UI with a dummy machine
This finally shows the basic operating principle of the machine UIs.
There will be some object out in the world that, when clicked, will open
a new UI screen to operate the machine.

Next up is to attach various bits of info, like a `Fuel` component on
the machine which the UI widget locates and displays as text. This gives
me the infrastructure necessary to begin that work.
2025-08-26 16:34:18 -05:00
112b22875a Fix doc on CloseButton::bundle() 2025-08-26 13:38:12 -05:00
9411e57759 Make CloseButton observer functions private
Now that there's a UI plugin, these systems don't need to be public. So
they won't be.
2025-08-26 13:35:40 -05:00
a489cdc5e8 Add some theme TODOs on the button widgets 2025-08-26 13:35:20 -05:00
5f617a67f6 Fix a couple of lints 2025-08-26 13:28:39 -05:00
14 changed files with 579 additions and 27 deletions

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@@ -6,6 +6,7 @@ edition = "2024"
[dependencies]
bevy = { version = "0.16.1", features = ["dynamic_linking"] }
bevy-inspector-egui = "0.33.1"
bevy_ecs_tilemap = "0.16.0"
[profile.dev]
opt-level = 1

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@@ -2,14 +2,14 @@ use bevy::prelude::*;
use std::path::Path;
pub struct TileImage {
name: &'static str,
thumbnail_handle: Handle<Image>,
tile_handle: Handle<Image>,
pub name: &'static str,
pub thumbnail_handle: Handle<Image>,
pub tile_handle: Handle<Image>,
}
#[derive(Resource)]
pub struct AssetLibrary {
tile_images: Vec<TileImage>,
pub tile_images: Vec<TileImage>,
}
impl AssetLibrary {
@@ -33,7 +33,8 @@ impl AssetLibrary {
"corner-sw-3-walls",
"full-0-walls",
"full-1-wall",
"full-2-walls",
"full-2-walls-corner",
"full-2-walls-hallway",
"full-3-walls",
"full-4-walls",
];
@@ -59,6 +60,15 @@ impl AssetLibrary {
Self { tile_images }
}
pub fn get_index(&self, name: &str) -> Option<u32> {
self
.tile_images
.iter()
.enumerate()
.find(|(_, tile)| tile.name == name)
.map(|(index, _)| index as u32)
}
pub fn get_thumbnail(&self, name: &str) -> Option<Handle<Image>> {
self
.tile_images

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@@ -14,6 +14,25 @@ pub enum Cell {
Filled,
}
#[derive(Clone, Copy, Debug)]
pub struct Walls {
pub north: bool,
pub east: bool,
pub south: bool,
pub west: bool,
}
impl Walls {
pub fn new(north: bool, east: bool, south: bool, west: bool) -> Self {
Self {
north,
east,
south,
west,
}
}
}
#[derive(Clone, Copy, Debug)]
pub enum CutLine {
VertLeft,
@@ -51,15 +70,15 @@ pub enum RotationDir {
/// *or may not* be valid, yet.
#[derive(Clone, Copy, Component, Debug, Default, PartialEq)]
pub struct Card {
cells: [Cell; 9],
nw: bool,
n: bool,
ne: bool,
w: bool,
e: bool,
sw: bool,
s: bool,
se: bool,
pub cells: [Cell; 9],
pub nw: bool,
pub n: bool,
pub ne: bool,
pub w: bool,
pub e: bool,
pub sw: bool,
pub s: bool,
pub se: bool,
}
impl Card {

439
src/game/map.rs Normal file
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@@ -0,0 +1,439 @@
use bevy::prelude::*;
use bevy_ecs_tilemap::prelude::*;
use crate::assets::AssetLibrary;
use crate::card::{Card, Cell, Walls};
pub fn setup_test_tilemap(mut commands: Commands, assets: Res<AssetLibrary>) {
let tilemap_entity = commands.spawn_empty().id();
let tilemap_id = TilemapId(tilemap_entity);
let map_size = TilemapSize { x: 9, y: 9 };
let mut tile_storage = TileStorage::empty(map_size);
let card = Card {
cells: [
Cell::NW,
Cell::Filled,
Cell::NE,
Cell::Filled,
Cell::Filled,
Cell::Filled,
Cell::SW,
Cell::Filled,
Cell::SE,
],
..Default::default()
};
add_card_to_tilemap(
&card,
&assets,
TilePos { x: 0, y: 2 },
tilemap_id,
&mut commands,
&mut tile_storage,
);
let tile_size = TilemapTileSize { x: 48.0, y: 48.0 };
let grid_size = tile_size.into();
let map_type = TilemapType::default();
let texture_handles = assets
.tile_images
.iter()
.map(|image| image.tile_handle.clone())
.collect();
commands.entity(tilemap_entity).insert(TilemapBundle {
grid_size,
map_type,
size: map_size,
storage: tile_storage,
texture: TilemapTexture::Vector(texture_handles),
tile_size,
anchor: TilemapAnchor::BottomLeft,
..Default::default()
});
}
/// Returns a cell description for a tilemap, including the texture index and a flip configuration
fn get_cell_description(
cell: &Cell,
walls: &Walls,
assets: &AssetLibrary,
) -> Option<(u32, TileFlip)> {
// Filter allowed walls
let walls = match cell {
Cell::NW => Walls {
north: false,
east: walls.east,
south: walls.south,
west: false,
},
Cell::NE => Walls {
north: false,
east: false,
south: walls.south,
west: walls.west,
},
Cell::SE => Walls {
north: walls.north,
east: false,
south: false,
west: walls.west,
},
Cell::SW => Walls {
north: walls.north,
east: walls.east,
south: false,
west: false,
},
_ => *walls,
};
let wall_count = (if walls.north { 1 } else { 0 })
+ (if walls.east { 1 } else { 0 })
+ (if walls.south { 1 } else { 0 })
+ (if walls.west { 1 } else { 0 });
match (cell, wall_count) {
(Cell::Empty, _) => None,
(Cell::NW, 0) => Some((
assets.get_index("corner-nw-1-wall").unwrap(),
TileFlip::default(),
)),
(Cell::NW, 1) => {
if walls.east {
Some((
assets.get_index("corner-nw-2-walls-east").unwrap(),
TileFlip::default(),
))
} else if walls.south {
Some((
assets.get_index("corner-nw-2-walls-south").unwrap(),
TileFlip::default(),
))
} else {
unreachable!()
}
}
(Cell::NW, 2) => Some((
assets.get_index("corner-nw-3-walls").unwrap(),
TileFlip::default(),
)),
(Cell::NE, 0) => Some((
assets.get_index("corner-ne-1-wall").unwrap(),
TileFlip::default(),
)),
(Cell::NE, 1) => {
if walls.west {
Some((
assets.get_index("corner-ne-2-walls-west").unwrap(),
TileFlip::default(),
))
} else if walls.south {
Some((
assets.get_index("corner-ne-2-walls-south").unwrap(),
TileFlip::default(),
))
} else {
unreachable!()
}
}
(Cell::NE, 2) => Some((
assets.get_index("corner-ne-3-walls").unwrap(),
TileFlip::default(),
)),
(Cell::SE, 0) => Some((
assets.get_index("corner-se-1-wall").unwrap(),
TileFlip::default(),
)),
(Cell::SE, 1) => {
if walls.west {
Some((
assets.get_index("corner-se-2-walls-west").unwrap(),
TileFlip::default(),
))
} else if walls.north {
Some((
assets.get_index("corner-se-2-walls-north").unwrap(),
TileFlip::default(),
))
} else {
unreachable!()
}
}
(Cell::SE, 2) => Some((
assets.get_index("corner-se-3-walls").unwrap(),
TileFlip::default(),
)),
(Cell::SW, 0) => Some((
assets.get_index("corner-sw-1-wall").unwrap(),
TileFlip::default(),
)),
(Cell::SW, 1) => {
if walls.east {
Some((
assets.get_index("corner-sw-2-walls-east").unwrap(),
TileFlip::default(),
))
} else if walls.north {
Some((
assets.get_index("corner-sw-2-walls-north").unwrap(),
TileFlip::default(),
))
} else {
unreachable!()
}
}
(Cell::SW, 2) => Some((
assets.get_index("corner-sw-3-walls").unwrap(),
TileFlip::default(),
)),
(Cell::Filled, 0) => Some((
assets.get_index("full-0-walls").unwrap(),
TileFlip::default(),
)),
(Cell::Filled, 1) => {
if walls.north {
Some((
assets.get_index("full-1-wall").unwrap(),
TileFlip::default(),
))
} else if walls.east {
Some((
assets.get_index("full-1-wall").unwrap(),
TileFlip {
x: true,
y: false,
d: true,
},
))
} else if walls.south {
Some((
assets.get_index("full-1-wall").unwrap(),
TileFlip {
x: false,
y: true,
d: false,
},
))
} else {
// walls.west
Some((
assets.get_index("full-1-wall").unwrap(),
TileFlip {
x: false,
y: false,
d: true,
},
))
}
}
(Cell::Filled, 2) => {
if walls.west && walls.north {
Some((
assets.get_index("full-2-walls-corner").unwrap(),
TileFlip::default(),
))
} else if walls.north && walls.east {
Some((
assets.get_index("full-2-walls-corner").unwrap(),
TileFlip {
x: true,
y: false,
d: false,
},
))
} else if walls.east && walls.south {
Some((
assets.get_index("full-2-walls-corner").unwrap(),
TileFlip {
x: true,
y: true,
d: false,
},
))
} else if walls.south && walls.west {
Some((
assets.get_index("full-2-walls-corner").unwrap(),
TileFlip {
x: false,
y: true,
d: false,
},
))
} else if walls.north && walls.south {
Some((
assets.get_index("full-2-walls-hallway").unwrap(),
TileFlip {
x: false,
y: false,
d: false,
},
))
} else if walls.east && walls.west {
Some((
assets.get_index("full-2-walls-hallway").unwrap(),
TileFlip {
x: false,
y: false,
d: true,
},
))
} else {
unreachable!()
}
}
(Cell::Filled, 3) => {
if !walls.north {
Some((
assets.get_index("full-3-walls").unwrap(),
TileFlip {
x: false,
y: true,
d: true,
},
))
} else if !walls.east {
Some((
assets.get_index("full-3-walls").unwrap(),
TileFlip::default(),
))
} else if !walls.south {
Some((
assets.get_index("full-3-walls").unwrap(),
TileFlip {
x: false,
y: false,
d: true,
},
))
} else if walls.west {
Some((
assets.get_index("full-3-walls").unwrap(),
TileFlip {
x: true,
y: false,
d: false,
},
))
} else {
unreachable!()
}
}
(Cell::Filled, 4) => Some((
assets.get_index("full-4-walls").unwrap(),
TileFlip::default(),
)),
_ => unreachable!(),
}
}
/// Returns an array of cell descriptions, starting from the top right tile and moving right to left, top to bottom
fn get_card_description(card: &Card, assets: &AssetLibrary) -> [Option<(u32, TileFlip)>; 9] {
let mut walls = [
Walls::new(true, false, false, true),
Walls::new(true, false, false, false),
Walls::new(true, true, false, false),
Walls::new(false, false, false, true),
Walls::new(false, false, false, false),
Walls::new(false, true, false, false),
Walls::new(false, false, true, true),
Walls::new(false, false, true, false),
Walls::new(false, true, true, false),
];
if card.cells[0] == Cell::Empty {
walls[1].west = true;
walls[3].north = true;
}
if card.cells[1] == Cell::Empty {
walls[0].east = true;
walls[2].west = true;
walls[4].north = true;
}
if card.cells[2] == Cell::Empty {
walls[1].east = true;
walls[5].north = true;
}
if card.cells[3] == Cell::Empty {
walls[0].south = true;
walls[4].west = true;
walls[6].north = true;
}
if card.cells[4] == Cell::Empty {
walls[1].south = true;
walls[3].east = true;
walls[5].west = true;
walls[7].north = true;
}
if card.cells[5] == Cell::Empty {
walls[2].south = true;
walls[4].east = true;
walls[8].north = true;
}
if card.cells[6] == Cell::Empty {
walls[7].west = true;
walls[3].south = true;
}
if card.cells[7] == Cell::Empty {
walls[6].east = true;
walls[8].west = true;
walls[4].south = true;
}
if card.cells[8] == Cell::Empty {
walls[7].east = true;
walls[5].south = true;
}
card
.cells
.iter()
.zip(walls.iter())
.map(|(cell, walls)| get_cell_description(cell, walls, assets))
.collect::<Vec<_>>()
.try_into()
.unwrap()
}
fn add_card_to_tilemap(
card: &Card,
assets: &AssetLibrary,
top_left: TilePos,
tilemap_id: TilemapId,
commands: &mut Commands,
tile_storage: &mut TileStorage,
) {
get_card_description(card, assets)
.iter()
.enumerate()
.for_each(|(index, desc)| {
let dx = (index as u32) % 3;
let dy = (index as u32) / 3;
let position = TilePos {
x: top_left.x + dx,
y: top_left.y - dy,
};
match desc {
Some((texture_index, flip)) => {
let tile_entity = commands
.spawn(TileBundle {
position,
tilemap_id,
texture_index: TileTextureIndex(*texture_index),
flip: *flip,
..Default::default()
})
.id();
tile_storage.set(&position, tile_entity);
}
None => {
tile_storage.remove(&position);
}
};
});
}

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@@ -1,5 +1,8 @@
use bevy::prelude::*;
pub mod map;
pub mod player;
/// Data component for info about the player's current set of cards.
///
/// [`Self::capacity`] is the maximum hand size.

28
src/game/player.rs Normal file
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@@ -0,0 +1,28 @@
use bevy::prelude::*;
#[derive(Component)]
#[require(Transform)]
pub struct Player;
pub fn spawn_player(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let shape = Circle::new(12.0);
let mesh = meshes.add(shape);
let color = Color::srgb(1., 0., 0.);
let material = materials.add(color);
commands.spawn((
Player,
Mesh2d(mesh),
MeshMaterial2d(material),
Transform::from_translation(Vec3 {
x: 72.,
y: 72.,
z: 1.,
}),
));
}

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@@ -1,7 +1,11 @@
use bevy::{prelude::*, window::WindowResolution};
use bevy::{color::palettes::css::GREEN, prelude::*, window::WindowResolution};
use bevy_ecs_tilemap::prelude::*;
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
use crate::game::machines::{CuttingMachine, RotatingMachine};
use crate::{
game::machines::{CuttingMachine, RotatingMachine},
resources::UiTheme,
};
mod assets;
mod card;
@@ -21,20 +25,38 @@ fn main() {
.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::new())
.add_plugins(widgets::GameUiPlugin)
.add_plugins(TilemapPlugin)
.init_resource::<resources::UiTheme>()
.register_type::<resources::UiTheme>()
.add_systems(
Startup,
(
setup,
assets::load_assets,
RotatingMachine::spawn_ui,
CuttingMachine::spawn_ui,
),
game::map::setup_test_tilemap,
dummy_machine,
)
.chain(),
)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
commands.spawn((
Camera2d,
Projection::Orthographic(OrthographicProjection {
scaling_mode: bevy::render::camera::ScalingMode::AutoMin {
min_width: 360.0,
min_height: 240.0,
},
..OrthographicProjection::default_2d()
}),
Transform::from_translation(Vec3 {
x: 72.,
y: 72.,
z: 0.,
}),
));
}
/// Generic utility for despawning entities that have a given component.
@@ -43,3 +65,27 @@ fn despawn<T: Component>(mut commands: Commands, to_despawn: Query<Entity, With<
commands.entity(entity).despawn();
}
}
fn dummy_machine(
mut commands: Commands,
// mut meshes: ResMut<Assets<Mesh>>,
// mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands
.spawn((
Sprite::from_color(GREEN, Vec2::splat(40.0)),
// WARN: Mesh picking is not part of the `DefaultPlugins` plugin collection!
// (but sprite picking is!)
// Mesh2d(meshes.add(Rectangle::new(25., 25.))),
// MeshMaterial2d(materials.add(ColorMaterial::from_color(GREEN))),
Transform::default(),
Pickable::default(),
))
.observe(
|event: Trigger<Pointer<Click>>, commands: Commands, theme: Res<UiTheme>| {
let entity = event.target;
CuttingMachine::spawn_ui(commands, theme);
},
);
}

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@@ -36,7 +36,7 @@ pub struct UiTheme {
}
impl FromWorld for UiTheme {
fn from_world(world: &mut World) -> Self {
fn from_world(_world: &mut World) -> Self {
Self {
pane_bg: SLATE_100.into(),

View File

@@ -87,7 +87,7 @@ impl RotatingMachine {
Pickable::default(),
))
.with_children(|cmds| {
let button_cmds = cmds.spawn(BigRedButton::bundle("TURN"));
let _button_cmds = cmds.spawn(BigRedButton::bundle("TURN"));
// TODO: Attach on-press observer to the button.
});
});

View File

@@ -95,8 +95,11 @@ impl BigRedButton {
///
/// I haven't figure out what will receive the on-press events, so I'm moving
/// the problem. It will not be the button's job to hook up the event notice.
///
/// TODO: Pass in the UiTheme struct
fn bundle(text: impl Into<String>) -> impl Bundle {
(
// TODO: Remove `Button`? Add `Button` to the `CloseButton` bundle?
Button,
BigRedButton,
Node {
@@ -181,9 +184,12 @@ impl BigRedButton {
pub struct CloseButton(Entity);
impl CloseButton {
/// Spawn a button that will despawn the top-most node when pressed.
/// Default bundle for a panel's close button. Pass in the entity to despawn.
///
/// TODO: Pass in the UiTheme struct
fn bundle(target: Entity) -> impl Bundle {
(
// TODO: Add `Button`? Remove `Button` from the BigRedButton bundle?
CloseButton(target),
Node {
width: Px(20.0),
@@ -208,7 +214,7 @@ impl CloseButton {
)
}
pub fn hover_start(
fn hover_start(
event: Trigger<Pointer<Over>>,
// Get button background and border colors so we can change them.
// Filter for *changed* interactions, and only entities with a [`Button`]
@@ -222,7 +228,7 @@ impl CloseButton {
}
}
pub fn hover_stop(
fn hover_stop(
event: Trigger<Pointer<Out>>,
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
ui_theme: Res<UiTheme>,
@@ -233,7 +239,7 @@ impl CloseButton {
}
}
pub fn press_start(
fn press_start(
event: Trigger<Pointer<Pressed>>,
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
ui_theme: Res<UiTheme>,
@@ -244,7 +250,7 @@ impl CloseButton {
}
}
pub fn press_stop(
fn press_stop(
event: Trigger<Pointer<Released>>,
mut commands: Commands,
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor, &CloseButton)>,