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v0.6.1
| Author | SHA1 | Date | |
|---|---|---|---|
| 099926d368 | |||
| 76426094d3 | |||
| 4b101633e7 | |||
| a5a6f32037 | |||
| 4d899d3c97 | |||
| 6d5afc2445 | |||
| d34d0a31f2 |
6
Cargo.lock
generated
6
Cargo.lock
generated
@@ -242,7 +242,7 @@ dependencies = [
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[[package]]
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name = "asteroids"
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version = "0.6.0-dev3"
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version = "0.6.1"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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@@ -4295,9 +4295,9 @@ dependencies = [
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[[package]]
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name = "portable-atomic"
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version = "1.11.1"
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version = "1.12.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f84267b20a16ea918e43c6a88433c2d54fa145c92a811b5b047ccbe153674483"
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checksum = "f59e70c4aef1e55797c2e8fd94a4f2a973fc972cfde0e0b05f683667b0cd39dd"
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[[package]]
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name = "portable-atomic-util"
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@@ -1,6 +1,6 @@
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[package]
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name = "asteroids"
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version = "0.6.0-dev3"
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version = "0.6.1"
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edition = "2024"
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license = "AGPL-3.0-only"
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6
Makefile
6
Makefile
@@ -40,10 +40,10 @@ target/$(CARGO_TARGET)/$(CARGO_PROFILE)/asteroids.wasm: $(SRCS) Cargo.lock Cargo
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out:
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mkdir $@
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out/assets: out
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out/assets: | out
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mkdir $@
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out/assets/%.ogg: out/assets assets/%.ogg
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out/assets/%.ogg: assets/%.ogg | out/assets
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cp -ar assets/$*.ogg $@
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# Both the JS and WASM files are generated by the wasm-bindgen call, so both
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@@ -76,6 +76,8 @@ full-clean: clean
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# output into the web root. Only supports the "bundle-able" mode.
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install: web
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install -dm0755 $(DESTDIR)
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install -dm0755 $(DESTDIR)/assets
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install -m0644 out/asteroids.js $(DESTDIR)/
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install -m0644 out/asteroids_bg.wasm.gz $(DESTDIR)/
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install -m0644 out/asteroids.html $(DESTDIR)/
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install -m0644 $(ASSETS) $(DESTDIR)/assets/
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@@ -180,9 +180,9 @@ fn spawn_get_ready(mut commands: Commands, mut timer: ResMut<ReadySetGoTimer>) {
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height: Val::Percent(30.),
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..default()
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},
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BackgroundColor(LIGHT_BLUE.into()),
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BackgroundColor(Color::NONE),
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children![
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(Text::new("Get Ready!"), TextColor(BLACK.into())),
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(Text::new("Get Ready!"), TextColor(WHITE.into())),
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(
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CountdownBar,
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Node {
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@@ -12,6 +12,7 @@
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margin: auto;
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padding: 0.5em;
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}
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#prestart-controls,
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canvas {
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margin-top: 1em;
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margin-left: auto;
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@@ -22,6 +23,26 @@
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border-radius: 8px;
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background-color: rgb(40%, 40%, 40%);
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}
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#prestart-controls {
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width: 800px;
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height: 600px;
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text-align: center;
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align-content: center;
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}
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button {
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font-size: 20px;
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text-shadow: 0.2em 0.2em 0px rgba(0, 0, 0, 75%);
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padding: 1em;
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border-radius: 2em;
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border-style: solid;
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border-color: black;
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color: rgb(90%, 90%, 90%);
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background-color: rgb(15%, 15%, 15%);
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}
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button:hover {
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background-color: rgb(25%, 25%, 25%);
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border-color: rgb(90%, 90%, 90%);
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}
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main {
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margin-left: auto;
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margin-right: auto;
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@@ -41,13 +62,21 @@
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<h1>
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Robert's Bad Asteroids Game
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</h1>
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<canvas id="game-canvas" width="1280" height="720"></canvas>
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<!-- <canvas id="game-canvas" width="800" height="600"></canvas> -->
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<div id="prestart-controls">
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<button id="gameload-button">Load Game</button>
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</div>
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<main>
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<article>
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<h2>Description</h2>
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<p>
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A (work in progress) version of the Asteroids arcade game.
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</p>
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<p>
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<em>Sound Warning!</em> The game now has sound effects, but there are no controls on the page for changing the
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volume (including to mute them). You can mute the browser tab by pressing <code>ctrl</code> + <code>m</code>.
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Proper volume controls are coming soon.
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</p>
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</article>
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<article>
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<h3>Controls</h3>
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@@ -90,23 +119,34 @@
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<tr>
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<td>Program Version</td>
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<!-- This version text is completely unchecked. I'll need to do something about that. -->
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<td><code>v0.5.0</code></td>
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<td><code>v0.6.1</code></td>
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</tr>
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</table>
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</article>
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</main>
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<script type="module">
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import init from './asteroids.js'
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let button = document.getElementById("gameload-button");
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button.onclick = async function loadGame() {
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console.log("Game Load button was pressed!");
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let canvas = document.createElement("canvas");
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// <canvas id="game-canvas" width="800" height="600"></canvas>
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canvas.setAttribute("id", "game-canvas");
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canvas.setAttribute("width", "800");
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canvas.setAttribute("height", "600");
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button.parentElement.replaceWith(canvas);
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let compressed = await fetch("./asteroids_bg.wasm.gz")
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let wasm_stream = compressed.body.pipeThrough(new DecompressionStream("gzip"))
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let blob = await new Response(wasm_stream).blob();
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init(await blob.arrayBuffer()).catch((error) => {
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if (!error.message.startsWith("Using exceptions for control flow, don't mind me. This isn't actually an error!")) {
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throw error;
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}
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});
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let compressed = await fetch("./asteroids_bg.wasm.gz")
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let wasm_stream = compressed.body.pipeThrough(new DecompressionStream("gzip"))
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let blob = await new Response(wasm_stream).blob();
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init(await blob.arrayBuffer()).catch((error) => {
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if (!error.message.startsWith("Using exceptions for control flow, don't mind me. This isn't actually an error!")) {
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throw error;
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}
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});
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}
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</script>
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</body>
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