Commit Graph

97 Commits

Author SHA1 Message Date
82ab7f317b Vendor dependencies for 0.3.0 release v0.3.0 2025-09-27 20:53:56 -05:00
0c8d39d483 Fix casing in Dockerfile
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2025-09-27 10:27:27 -05:00
6009dae6d8 Mark crate version 0.3.0, upadate lockfile 2025-09-27 10:26:02 -05:00
085b855ef7 Disable the minimal-version pins 2025-09-27 10:25:47 -05:00
d808bda765 Use busybox:musl to save a couple more MB
Yay for tiny Linux userspaces.
2025-09-04 09:29:07 -05:00
6b7692cf78 Build using the locked dependency versions
I want to at least have the smell of reproducible builds, so I'll make
the image build using the lockfile. Otherwise the build-time dependency
information gets lost.
2025-09-04 09:29:03 -05:00
0ad31b30df Check-in the fly.toml config file 2025-09-04 09:17:21 -05:00
5e4b7f04b7 Dockerfile for WASM build's webserver 2025-09-04 09:07:31 -05:00
01c50e4bb6 Add an index.html file, taken from Bevy Cheatbook
https://bevy-cheatbook.github.io/platforms/wasm/webpage.html

I need a page to give the user, which loads some JS, which loads the
WASM file. The JS and WASM are both generated by the wasm-bindgen tool.
2025-09-03 17:04:43 -05:00
60417d6956 Make the WASM build profile even smaller 2025-09-03 16:15:48 -05:00
2d568455d8 Use whole browser window
Taken from
https://johanhelsing.studio/posts/extreme-bevy
2025-09-03 16:14:38 -05:00
df86f05876 Mark v0.2.0, update lockfile v0.2.0 2025-09-03 14:46:25 -05:00
68d6de9a83 Add a WASM build configuration
The config.toml lets me run `cargo run --target wasm32-unknown-unknown`
and host a dev server.

I've adjusted the Cargo.toml to use the kdtree_rayon feature by default,
but disable the Rayon feature for WASM builds (because it doesn't work).
2025-09-03 14:41:53 -05:00
ccd8a12b79 Autoformat 2025-09-03 14:27:28 -05:00
f2a71e712a Put the boid separation range back to 1/4 not 1/8
With the 1.0 radius boids (instead of whatever `Circle::default()`
uses), a separation activation of 1/4 the range looks more visually
appealing (imo).
2025-09-03 14:25:16 -05:00
dca8bcdaa7 Add speed_controller to maintain system energy
The starting velocities going outwards in a circle means that the sum of
energy in the system is 0. As the boids come back together, they will
slow down to fall into a lattice. This is interesting, but not the
flocking behavior Boids are supposed to have.

I've replaced the `space_brakes` function with this new speed controller
to keep boids moving between two speeds. Anything too slow will speed up
along it's current vector, and anything too fast will slow down.
2025-09-03 14:20:17 -05:00
e6e56506f8 Fix: alignment should align to vel, not impulse
I need to apply an impulse to match the velocities, but the previous
version was trying to match the forces.
2025-09-03 14:11:18 -05:00
bc0630b4ae Fix: off-by-one error in alignment averaging
The "length" is actually the `enumerate()` index, which is one less than
the item count. The previous version was not using the average, and may
have been deviding by 0 for boids with exactly one neighbor.
2025-09-03 14:09:40 -05:00
76a6b4f999 New cohesion rule function 2025-09-03 14:07:50 -05:00
451311126d New separation rule function 2025-09-03 14:07:34 -05:00
7b380196a5 Filter-map the entities to avoid self-alignment
The boids shouldn't try to align with themselves. That doesn't really
make any sense.
2025-09-03 12:23:53 -05:00
8b61d38636 Make keyboard control forces, not velocities
The keyboard input should apply a force, not modify the velocity. Right
now, there is no Mass component, but in the future there might be. I've
just fixed a broken physics integrator made by bad assumptions, too, so
I'm goig to do this for consistency if nothing else.
2025-09-03 12:23:53 -05:00
b3cf47e684 Remove BoidBundle, use required-components instead 2025-09-03 12:23:53 -05:00
69403bc6ca Fix the physics integrator
The velocity component never got updated. Instead, the system was only
calculating the current frame's deltaV. That instantaneous dV and any
velocity that *did* get assigned (bundle insertion, keyboard control)
would be added to the position.

Now forces are integrated into velocity, and velocity is integrated into
position. You know... like a real integration function.
2025-09-03 12:23:53 -05:00
a6240c844a Make another new alignment system 2025-09-03 12:23:53 -05:00
3eb23fb4bf Move physics parts to a physics module 2025-09-03 12:23:53 -05:00
532025b42f Bump Rust edition to 2024 2025-08-30 15:45:20 -05:00
4150f85ccc Rename & restructure birdoids module
The module isn't the plugin, so it's going to be called simply
"birdoids" going forward.

I've turned it into a folder and a `mod.rs` so I can slap down a small,
custom physics system.
2025-08-30 15:39:41 -05:00
214da65db5 Switch off deprecated functions, fix clippy lints 2025-08-30 15:39:41 -05:00
325e515a7b Autoformat 2025-08-30 15:39:41 -05:00
e85114c4c8 Adjust code for Bevy 0.14 -> 0.16 upgrade
Now the program builds again.
2025-08-30 15:39:41 -05:00
feeeb15d22 Begin v0.2.0-dev and upgrade Bevy version
Resuming work on this project. New crate version, new Bevy version.
2025-08-30 15:39:41 -05:00
a0292eb789 Add a "mini" build profile
It's like release, but with LTO and LLVM's `-Oz` size optimization.
v0.1.0
2025-05-16 18:37:34 -05:00
076fcd3c3f Full fat LTO for the very best size reduction 2024-12-29 15:59:32 -06:00
d181a690f8 Bump MSRV for named profiles to work
Yay for cargo-msrv
2024-09-12 22:53:53 -05:00
41b487e70e Pin grand-dependencies for -Zminimal-versions
This pins the dependencies of our dependencies so that the
`-Zminimal-versions` flag of cargo nightly will result in a working
build. Ideally the package authors would have their versions set
correctly. The flag is on nightly for a reason, though. Oh well.
2024-09-12 22:22:55 -05:00
b75c05940d Run cargo fmt before merging branch 2024-07-16 09:31:15 -05:00
e09399cc23 Update force functions to use Option<Force> 2024-07-16 09:02:09 -05:00
abd107d04a Update tests: Force return needs an Option<>
The force functions are discontinuous at (0,0), and as such need to
return an optional. Without this, I'll be feeding NaNs back into the
program, which will propogate and cause a total simulation collapse.
2024-07-16 08:50:26 -05:00
519482aaf3 Rename separation_force parameters 2024-07-15 14:42:39 -05:00
a75704fb49 Placeholder for separation on div-0 error
This calculation should produce an infinity, or NaN. Either way, it's an
error that definitely still exists. I'll make a test for it, and then
fix it at some point. This is so that I don't forget.
2024-07-15 14:41:46 -05:00
60a0357b0d Tests were missing the BOID_VIEW_RANGE
I love it when I need to test my tests. It's just so easy to do.
2024-07-15 14:40:18 -05:00
82dabcfabe Fix: Cohesion function was accepting bad input
The cohesion function would accept inputs over the range (-1, 1) when it
has been designed to work over (0, 1). This changes the math to
calculate the magnitude separately and re-apply it to the pointing
vector.
2024-07-15 13:48:13 -05:00
c48fe1ed2e Add unit tests for force functions
Finally time to just use the unit testing tools Cargo gives me. These
are all a bunch of simple tests to verify that the functions work as
expected.

... They don't. I made the assertion that the input ranges are (0, 1)
when, in fact, they are not. The boid's view distance is scaled into
a unit vector space. The trouble with this is that a valid coordinate
is (-1, 0). The force functions don't have the correct shape at this
range.

The fix is to get the absolute value -- the vector's magnitude -- and
feed that through the force calculation function. This way it *is* in
the range (0, 1). The magnitude can then be multiplied back over the
deviation vector to get a proper force application.

This unit vector can then optionally be multiplied back up to have more
exaggerated effects. The {COHESION,SEPARATION,ALIGNMENT}_FACTOR's can
pick up that role again.
2024-07-15 11:38:39 -05:00
651ed774c3 Move separation_force down with cohesive_force 2024-07-15 10:14:13 -05:00
283a0bdde3 Add separation_force function 2024-07-15 10:10:56 -05:00
6c38083e6d Fix: Return Force instead of Vec2 2024-07-15 10:04:41 -05:00
930aa2e75d Add cohesive_force function 2024-07-15 10:01:43 -05:00
18885d9b94 Rename Acceleration to Force
Closes #2

Acceleration is mass * force.
This doesn't materially change anything, but it will make it easier to
give the boids a mass component. The change will not require updates to
most of the systems, only the physics integrator and the boids bundle.
2024-07-12 16:47:27 -05:00
092f0a25dd Give space_brakes a const coefficient 2024-07-12 14:49:17 -05:00