Compare commits
15 Commits
better-car
...
trunk
| Author | SHA1 | Date | |
|---|---|---|---|
| ea9055e46c | |||
| be9cb3fe69 | |||
| 6fb3539329 | |||
| fb8a27325e | |||
| 4a80b4f4ad | |||
| f470687494 | |||
| ed2e1e75ef | |||
| 21c00d4a02 | |||
| 5f1f283500 | |||
| 8f6dfc3e49 | |||
| e169750923 | |||
| c7fd053fd1 | |||
| 0c254b2ed0 | |||
| 3b0dad7063 | |||
| 04fb8519f6 |
@@ -16,16 +16,22 @@ pub mod machines {
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::game::consumables::Fuel;
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#[derive(Component)]
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#[derive(Component)]
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#[require(Fuel)]
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pub struct CuttingMachine;
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pub struct CuttingMachine;
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#[derive(Component)]
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#[derive(Component)]
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#[require(Fuel)]
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pub struct RotatingMachine;
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pub struct RotatingMachine;
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#[derive(Component)]
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#[derive(Component)]
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#[require(Fuel)]
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pub struct FlippingMachine;
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pub struct FlippingMachine;
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#[derive(Component)]
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#[derive(Component)]
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#[require(Fuel)]
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pub struct TransposingMachine;
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pub struct TransposingMachine;
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}
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}
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@@ -33,5 +39,13 @@ pub mod consumables {
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use bevy::prelude::*;
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use bevy::prelude::*;
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#[derive(Component)]
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#[derive(Component)]
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pub struct Fuel(u32);
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pub struct Fuel(pub u32);
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impl Default for Fuel {
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fn default() -> Self {
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Self(5)
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}
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}
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#[derive(Event)]
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pub struct FuelChanged;
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}
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}
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71
src/main.rs
71
src/main.rs
@@ -1,9 +1,10 @@
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use bevy::{color::palettes::css::GREEN, prelude::*, window::WindowResolution};
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use bevy::{color::palettes::css::*, prelude::*, window::WindowResolution};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use crate::{
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use crate::{
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game::machines::{CuttingMachine, RotatingMachine},
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game::machines::{CuttingMachine, FlippingMachine, RotatingMachine, TransposingMachine},
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resources::UiTheme,
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resources::UiTheme,
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widgets::SpawnUi,
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};
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};
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mod assets;
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mod assets;
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@@ -24,7 +25,7 @@ fn main() {
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.add_plugins(EguiPlugin::default())
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.add_plugins(EguiPlugin::default())
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.add_plugins(WorldInspectorPlugin::new())
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.add_plugins(WorldInspectorPlugin::new())
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.add_plugins(widgets::GameUiPlugin)
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.add_plugins(widgets::GameUiPlugin)
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.add_systems(Startup, (setup, assets::load_assets, dummy_machine))
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.add_systems(Startup, (setup, assets::load_assets, dummy_machines))
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.run();
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.run();
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}
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}
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@@ -39,26 +40,54 @@ fn despawn<T: Component>(mut commands: Commands, to_despawn: Query<Entity, With<
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}
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}
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}
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}
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fn dummy_machine(
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/// Dev tool for spawning dummy entities. I'm developing their UIs by hooking
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mut commands: Commands,
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/// up to these while the TileMap gets ready.
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// mut meshes: ResMut<Assets<Mesh>>,
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fn dummy_machines(mut commands: Commands) {
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// mut materials: ResMut<Assets<ColorMaterial>>,
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// Spawn a dummy Cutting Machine
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) {
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commands
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commands
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.spawn((
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.spawn((
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Sprite::from_color(GREEN, Vec2::splat(40.0)),
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CuttingMachine,
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// WARN: Mesh picking is not part of the `DefaultPlugins` plugin collection!
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Sprite::from_color(RED, Vec2::splat(40.0)),
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// (but sprite picking is!)
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Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)),
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// Mesh2d(meshes.add(Rectangle::new(25., 25.))),
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// MeshMaterial2d(materials.add(ColorMaterial::from_color(GREEN))),
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Transform::default(),
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Pickable::default(),
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Pickable::default(),
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))
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))
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.observe(
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.observe(spawn_machine_ui::<CuttingMachine>);
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|event: Trigger<Pointer<Click>>, commands: Commands, theme: Res<UiTheme>| {
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let entity = event.target;
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commands
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CuttingMachine::spawn_ui(commands, theme);
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.spawn((
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},
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RotatingMachine,
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);
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Sprite::from_color(GREEN, Vec2::splat(40.0)),
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Transform::from_translation(Vec3::new(40.0, 40.0, 0.0)),
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Pickable::default(),
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))
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.observe(spawn_machine_ui::<RotatingMachine>);
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// TODO: The other observers, once they have a spawner struct & impl.
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commands
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.spawn((
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FlippingMachine,
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Sprite::from_color(PURPLE, Vec2::splat(40.)),
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Transform::from_translation(Vec3::new(-40.0, -40.0, 0.0)),
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Pickable::default(),
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))
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.observe(spawn_machine_ui::<FlippingMachine>);
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commands
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.spawn((
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TransposingMachine,
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Sprite::from_color(DARK_ORANGE, Vec2::splat(40.)),
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Transform::from_translation(Vec3::new(40.0, -40.0, 0.0)),
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Pickable::default(),
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))
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.observe(spawn_machine_ui::<TransposingMachine>);
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}
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fn spawn_machine_ui<M: SpawnUi>(
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event: Trigger<Pointer<Click>>,
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commands: Commands,
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theme: Res<UiTheme>,
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) {
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let _entity = event.target;
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// TODO: Hook up the Fuel component (and spawn one so that I can)
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M::spawn_ui(commands, theme, event.target());
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}
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}
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69
src/widgets/fuel_gauge.rs
Normal file
69
src/widgets/fuel_gauge.rs
Normal file
@@ -0,0 +1,69 @@
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use bevy::{
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color::palettes::css::*,
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ecs::{component::HookContext, world::DeferredWorld},
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prelude::*,
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ui::Val::*,
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};
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use crate::game::consumables::{Fuel, FuelChanged};
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#[derive(Component)]
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#[require(Label)]
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#[component(on_add = FuelGauge::refresh_label)]
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pub struct FuelGauge(Entity);
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impl FuelGauge {
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/// Default bundle for a machine's fuel gauge widget. Give it the ID of the
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/// machine whose info it is displaying.
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pub fn bundle(target: Entity) -> impl Bundle {
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(
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FuelGauge(target),
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Node {
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min_width: Px(20.0),
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min_height: Px(10.0),
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..default()
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},
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BackgroundColor(GREEN.into()),
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Text::new("Fuel: "),
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)
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}
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/// Observer system to update the [`FuelGauge`] widget when a machine emits a
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/// [`FuelChanged`] event.
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pub fn detect_fuel_change(
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event: Trigger<FuelChanged>,
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fuel_levels: Query<&Fuel>,
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mut gauges: Query<(&FuelGauge, &mut Text)>,
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) {
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// Find the FuelGauge that references the same Entity as the event target.
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// That gauge's `Text` is the one to update.
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let (_, mut label) = gauges
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.iter_mut()
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.find(|(gauge, _label)| gauge.0 == event.target())
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.expect("Couldn't find any fuel gauges");
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let fuel = fuel_levels.get(event.target()).expect(
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"Logic error: a `FuelChanged` event was targetted at an entity with no `Fuel` component.",
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);
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label.0 = format!("Fuel: {}", fuel.0);
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}
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fn refresh_label(mut world: DeferredWorld, ctx: HookContext) {
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// Get the machine ID from the FuelGauge component.
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let Some(machine_id) = world.get::<FuelGauge>(ctx.entity).map(|fg| fg.0) else {
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panic!("Couldn't get a FuelGauge during it's on-add hook run!");
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};
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// and fuel level
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let Some(fuel) = world.get::<Fuel>(machine_id).map(|lvl| lvl.0) else {
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// TODO: Maybe don't panic and just emit a warning.
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panic!("Couldn't get a Fuel for a machine during a FuelGauge on-add hook.");
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};
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// Get an excl ref to the Text component so we can redraw its text
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let Some(mut label) = world.get_mut::<Text>(ctx.entity) else {
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panic!()
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};
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label.0 = format!("Fuel: {}", fuel);
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}
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}
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@@ -1,25 +1,18 @@
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use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
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use bevy::{color::palettes::css::*, prelude::*};
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use crate::{
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use crate::{
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game::machines::*,
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game::{consumables::FuelChanged, machines::*},
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resources::UiTheme,
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resources::UiTheme,
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widgets::{BigRedButton, machine_ui_base},
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widgets::{BigRedButton, SpawnUi, fuel_gauge::FuelGauge, machine_ui_base},
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};
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};
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impl CuttingMachine {
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impl SpawnUi for CuttingMachine {
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pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
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let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
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let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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commands.entity(base_entity).with_children(|commands| {
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// Left panel. For fuel or machine stats or whatever.
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// Left panel. For fuel or machine stats or whatever.
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commands.spawn((
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// TODO: Pass along target machine, not the UI's root entity.
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Node {
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commands.spawn(FuelGauge::bundle(machine_id));
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padding: UiRect::all(Px(10.0)),
|
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..default()
|
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},
|
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BackgroundColor(GREEN.into()),
|
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Pickable::default(),
|
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
|
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));
|
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|
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// Center panel (placeholder for the Card view)
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// Center panel (placeholder for the Card view)
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commands.spawn((
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commands.spawn((
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@@ -43,7 +36,11 @@ impl CuttingMachine {
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Pickable::default(),
|
Pickable::default(),
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))
|
))
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.with_children(|cmds| {
|
.with_children(|cmds| {
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let _button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
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let mut button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
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button_cmds.observe(move |trigger: Trigger<Pointer<Click>>, mut com: Commands| {
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dbg!("Cut button pressed. Triggering a FuelChanged event");
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com.trigger_targets(FuelChanged, machine_id);
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});
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// TODO: Attach on-press observer so this machine can do something
|
// TODO: Attach on-press observer so this machine can do something
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// in response to that button being pressed
|
// in response to that button being pressed
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});
|
});
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@@ -51,19 +48,11 @@ impl CuttingMachine {
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}
|
}
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}
|
}
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|
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impl RotatingMachine {
|
impl SpawnUi for RotatingMachine {
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pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
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let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
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let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
|
commands.entity(base_entity).with_children(|commands| {
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commands.spawn((
|
commands.spawn(FuelGauge::bundle(machine_id));
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Node {
|
|
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padding: UiRect::all(Px(10.0)),
|
|
||||||
..Default::default()
|
|
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},
|
|
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BackgroundColor(GREEN.into()),
|
|
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Pickable::default(),
|
|
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
|
|
||||||
));
|
|
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|
|
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// Center panel (placeholder for input-output rotation)
|
// Center panel (placeholder for input-output rotation)
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
@@ -93,3 +82,73 @@ impl RotatingMachine {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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|
impl SpawnUi for FlippingMachine {
|
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|
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
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|
let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
|
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|
commands.entity(base_entity).with_children(|commands| {
|
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|
commands.spawn(FuelGauge::bundle(machine_id));
|
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|
|
||||||
|
// Center panel (placeholder)
|
||||||
|
commands.spawn((
|
||||||
|
Node::default(),
|
||||||
|
BackgroundColor(BLUE.into()),
|
||||||
|
Pickable::default(),
|
||||||
|
children![
|
||||||
|
Text::new("Card Flipping placeholder"),
|
||||||
|
TextColor(MAGENTA.into()),
|
||||||
|
],
|
||||||
|
));
|
||||||
|
|
||||||
|
// Right panel go button
|
||||||
|
commands
|
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|
.spawn((
|
||||||
|
Node {
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
BackgroundColor(DARK_GRAY.into()),
|
||||||
|
Pickable::default(),
|
||||||
|
))
|
||||||
|
.with_children(|cmds| {
|
||||||
|
let _button_cmds = cmds.spawn(BigRedButton::bundle("FLIP"));
|
||||||
|
// TODO: Attach on-press observer to the button.
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SpawnUi for TransposingMachine {
|
||||||
|
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||||
|
let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
|
||||||
|
commands.entity(base_entity).with_children(|commands| {
|
||||||
|
commands.spawn(FuelGauge::bundle(machine_id));
|
||||||
|
|
||||||
|
// Center panel (placeholder)
|
||||||
|
commands.spawn((
|
||||||
|
Node::default(),
|
||||||
|
BackgroundColor(BLUE.into()),
|
||||||
|
Pickable::default(),
|
||||||
|
children![
|
||||||
|
Text::new("Card Transposition placeholder"),
|
||||||
|
TextColor(MAGENTA.into()),
|
||||||
|
],
|
||||||
|
));
|
||||||
|
|
||||||
|
// Right panel go button
|
||||||
|
commands
|
||||||
|
.spawn((
|
||||||
|
Node {
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
BackgroundColor(DARK_GRAY.into()),
|
||||||
|
Pickable::default(),
|
||||||
|
))
|
||||||
|
.with_children(|cmds| {
|
||||||
|
let _button_cmds = cmds.spawn(BigRedButton::bundle("SWAP"));
|
||||||
|
// TODO: Attach on-press observer to the button.
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
//! Catch-all location for UI bits
|
//! Catch-all location for UI bits
|
||||||
|
|
||||||
|
mod fuel_gauge;
|
||||||
pub mod machines;
|
pub mod machines;
|
||||||
|
|
||||||
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
||||||
|
|
||||||
use crate::resources::UiTheme;
|
use crate::{resources::UiTheme, widgets::fuel_gauge::FuelGauge};
|
||||||
|
|
||||||
/// Plugin to set up systems & resources for the custom UI elements
|
/// Plugin to set up systems & resources for the custom UI elements
|
||||||
///
|
///
|
||||||
@@ -24,10 +25,19 @@ impl Plugin for GameUiPlugin {
|
|||||||
.add_observer(BigRedButton::button_hover_start)
|
.add_observer(BigRedButton::button_hover_start)
|
||||||
.add_observer(BigRedButton::button_hover_stop)
|
.add_observer(BigRedButton::button_hover_stop)
|
||||||
.add_observer(BigRedButton::button_press_start)
|
.add_observer(BigRedButton::button_press_start)
|
||||||
.add_observer(BigRedButton::button_press_stop);
|
.add_observer(BigRedButton::button_press_stop)
|
||||||
|
.add_observer(FuelGauge::detect_fuel_change);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Machines spawn their UI through this trait.
|
||||||
|
///
|
||||||
|
/// This exists mainly so that I can write generic functions and have the compiler
|
||||||
|
/// expand the code for me, instead of doing it by hand.
|
||||||
|
pub trait SpawnUi {
|
||||||
|
fn spawn_ui(commands: Commands, theme: Res<UiTheme>, machine_id: Entity);
|
||||||
|
}
|
||||||
|
|
||||||
/// The base panel for the machines that manipulate the room cards.
|
/// The base panel for the machines that manipulate the room cards.
|
||||||
///
|
///
|
||||||
/// This function is not a valid Bevy System because of how the Commands struct
|
/// This function is not a valid Bevy System because of how the Commands struct
|
||||||
|
|||||||
Reference in New Issue
Block a user