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| Author | SHA1 | Date | |
|---|---|---|---|
| 0c042f9937 | |||
| ea9055e46c | |||
| be9cb3fe69 | |||
| 6fb3539329 | |||
| fb8a27325e | |||
| 4a80b4f4ad |
@@ -16,16 +16,22 @@ pub mod machines {
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use bevy::prelude::*;
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use crate::game::consumables::Fuel;
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#[derive(Component)]
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#[require(Fuel)]
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pub struct CuttingMachine;
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#[derive(Component)]
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#[require(Fuel)]
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pub struct RotatingMachine;
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#[derive(Component)]
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#[require(Fuel)]
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pub struct FlippingMachine;
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#[derive(Component)]
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#[require(Fuel)]
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pub struct TransposingMachine;
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}
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@@ -35,6 +41,11 @@ pub mod consumables {
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#[derive(Component)]
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pub struct Fuel(pub u32);
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impl Default for Fuel {
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fn default() -> Self {
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Self(5)
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}
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}
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#[derive(Event)]
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pub struct FuelChanged;
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}
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@@ -2,10 +2,7 @@ use bevy::{color::palettes::css::*, prelude::*, window::WindowResolution};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use crate::{
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game::{
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consumables::Fuel,
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machines::{CuttingMachine, FlippingMachine, RotatingMachine, TransposingMachine},
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},
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game::machines::{CuttingMachine, FlippingMachine, RotatingMachine, TransposingMachine},
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resources::UiTheme,
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widgets::SpawnUi,
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};
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@@ -50,7 +47,6 @@ fn dummy_machines(mut commands: Commands) {
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commands
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.spawn((
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CuttingMachine,
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Fuel(10),
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Sprite::from_color(RED, Vec2::splat(40.0)),
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Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)),
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Pickable::default(),
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@@ -59,6 +55,7 @@ fn dummy_machines(mut commands: Commands) {
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commands
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.spawn((
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RotatingMachine,
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Sprite::from_color(GREEN, Vec2::splat(40.0)),
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Transform::from_translation(Vec3::new(40.0, 40.0, 0.0)),
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Pickable::default(),
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@@ -68,6 +65,7 @@ fn dummy_machines(mut commands: Commands) {
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// TODO: The other observers, once they have a spawner struct & impl.
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commands
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.spawn((
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FlippingMachine,
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Sprite::from_color(PURPLE, Vec2::splat(40.)),
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Transform::from_translation(Vec3::new(-40.0, -40.0, 0.0)),
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Pickable::default(),
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@@ -76,6 +74,7 @@ fn dummy_machines(mut commands: Commands) {
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commands
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.spawn((
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TransposingMachine,
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Sprite::from_color(DARK_ORANGE, Vec2::splat(40.)),
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Transform::from_translation(Vec3::new(40.0, -40.0, 0.0)),
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Pickable::default(),
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@@ -1,9 +1,15 @@
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use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
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use bevy::{
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color::palettes::css::*,
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ecs::{component::HookContext, world::DeferredWorld},
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prelude::*,
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ui::Val::*,
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};
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use crate::game::consumables::{Fuel, FuelChanged};
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#[derive(Component)]
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#[require(Label)]
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#[component(on_add = FuelGauge::refresh_label)]
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pub struct FuelGauge(Entity);
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impl FuelGauge {
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@@ -41,4 +47,23 @@ impl FuelGauge {
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);
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label.0 = format!("Fuel: {}", fuel.0);
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}
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fn refresh_label(mut world: DeferredWorld, ctx: HookContext) {
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// Get the machine ID from the FuelGauge component.
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let Some(machine_id) = world.get::<FuelGauge>(ctx.entity).map(|fg| fg.0) else {
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panic!("Couldn't get a FuelGauge during it's on-add hook run!");
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};
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// and fuel level
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let Some(fuel) = world.get::<Fuel>(machine_id).map(|lvl| lvl.0) else {
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// TODO: Maybe don't panic and just emit a warning.
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panic!("Couldn't get a Fuel for a machine during a FuelGauge on-add hook.");
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};
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// Get an excl ref to the Text component so we can redraw its text
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let Some(mut label) = world.get_mut::<Text>(ctx.entity) else {
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panic!()
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};
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label.0 = format!("Fuel: {}", fuel);
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}
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}
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@@ -52,7 +52,7 @@ impl SpawnUi for RotatingMachine {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
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let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
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commands.spawn(FuelGauge::bundle(machine_id));
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// Center panel (placeholder for input-output rotation)
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commands.spawn((
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@@ -87,7 +87,7 @@ impl SpawnUi for FlippingMachine {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
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let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
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commands.spawn(FuelGauge::bundle(machine_id));
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// Center panel (placeholder)
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commands.spawn((
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@@ -122,7 +122,7 @@ impl SpawnUi for TransposingMachine {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
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let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
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commands.spawn(FuelGauge::bundle(machine_id));
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// Center panel (placeholder)
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commands.spawn((
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@@ -18,6 +18,8 @@ impl Plugin for GameUiPlugin {
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app
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.init_resource::<UiTheme>()
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.register_type::<UiTheme>()
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.add_observer(HoverBackgroundcolor::hover_start)
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.add_observer(HoverBackgroundcolor::hover_stop)
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.add_observer(CloseButton::hover_start)
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.add_observer(CloseButton::hover_stop)
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.add_observer(CloseButton::press_start)
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@@ -216,6 +218,7 @@ impl CloseButton {
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BackgroundColor(GRAY.into()),
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BorderColor(DARK_GRAY.into()),
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BorderRadius::all(Px(2.0)),
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HoverBackgroundcolor::new(GREEN.into()),
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children![(
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// TODO: Replace with an icon/sprite
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Text::new("X"),
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@@ -233,7 +236,7 @@ impl CloseButton {
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) {
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// Get the components for only the Trigger's target entity
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.quiet_hover_bg;
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// bg.0 = ui_theme.quiet_hover_bg;
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border.0 = ui_theme.quiet_hover_border;
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}
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}
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@@ -244,7 +247,7 @@ impl CloseButton {
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ui_theme: Res<UiTheme>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.quiet_bg;
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// bg.0 = ui_theme.quiet_bg;
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border.0 = ui_theme.quiet_border;
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}
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}
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@@ -273,3 +276,48 @@ impl CloseButton {
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}
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}
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}
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/// Background color to use for an item being hovered over.
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///
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/// Adding this to an entity both sets the color and implicitly enables the
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/// on-hover behavior. Without it, the system(s) don't find the entity and so
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/// no color changing is exhibited.
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#[derive(Component)]
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struct HoverBackgroundcolor {
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pub color: Color,
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// hold onto the original so it can be put back
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orig_bg: Option<Color>,
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}
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impl HoverBackgroundcolor {
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fn new(color: Color) -> Self {
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Self {
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color,
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orig_bg: None,
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}
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}
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fn hover_start(
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event: Trigger<Pointer<Over>>,
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// Get button background and border colors so we can change them.
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// Filter for *changed* interactions, and only entities with a [`Button`]
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mut colors: Query<(&mut HoverBackgroundcolor, &mut BackgroundColor)>,
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) {
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// Get the components for only the Trigger's target entity
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if let Ok((mut hover, mut bg)) = colors.get_mut(event.target()) {
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hover.orig_bg = Some(bg.0); // store the original
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bg.0 = hover.color;
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}
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}
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fn hover_stop(
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event: Trigger<Pointer<Out>>,
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mut colors: Query<(&HoverBackgroundcolor, &mut BackgroundColor)>,
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) {
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if let Ok((hover, mut bg)) = colors.get_mut(event.target()) {
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bg.0 = hover
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.orig_bg
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.expect("Tried to restore an original color but there was none!");
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}
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}
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}
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