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robert
/
another-asteroids
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robert
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robert
Reset "get ready" timer upon entering the get-ready state
bug
#25
by
robert
was closed
2025-08-14 16:21:34 -07:00
Finish the Game
Main menu's start button doesn't run the get-ready timer
bug
#23
by
robert
was closed
2025-08-14 12:41:01 -07:00
Finish the Game
Despawn player ship when exiting
GameState::Playing
bug
#21
by
robert
was closed
2025-08-14 16:21:34 -07:00
Finish the Game
Create my own crate features to pass through to Bevy & Rapier2d
#20
by
robert
was closed
2025-08-14 09:05:45 -07:00
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Implement a proper HUD
#18
by
robert
was closed
2025-08-14 12:37:29 -07:00
Finish the Game
1
Implement WorldSize as a Newtype around Bevy's Vec2
enhancement
#16
by
robert
was closed
2025-08-12 21:39:36 -07:00
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Create a Bullet component
#15
by
robert
was closed
2025-08-10 12:13:16 -07:00
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1
Mark Asteroids and Bullets with a lifetime component so they despawn
#14
by
robert
was closed
2025-08-10 15:14:37 -07:00
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Create a component & system to despawn entities after an elapsed time.
#13
by
robert
was closed
2025-08-10 15:14:37 -07:00
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Create a
physics
module for physics and physics-adjacent things
#12
by
robert
was closed
2025-08-09 11:35:49 -07:00
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1
Add angular velocity to my physics components
enhancement
#11
by
robert
was closed
2025-08-09 14:28:25 -07:00
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1
Move asteroid bits into their own module
#10
by
robert
was closed
2025-07-29 10:54:59 -07:00
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1
Fix case on AsteroidSize enum variants
#9
by
robert
was closed
2025-07-29 11:16:24 -07:00
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Do a WASM build
#7
by
robert
was closed
2025-08-14 09:20:44 -07:00
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1
Combine movement update systems
bug
invalid
#6
by
robert
was closed
2025-08-09 13:23:31 -07:00
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1
Convert asteroid spawning system into an event listener
#4
by
robert
was closed
2025-07-29 11:27:52 -07:00
Finish the Game