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12 Commits
tilemap
...
fb8a27325e
| Author | SHA1 | Date | |
|---|---|---|---|
| fb8a27325e | |||
| 4a80b4f4ad | |||
| f470687494 | |||
| ed2e1e75ef | |||
| 21c00d4a02 | |||
| 5f1f283500 | |||
| 8f6dfc3e49 | |||
| e169750923 | |||
| c7fd053fd1 | |||
| 0c254b2ed0 | |||
| 3b0dad7063 | |||
| 04fb8519f6 |
@@ -6,7 +6,6 @@ edition = "2024"
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[dependencies]
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bevy = { version = "0.16.1", features = ["dynamic_linking"] }
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bevy-inspector-egui = "0.33.1"
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bevy_ecs_tilemap = "0.16.0"
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[profile.dev]
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opt-level = 1
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Binary file not shown.
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Before Width: | Height: | Size: 110 B |
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Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 317 B |
Binary file not shown.
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Before Width: | Height: | Size: 123 B |
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Before Width: | Height: | Size: 159 B After Width: | Height: | Size: 159 B |
@@ -2,14 +2,14 @@ use bevy::prelude::*;
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use std::path::Path;
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pub struct TileImage {
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pub name: &'static str,
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pub thumbnail_handle: Handle<Image>,
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pub tile_handle: Handle<Image>,
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name: &'static str,
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thumbnail_handle: Handle<Image>,
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tile_handle: Handle<Image>,
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}
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#[derive(Resource)]
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pub struct AssetLibrary {
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pub tile_images: Vec<TileImage>,
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tile_images: Vec<TileImage>,
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}
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impl AssetLibrary {
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@@ -33,8 +33,7 @@ impl AssetLibrary {
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"corner-sw-3-walls",
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"full-0-walls",
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"full-1-wall",
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"full-2-walls-corner",
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"full-2-walls-hallway",
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"full-2-walls",
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"full-3-walls",
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"full-4-walls",
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];
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@@ -60,15 +59,6 @@ impl AssetLibrary {
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Self { tile_images }
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}
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pub fn get_index(&self, name: &str) -> Option<u32> {
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self
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.tile_images
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.iter()
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.enumerate()
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.find(|(_, tile)| tile.name == name)
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.map(|(index, _)| index as u32)
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}
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pub fn get_thumbnail(&self, name: &str) -> Option<Handle<Image>> {
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self
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.tile_images
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37
src/card.rs
37
src/card.rs
@@ -14,25 +14,6 @@ pub enum Cell {
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Filled,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Walls {
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pub north: bool,
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pub east: bool,
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pub south: bool,
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pub west: bool,
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}
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impl Walls {
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pub fn new(north: bool, east: bool, south: bool, west: bool) -> Self {
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Self {
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north,
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east,
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south,
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west,
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub enum CutLine {
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VertLeft,
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@@ -70,15 +51,15 @@ pub enum RotationDir {
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/// *or may not* be valid, yet.
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#[derive(Clone, Copy, Component, Debug, Default, PartialEq)]
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pub struct Card {
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pub cells: [Cell; 9],
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pub nw: bool,
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pub n: bool,
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pub ne: bool,
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pub w: bool,
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pub e: bool,
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pub sw: bool,
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pub s: bool,
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pub se: bool,
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cells: [Cell; 9],
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nw: bool,
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n: bool,
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ne: bool,
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w: bool,
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e: bool,
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sw: bool,
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s: bool,
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se: bool,
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}
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impl Card {
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439
src/game/map.rs
439
src/game/map.rs
@@ -1,439 +0,0 @@
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use bevy::prelude::*;
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use bevy_ecs_tilemap::prelude::*;
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use crate::assets::AssetLibrary;
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use crate::card::{Card, Cell, Walls};
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pub fn setup_test_tilemap(mut commands: Commands, assets: Res<AssetLibrary>) {
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let tilemap_entity = commands.spawn_empty().id();
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let tilemap_id = TilemapId(tilemap_entity);
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let map_size = TilemapSize { x: 9, y: 9 };
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let mut tile_storage = TileStorage::empty(map_size);
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let card = Card {
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cells: [
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Cell::NW,
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Cell::Filled,
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Cell::NE,
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Cell::Filled,
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Cell::Filled,
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Cell::Filled,
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Cell::SW,
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Cell::Filled,
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Cell::SE,
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],
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..Default::default()
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};
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add_card_to_tilemap(
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&card,
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&assets,
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TilePos { x: 0, y: 2 },
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tilemap_id,
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&mut commands,
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&mut tile_storage,
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);
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let tile_size = TilemapTileSize { x: 48.0, y: 48.0 };
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let grid_size = tile_size.into();
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let map_type = TilemapType::default();
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let texture_handles = assets
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.tile_images
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.iter()
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.map(|image| image.tile_handle.clone())
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.collect();
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commands.entity(tilemap_entity).insert(TilemapBundle {
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grid_size,
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map_type,
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size: map_size,
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storage: tile_storage,
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texture: TilemapTexture::Vector(texture_handles),
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tile_size,
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anchor: TilemapAnchor::BottomLeft,
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..Default::default()
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});
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}
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/// Returns a cell description for a tilemap, including the texture index and a flip configuration
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fn get_cell_description(
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cell: &Cell,
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walls: &Walls,
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assets: &AssetLibrary,
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) -> Option<(u32, TileFlip)> {
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// Filter allowed walls
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let walls = match cell {
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Cell::NW => Walls {
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north: false,
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east: walls.east,
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south: walls.south,
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west: false,
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},
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Cell::NE => Walls {
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north: false,
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east: false,
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south: walls.south,
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west: walls.west,
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},
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Cell::SE => Walls {
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north: walls.north,
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east: false,
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south: false,
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west: walls.west,
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},
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Cell::SW => Walls {
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north: walls.north,
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east: walls.east,
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south: false,
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west: false,
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},
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_ => *walls,
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};
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let wall_count = (if walls.north { 1 } else { 0 })
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+ (if walls.east { 1 } else { 0 })
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+ (if walls.south { 1 } else { 0 })
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+ (if walls.west { 1 } else { 0 });
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match (cell, wall_count) {
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(Cell::Empty, _) => None,
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(Cell::NW, 0) => Some((
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assets.get_index("corner-nw-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::NW, 1) => {
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if walls.east {
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Some((
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assets.get_index("corner-nw-2-walls-east").unwrap(),
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TileFlip::default(),
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))
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} else if walls.south {
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Some((
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assets.get_index("corner-nw-2-walls-south").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::NW, 2) => Some((
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assets.get_index("corner-nw-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::NE, 0) => Some((
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assets.get_index("corner-ne-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::NE, 1) => {
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if walls.west {
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Some((
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assets.get_index("corner-ne-2-walls-west").unwrap(),
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TileFlip::default(),
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))
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} else if walls.south {
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Some((
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assets.get_index("corner-ne-2-walls-south").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::NE, 2) => Some((
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assets.get_index("corner-ne-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SE, 0) => Some((
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assets.get_index("corner-se-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SE, 1) => {
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if walls.west {
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Some((
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assets.get_index("corner-se-2-walls-west").unwrap(),
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TileFlip::default(),
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))
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} else if walls.north {
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Some((
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assets.get_index("corner-se-2-walls-north").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::SE, 2) => Some((
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assets.get_index("corner-se-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SW, 0) => Some((
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assets.get_index("corner-sw-1-wall").unwrap(),
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TileFlip::default(),
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)),
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(Cell::SW, 1) => {
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if walls.east {
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Some((
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assets.get_index("corner-sw-2-walls-east").unwrap(),
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TileFlip::default(),
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))
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} else if walls.north {
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Some((
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assets.get_index("corner-sw-2-walls-north").unwrap(),
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TileFlip::default(),
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))
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} else {
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unreachable!()
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}
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}
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(Cell::SW, 2) => Some((
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assets.get_index("corner-sw-3-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::Filled, 0) => Some((
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assets.get_index("full-0-walls").unwrap(),
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TileFlip::default(),
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)),
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(Cell::Filled, 1) => {
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if walls.north {
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip::default(),
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))
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} else if walls.east {
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip {
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x: true,
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y: false,
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d: true,
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},
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))
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} else if walls.south {
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip {
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x: false,
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y: true,
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d: false,
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},
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))
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} else {
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// walls.west
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Some((
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assets.get_index("full-1-wall").unwrap(),
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TileFlip {
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x: false,
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y: false,
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d: true,
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},
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))
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}
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}
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(Cell::Filled, 2) => {
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if walls.west && walls.north {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip::default(),
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))
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} else if walls.north && walls.east {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip {
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x: true,
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y: false,
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d: false,
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},
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))
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} else if walls.east && walls.south {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip {
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x: true,
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y: true,
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d: false,
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},
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))
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} else if walls.south && walls.west {
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Some((
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assets.get_index("full-2-walls-corner").unwrap(),
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TileFlip {
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x: false,
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y: true,
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d: false,
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},
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))
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} else if walls.north && walls.south {
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Some((
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assets.get_index("full-2-walls-hallway").unwrap(),
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TileFlip {
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x: false,
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y: false,
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d: false,
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},
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))
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} else if walls.east && walls.west {
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Some((
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assets.get_index("full-2-walls-hallway").unwrap(),
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TileFlip {
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x: false,
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y: false,
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d: true,
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},
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))
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} else {
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unreachable!()
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}
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}
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(Cell::Filled, 3) => {
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if !walls.north {
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Some((
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assets.get_index("full-3-walls").unwrap(),
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TileFlip {
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x: false,
|
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y: true,
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d: true,
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},
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))
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} else if !walls.east {
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Some((
|
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assets.get_index("full-3-walls").unwrap(),
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TileFlip::default(),
|
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))
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} else if !walls.south {
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Some((
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assets.get_index("full-3-walls").unwrap(),
|
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TileFlip {
|
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x: false,
|
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y: false,
|
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d: true,
|
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},
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))
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} else if walls.west {
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Some((
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assets.get_index("full-3-walls").unwrap(),
|
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TileFlip {
|
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x: true,
|
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y: false,
|
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d: false,
|
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},
|
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))
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} else {
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unreachable!()
|
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}
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}
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(Cell::Filled, 4) => Some((
|
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assets.get_index("full-4-walls").unwrap(),
|
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TileFlip::default(),
|
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)),
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_ => unreachable!(),
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}
|
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}
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|
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/// Returns an array of cell descriptions, starting from the top right tile and moving right to left, top to bottom
|
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fn get_card_description(card: &Card, assets: &AssetLibrary) -> [Option<(u32, TileFlip)>; 9] {
|
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let mut walls = [
|
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Walls::new(true, false, false, true),
|
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Walls::new(true, false, false, false),
|
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Walls::new(true, true, false, false),
|
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Walls::new(false, false, false, true),
|
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Walls::new(false, false, false, false),
|
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Walls::new(false, true, false, false),
|
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Walls::new(false, false, true, true),
|
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Walls::new(false, false, true, false),
|
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Walls::new(false, true, true, false),
|
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];
|
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|
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if card.cells[0] == Cell::Empty {
|
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walls[1].west = true;
|
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walls[3].north = true;
|
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}
|
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if card.cells[1] == Cell::Empty {
|
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walls[0].east = true;
|
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walls[2].west = true;
|
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walls[4].north = true;
|
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}
|
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if card.cells[2] == Cell::Empty {
|
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walls[1].east = true;
|
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walls[5].north = true;
|
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}
|
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if card.cells[3] == Cell::Empty {
|
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walls[0].south = true;
|
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walls[4].west = true;
|
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walls[6].north = true;
|
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}
|
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if card.cells[4] == Cell::Empty {
|
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walls[1].south = true;
|
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walls[3].east = true;
|
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walls[5].west = true;
|
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walls[7].north = true;
|
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}
|
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if card.cells[5] == Cell::Empty {
|
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walls[2].south = true;
|
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walls[4].east = true;
|
||||
walls[8].north = true;
|
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}
|
||||
if card.cells[6] == Cell::Empty {
|
||||
walls[7].west = true;
|
||||
walls[3].south = true;
|
||||
}
|
||||
if card.cells[7] == Cell::Empty {
|
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walls[6].east = true;
|
||||
walls[8].west = true;
|
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walls[4].south = true;
|
||||
}
|
||||
if card.cells[8] == Cell::Empty {
|
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walls[7].east = true;
|
||||
walls[5].south = true;
|
||||
}
|
||||
|
||||
card
|
||||
.cells
|
||||
.iter()
|
||||
.zip(walls.iter())
|
||||
.map(|(cell, walls)| get_cell_description(cell, walls, assets))
|
||||
.collect::<Vec<_>>()
|
||||
.try_into()
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
fn add_card_to_tilemap(
|
||||
card: &Card,
|
||||
assets: &AssetLibrary,
|
||||
top_left: TilePos,
|
||||
tilemap_id: TilemapId,
|
||||
commands: &mut Commands,
|
||||
tile_storage: &mut TileStorage,
|
||||
) {
|
||||
get_card_description(card, assets)
|
||||
.iter()
|
||||
.enumerate()
|
||||
.for_each(|(index, desc)| {
|
||||
let dx = (index as u32) % 3;
|
||||
let dy = (index as u32) / 3;
|
||||
|
||||
let position = TilePos {
|
||||
x: top_left.x + dx,
|
||||
y: top_left.y - dy,
|
||||
};
|
||||
|
||||
match desc {
|
||||
Some((texture_index, flip)) => {
|
||||
let tile_entity = commands
|
||||
.spawn(TileBundle {
|
||||
position,
|
||||
tilemap_id,
|
||||
texture_index: TileTextureIndex(*texture_index),
|
||||
flip: *flip,
|
||||
..Default::default()
|
||||
})
|
||||
.id();
|
||||
tile_storage.set(&position, tile_entity);
|
||||
}
|
||||
None => {
|
||||
tile_storage.remove(&position);
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -1,8 +1,5 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub mod map;
|
||||
pub mod player;
|
||||
|
||||
/// Data component for info about the player's current set of cards.
|
||||
///
|
||||
/// [`Self::capacity`] is the maximum hand size.
|
||||
@@ -19,16 +16,22 @@ pub mod machines {
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::game::consumables::Fuel;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct CuttingMachine;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct RotatingMachine;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct FlippingMachine;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct TransposingMachine;
|
||||
}
|
||||
|
||||
@@ -36,5 +39,13 @@ pub mod consumables {
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Fuel(u32);
|
||||
pub struct Fuel(pub u32);
|
||||
|
||||
impl Default for Fuel {
|
||||
fn default() -> Self {
|
||||
Self(5)
|
||||
}
|
||||
}
|
||||
#[derive(Event)]
|
||||
pub struct FuelChanged;
|
||||
}
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Transform)]
|
||||
pub struct Player;
|
||||
|
||||
pub fn spawn_player(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||
) {
|
||||
let shape = Circle::new(12.0);
|
||||
let mesh = meshes.add(shape);
|
||||
|
||||
let color = Color::srgb(1., 0., 0.);
|
||||
let material = materials.add(color);
|
||||
|
||||
commands.spawn((
|
||||
Player,
|
||||
Mesh2d(mesh),
|
||||
MeshMaterial2d(material),
|
||||
Transform::from_translation(Vec3 {
|
||||
x: 72.,
|
||||
y: 72.,
|
||||
z: 1.,
|
||||
}),
|
||||
));
|
||||
}
|
||||
102
src/main.rs
102
src/main.rs
@@ -1,10 +1,12 @@
|
||||
use bevy::{color::palettes::css::GREEN, prelude::*, window::WindowResolution};
|
||||
use bevy_ecs_tilemap::prelude::*;
|
||||
use bevy::{color::palettes::css::*, prelude::*, window::WindowResolution};
|
||||
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
|
||||
|
||||
use crate::{
|
||||
game::machines::{CuttingMachine, RotatingMachine},
|
||||
game::{
|
||||
machines::{CuttingMachine, FlippingMachine, RotatingMachine, TransposingMachine},
|
||||
},
|
||||
resources::UiTheme,
|
||||
widgets::SpawnUi,
|
||||
};
|
||||
|
||||
mod assets;
|
||||
@@ -25,38 +27,12 @@ fn main() {
|
||||
.add_plugins(EguiPlugin::default())
|
||||
.add_plugins(WorldInspectorPlugin::new())
|
||||
.add_plugins(widgets::GameUiPlugin)
|
||||
.add_plugins(TilemapPlugin)
|
||||
.init_resource::<resources::UiTheme>()
|
||||
.register_type::<resources::UiTheme>()
|
||||
.add_systems(
|
||||
Startup,
|
||||
(
|
||||
setup,
|
||||
assets::load_assets,
|
||||
game::map::setup_test_tilemap,
|
||||
dummy_machine,
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
.add_systems(Startup, (setup, assets::load_assets, dummy_machines))
|
||||
.run();
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera2d,
|
||||
Projection::Orthographic(OrthographicProjection {
|
||||
scaling_mode: bevy::render::camera::ScalingMode::AutoMin {
|
||||
min_width: 360.0,
|
||||
min_height: 240.0,
|
||||
},
|
||||
..OrthographicProjection::default_2d()
|
||||
}),
|
||||
Transform::from_translation(Vec3 {
|
||||
x: 72.,
|
||||
y: 72.,
|
||||
z: 0.,
|
||||
}),
|
||||
));
|
||||
commands.spawn(Camera2d);
|
||||
}
|
||||
|
||||
/// Generic utility for despawning entities that have a given component.
|
||||
@@ -66,26 +42,54 @@ fn despawn<T: Component>(mut commands: Commands, to_despawn: Query<Entity, With<
|
||||
}
|
||||
}
|
||||
|
||||
fn dummy_machine(
|
||||
mut commands: Commands,
|
||||
// mut meshes: ResMut<Assets<Mesh>>,
|
||||
// mut materials: ResMut<Assets<ColorMaterial>>,
|
||||
) {
|
||||
/// Dev tool for spawning dummy entities. I'm developing their UIs by hooking
|
||||
/// up to these while the TileMap gets ready.
|
||||
fn dummy_machines(mut commands: Commands) {
|
||||
// Spawn a dummy Cutting Machine
|
||||
commands
|
||||
.spawn((
|
||||
Sprite::from_color(GREEN, Vec2::splat(40.0)),
|
||||
// WARN: Mesh picking is not part of the `DefaultPlugins` plugin collection!
|
||||
// (but sprite picking is!)
|
||||
|
||||
// Mesh2d(meshes.add(Rectangle::new(25., 25.))),
|
||||
// MeshMaterial2d(materials.add(ColorMaterial::from_color(GREEN))),
|
||||
Transform::default(),
|
||||
CuttingMachine,
|
||||
Sprite::from_color(RED, Vec2::splat(40.0)),
|
||||
Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(
|
||||
|event: Trigger<Pointer<Click>>, commands: Commands, theme: Res<UiTheme>| {
|
||||
let entity = event.target;
|
||||
CuttingMachine::spawn_ui(commands, theme);
|
||||
},
|
||||
);
|
||||
.observe(spawn_machine_ui::<CuttingMachine>);
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
RotatingMachine,
|
||||
Sprite::from_color(GREEN, Vec2::splat(40.0)),
|
||||
Transform::from_translation(Vec3::new(40.0, 40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(spawn_machine_ui::<RotatingMachine>);
|
||||
|
||||
// TODO: The other observers, once they have a spawner struct & impl.
|
||||
commands
|
||||
.spawn((
|
||||
FlippingMachine,
|
||||
Sprite::from_color(PURPLE, Vec2::splat(40.)),
|
||||
Transform::from_translation(Vec3::new(-40.0, -40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(spawn_machine_ui::<FlippingMachine>);
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
TransposingMachine,
|
||||
Sprite::from_color(DARK_ORANGE, Vec2::splat(40.)),
|
||||
Transform::from_translation(Vec3::new(40.0, -40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(spawn_machine_ui::<TransposingMachine>);
|
||||
}
|
||||
|
||||
fn spawn_machine_ui<M: SpawnUi>(
|
||||
event: Trigger<Pointer<Click>>,
|
||||
commands: Commands,
|
||||
theme: Res<UiTheme>,
|
||||
) {
|
||||
let _entity = event.target;
|
||||
// TODO: Hook up the Fuel component (and spawn one so that I can)
|
||||
M::spawn_ui(commands, theme, event.target());
|
||||
}
|
||||
|
||||
44
src/widgets/fuel_gauge.rs
Normal file
44
src/widgets/fuel_gauge.rs
Normal file
@@ -0,0 +1,44 @@
|
||||
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
||||
|
||||
use crate::game::consumables::{Fuel, FuelChanged};
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Label)]
|
||||
pub struct FuelGauge(Entity);
|
||||
|
||||
impl FuelGauge {
|
||||
/// Default bundle for a machine's fuel gauge widget. Give it the ID of the
|
||||
/// machine whose info it is displaying.
|
||||
pub fn bundle(target: Entity) -> impl Bundle {
|
||||
(
|
||||
FuelGauge(target),
|
||||
Node {
|
||||
min_width: Px(20.0),
|
||||
min_height: Px(10.0),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(GREEN.into()),
|
||||
Text::new("Fuel: "),
|
||||
)
|
||||
}
|
||||
|
||||
/// Observer system to update the [`FuelGauge`] widget when a machine emits a
|
||||
/// [`FuelChanged`] event.
|
||||
pub fn detect_fuel_change(
|
||||
event: Trigger<FuelChanged>,
|
||||
fuel_levels: Query<&Fuel>,
|
||||
mut gauges: Query<(&FuelGauge, &mut Text)>,
|
||||
) {
|
||||
// Find the FuelGauge that references the same Entity as the event target.
|
||||
// That gauge's `Text` is the one to update.
|
||||
let (_, mut label) = gauges
|
||||
.iter_mut()
|
||||
.find(|(gauge, _label)| gauge.0 == event.target())
|
||||
.expect("Couldn't find any fuel gauges");
|
||||
|
||||
let fuel = fuel_levels.get(event.target()).expect(
|
||||
"Logic error: a `FuelChanged` event was targetted at an entity with no `Fuel` component.",
|
||||
);
|
||||
label.0 = format!("Fuel: {}", fuel.0);
|
||||
}
|
||||
}
|
||||
@@ -1,25 +1,18 @@
|
||||
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
||||
use bevy::{color::palettes::css::*, prelude::*};
|
||||
|
||||
use crate::{
|
||||
game::machines::*,
|
||||
game::{consumables::FuelChanged, machines::*},
|
||||
resources::UiTheme,
|
||||
widgets::{BigRedButton, machine_ui_base},
|
||||
widgets::{BigRedButton, SpawnUi, fuel_gauge::FuelGauge, machine_ui_base},
|
||||
};
|
||||
|
||||
impl CuttingMachine {
|
||||
pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
|
||||
impl SpawnUi for CuttingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
// Left panel. For fuel or machine stats or whatever.
|
||||
commands.spawn((
|
||||
Node {
|
||||
padding: UiRect::all(Px(10.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(GREEN.into()),
|
||||
Pickable::default(),
|
||||
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
|
||||
));
|
||||
// TODO: Pass along target machine, not the UI's root entity.
|
||||
commands.spawn(FuelGauge::bundle(machine_id));
|
||||
|
||||
// Center panel (placeholder for the Card view)
|
||||
commands.spawn((
|
||||
@@ -43,7 +36,11 @@ impl CuttingMachine {
|
||||
Pickable::default(),
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
|
||||
let mut button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
|
||||
button_cmds.observe(move |trigger: Trigger<Pointer<Click>>, mut com: Commands| {
|
||||
dbg!("Cut button pressed. Triggering a FuelChanged event");
|
||||
com.trigger_targets(FuelChanged, machine_id);
|
||||
});
|
||||
// TODO: Attach on-press observer so this machine can do something
|
||||
// in response to that button being pressed
|
||||
});
|
||||
@@ -51,19 +48,11 @@ impl CuttingMachine {
|
||||
}
|
||||
}
|
||||
|
||||
impl RotatingMachine {
|
||||
pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
|
||||
impl SpawnUi for RotatingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
commands.spawn((
|
||||
Node {
|
||||
padding: UiRect::all(Px(10.0)),
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(GREEN.into()),
|
||||
Pickable::default(),
|
||||
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
|
||||
));
|
||||
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
|
||||
|
||||
// Center panel (placeholder for input-output rotation)
|
||||
commands.spawn((
|
||||
@@ -93,3 +82,73 @@ impl RotatingMachine {
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl SpawnUi for FlippingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
|
||||
|
||||
// Center panel (placeholder)
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(BLUE.into()),
|
||||
Pickable::default(),
|
||||
children![
|
||||
Text::new("Card Flipping placeholder"),
|
||||
TextColor(MAGENTA.into()),
|
||||
],
|
||||
));
|
||||
|
||||
// Right panel go button
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
align_items: AlignItems::End,
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(DARK_GRAY.into()),
|
||||
Pickable::default(),
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("FLIP"));
|
||||
// TODO: Attach on-press observer to the button.
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl SpawnUi for TransposingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
|
||||
|
||||
// Center panel (placeholder)
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(BLUE.into()),
|
||||
Pickable::default(),
|
||||
children![
|
||||
Text::new("Card Transposition placeholder"),
|
||||
TextColor(MAGENTA.into()),
|
||||
],
|
||||
));
|
||||
|
||||
// Right panel go button
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
align_items: AlignItems::End,
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(DARK_GRAY.into()),
|
||||
Pickable::default(),
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("SWAP"));
|
||||
// TODO: Attach on-press observer to the button.
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
//! Catch-all location for UI bits
|
||||
|
||||
mod fuel_gauge;
|
||||
pub mod machines;
|
||||
|
||||
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
||||
|
||||
use crate::resources::UiTheme;
|
||||
use crate::{resources::UiTheme, widgets::fuel_gauge::FuelGauge};
|
||||
|
||||
/// Plugin to set up systems & resources for the custom UI elements
|
||||
///
|
||||
@@ -24,10 +25,19 @@ impl Plugin for GameUiPlugin {
|
||||
.add_observer(BigRedButton::button_hover_start)
|
||||
.add_observer(BigRedButton::button_hover_stop)
|
||||
.add_observer(BigRedButton::button_press_start)
|
||||
.add_observer(BigRedButton::button_press_stop);
|
||||
.add_observer(BigRedButton::button_press_stop)
|
||||
.add_observer(FuelGauge::detect_fuel_change);
|
||||
}
|
||||
}
|
||||
|
||||
/// Machines spawn their UI through this trait.
|
||||
///
|
||||
/// This exists mainly so that I can write generic functions and have the compiler
|
||||
/// expand the code for me, instead of doing it by hand.
|
||||
pub trait SpawnUi {
|
||||
fn spawn_ui(commands: Commands, theme: Res<UiTheme>, machine_id: Entity);
|
||||
}
|
||||
|
||||
/// The base panel for the machines that manipulate the room cards.
|
||||
///
|
||||
/// This function is not a valid Bevy System because of how the Commands struct
|
||||
|
||||
Reference in New Issue
Block a user