Compare commits
54 Commits
e7f4a00f2a
...
submission
| Author | SHA1 | Date | |
|---|---|---|---|
| 0c042f9937 | |||
| ea9055e46c | |||
| be9cb3fe69 | |||
| 6fb3539329 | |||
| fb8a27325e | |||
| 4a80b4f4ad | |||
| f470687494 | |||
| ed2e1e75ef | |||
| 21c00d4a02 | |||
| 5f1f283500 | |||
| 8f6dfc3e49 | |||
| e169750923 | |||
| c7fd053fd1 | |||
| 0c254b2ed0 | |||
| 3b0dad7063 | |||
| 04fb8519f6 | |||
| 4d8c8b5302 | |||
| 112b22875a | |||
| 9411e57759 | |||
| a489cdc5e8 | |||
| 5f617a67f6 | |||
| 9fb374059a | |||
| cf9b415bb7 | |||
| 9bb15b7511 | |||
| c567bc3706 | |||
| 85499f4156 | |||
| 1c0681e67e | |||
| da7f9b3152 | |||
| fb1b954262 | |||
| f1ce30bde5 | |||
| c833572f69 | |||
| f89a0d2e66 | |||
| bda0bb7de3 | |||
| f2f1674451 | |||
| d235d6af5e | |||
| e2b2d5b5d9 | |||
| 655bc5d3e2 | |||
|
|
d98b28cb36 | ||
| 4bf3c44b5e | |||
| 45e44ef8b1 | |||
| e362df8682 | |||
| 4d8a178b74 | |||
| 74302afab1 | |||
| aa0c8b421b | |||
| 875d157a21 | |||
| a0cfc86f59 | |||
| 79f66b2868 | |||
|
|
7fb798edbe | ||
|
|
b0ddc9236b | ||
| 031a487fb5 | |||
| 8d75a40475 | |||
| 761729900f | |||
| b7bbadfc51 | |||
|
|
e59b65e034 |
@@ -4,7 +4,7 @@ version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
bevy = { version = "0.16.1", features = ["dynamic_linking"]}
|
||||
bevy = { version = "0.16.1", features = ["dynamic_linking"] }
|
||||
bevy-inspector-egui = "0.33.1"
|
||||
|
||||
[profile.dev]
|
||||
|
||||
BIN
assets/thumbnails/corner-ne-1-wall.png
Normal file
|
After Width: | Height: | Size: 372 B |
BIN
assets/thumbnails/corner-ne-2-walls-south.png
Normal file
|
After Width: | Height: | Size: 373 B |
BIN
assets/thumbnails/corner-ne-2-walls-west.png
Normal file
|
After Width: | Height: | Size: 380 B |
BIN
assets/thumbnails/corner-ne-3-walls.png
Normal file
|
After Width: | Height: | Size: 383 B |
BIN
assets/thumbnails/corner-nw-1-wall.png
Normal file
|
After Width: | Height: | Size: 375 B |
BIN
assets/thumbnails/corner-nw-2-walls-east.png
Normal file
|
After Width: | Height: | Size: 384 B |
BIN
assets/thumbnails/corner-nw-2-walls-south.png
Normal file
|
After Width: | Height: | Size: 377 B |
BIN
assets/thumbnails/corner-nw-3-walls.png
Normal file
|
After Width: | Height: | Size: 386 B |
BIN
assets/thumbnails/corner-se-1-wall.png
Normal file
|
After Width: | Height: | Size: 374 B |
BIN
assets/thumbnails/corner-se-2-walls-north.png
Normal file
|
After Width: | Height: | Size: 377 B |
BIN
assets/thumbnails/corner-se-2-walls-west.png
Normal file
|
After Width: | Height: | Size: 391 B |
BIN
assets/thumbnails/corner-se-3-walls.png
Normal file
|
After Width: | Height: | Size: 392 B |
BIN
assets/thumbnails/corner-sw-1-wall.png
Normal file
|
After Width: | Height: | Size: 374 B |
BIN
assets/thumbnails/corner-sw-2-walls-east.png
Normal file
|
After Width: | Height: | Size: 378 B |
BIN
assets/thumbnails/corner-sw-2-walls-north.png
Normal file
|
After Width: | Height: | Size: 376 B |
BIN
assets/thumbnails/corner-sw-3-walls.png
Normal file
|
After Width: | Height: | Size: 380 B |
BIN
assets/thumbnails/full-0-walls.png
Normal file
|
After Width: | Height: | Size: 299 B |
BIN
assets/thumbnails/full-1-wall.png
Normal file
|
After Width: | Height: | Size: 318 B |
BIN
assets/thumbnails/full-2-walls.png
Normal file
|
After Width: | Height: | Size: 317 B |
BIN
assets/thumbnails/full-3-walls.png
Normal file
|
After Width: | Height: | Size: 319 B |
BIN
assets/thumbnails/full-4-walls.png
Normal file
|
After Width: | Height: | Size: 319 B |
BIN
assets/tiles/corner-ne-1-wall.png
Normal file
|
After Width: | Height: | Size: 403 B |
BIN
assets/tiles/corner-ne-2-walls-south.png
Normal file
|
After Width: | Height: | Size: 405 B |
BIN
assets/tiles/corner-ne-2-walls-west.png
Normal file
|
After Width: | Height: | Size: 442 B |
BIN
assets/tiles/corner-ne-3-walls.png
Normal file
|
After Width: | Height: | Size: 442 B |
BIN
assets/tiles/corner-nw-1-wall.png
Normal file
|
After Width: | Height: | Size: 313 B |
BIN
assets/tiles/corner-nw-2-walls-east.png
Normal file
|
After Width: | Height: | Size: 317 B |
BIN
assets/tiles/corner-nw-2-walls-south.png
Normal file
|
After Width: | Height: | Size: 311 B |
BIN
assets/tiles/corner-nw-3-walls.png
Normal file
|
After Width: | Height: | Size: 318 B |
BIN
assets/tiles/corner-se-1-wall.png
Normal file
|
After Width: | Height: | Size: 408 B |
BIN
assets/tiles/corner-se-2-walls-north.png
Normal file
|
After Width: | Height: | Size: 409 B |
BIN
assets/tiles/corner-se-2-walls-west.png
Normal file
|
After Width: | Height: | Size: 448 B |
BIN
assets/tiles/corner-se-3-walls.png
Normal file
|
After Width: | Height: | Size: 449 B |
BIN
assets/tiles/corner-sw-1-wall.png
Normal file
|
After Width: | Height: | Size: 408 B |
BIN
assets/tiles/corner-sw-2-walls-east.png
Normal file
|
After Width: | Height: | Size: 446 B |
BIN
assets/tiles/corner-sw-2-walls-north.png
Normal file
|
After Width: | Height: | Size: 410 B |
BIN
assets/tiles/corner-sw-3-walls.png
Normal file
|
After Width: | Height: | Size: 446 B |
BIN
assets/tiles/full-0-walls.png
Normal file
|
After Width: | Height: | Size: 142 B |
BIN
assets/tiles/full-1-wall.png
Normal file
|
After Width: | Height: | Size: 154 B |
BIN
assets/tiles/full-2-walls.png
Normal file
|
After Width: | Height: | Size: 159 B |
BIN
assets/tiles/full-3-walls.png
Normal file
|
After Width: | Height: | Size: 162 B |
BIN
assets/tiles/full-4-walls.png
Normal file
|
After Width: | Height: | Size: 164 B |
82
src/assets.rs
Normal file
@@ -0,0 +1,82 @@
|
||||
use bevy::prelude::*;
|
||||
use std::path::Path;
|
||||
|
||||
pub struct TileImage {
|
||||
name: &'static str,
|
||||
thumbnail_handle: Handle<Image>,
|
||||
tile_handle: Handle<Image>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct AssetLibrary {
|
||||
tile_images: Vec<TileImage>,
|
||||
}
|
||||
|
||||
impl AssetLibrary {
|
||||
fn new(asset_server: &AssetServer) -> Self {
|
||||
let tile_names = vec![
|
||||
"corner-ne-1-wall",
|
||||
"corner-ne-2-walls-south",
|
||||
"corner-ne-2-walls-west",
|
||||
"corner-ne-3-walls",
|
||||
"corner-nw-1-wall",
|
||||
"corner-nw-2-walls-south",
|
||||
"corner-nw-2-walls-east",
|
||||
"corner-nw-3-walls",
|
||||
"corner-se-1-wall",
|
||||
"corner-se-2-walls-north",
|
||||
"corner-se-2-walls-west",
|
||||
"corner-se-3-walls",
|
||||
"corner-sw-1-wall",
|
||||
"corner-sw-2-walls-north",
|
||||
"corner-sw-2-walls-east",
|
||||
"corner-sw-3-walls",
|
||||
"full-0-walls",
|
||||
"full-1-wall",
|
||||
"full-2-walls",
|
||||
"full-3-walls",
|
||||
"full-4-walls",
|
||||
];
|
||||
|
||||
let tile_images = tile_names
|
||||
.iter()
|
||||
.cloned()
|
||||
.map(|name| {
|
||||
let thumbnail_path = Path::new("thumbnails").join(name).with_extension("png");
|
||||
let tile_path = Path::new("tiles").join(name).with_extension("png");
|
||||
|
||||
let thumbnail_handle = asset_server.load::<Image>(thumbnail_path);
|
||||
let tile_handle = asset_server.load::<Image>(tile_path);
|
||||
|
||||
TileImage {
|
||||
name,
|
||||
thumbnail_handle,
|
||||
tile_handle,
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
Self { tile_images }
|
||||
}
|
||||
|
||||
pub fn get_thumbnail(&self, name: &str) -> Option<Handle<Image>> {
|
||||
self
|
||||
.tile_images
|
||||
.iter()
|
||||
.find(|&tile| tile.name == name)
|
||||
.map(|tile| tile.thumbnail_handle.clone())
|
||||
}
|
||||
|
||||
pub fn get_tile(&self, name: &str) -> Option<Handle<Image>> {
|
||||
self
|
||||
.tile_images
|
||||
.iter()
|
||||
.find(|&tile| tile.name == name)
|
||||
.map(|tile| tile.tile_handle.clone())
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load_assets(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
let asset_library = AssetLibrary::new(&asset_server);
|
||||
commands.insert_resource(asset_library);
|
||||
}
|
||||
566
src/card.rs
@@ -1,5 +1,7 @@
|
||||
//! TODO: module doc :v
|
||||
|
||||
use bevy::ecs::component::Component;
|
||||
|
||||
/// Value for the "sub tiles" inside a room tile
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub enum Cell {
|
||||
@@ -47,7 +49,7 @@ pub enum RotationDir {
|
||||
|
||||
/// An invidiual room, or "card" in the player's hand. The room may
|
||||
/// *or may not* be valid, yet.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
#[derive(Clone, Copy, Component, Debug, Default, PartialEq)]
|
||||
pub struct Card {
|
||||
cells: [Cell; 9],
|
||||
nw: bool,
|
||||
@@ -114,19 +116,211 @@ impl Card {
|
||||
|
||||
/// Cuts this Card on the given line. Returns two cards
|
||||
pub fn cut(self, line: CutLine) -> (Self, Self) {
|
||||
todo!();
|
||||
let is_cut: fn(usize, usize) -> bool = match line {
|
||||
CutLine::VertLeft => |x, _| x > 0,
|
||||
CutLine::VertRight => |x, _| x > 1,
|
||||
CutLine::HorizUpper => |_, y| y > 0,
|
||||
CutLine::HorizLower => |_, y| y > 1,
|
||||
};
|
||||
|
||||
let mut first_card = Self::default();
|
||||
let mut second_card = Self::default();
|
||||
|
||||
macro_rules! perform_cut {
|
||||
( $dir:ident, $index:literal ) => {
|
||||
if is_cut($index % 3, $index / 3) {
|
||||
second_card.cells[$index] = self.cells[$index];
|
||||
second_card.$dir = self.$dir;
|
||||
} else {
|
||||
first_card.cells[$index] = self.cells[$index];
|
||||
first_card.$dir = self.$dir;
|
||||
}
|
||||
};
|
||||
|
||||
( $index:literal ) => {
|
||||
if is_cut($index % 3, $index / 3) {
|
||||
second_card.cells[$index] = self.cells[$index];
|
||||
} else {
|
||||
first_card.cells[$index] = self.cells[$index];
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
perform_cut!(nw, 0);
|
||||
perform_cut!(n, 1);
|
||||
perform_cut!(ne, 2);
|
||||
perform_cut!(w, 3);
|
||||
perform_cut!(4);
|
||||
perform_cut!(e, 5);
|
||||
perform_cut!(sw, 6);
|
||||
perform_cut!(s, 7);
|
||||
perform_cut!(se, 8);
|
||||
|
||||
(first_card, second_card)
|
||||
}
|
||||
|
||||
pub fn flip(self, flip: FlipDir) -> Self {
|
||||
todo!();
|
||||
let mut new_card = Self::default();
|
||||
|
||||
let transform = match flip {
|
||||
FlipDir::Horizontal => |cell: Cell| match cell {
|
||||
Cell::NW => Cell::NE,
|
||||
Cell::NE => Cell::NW,
|
||||
Cell::SW => Cell::SE,
|
||||
Cell::SE => Cell::SW,
|
||||
other => other,
|
||||
},
|
||||
FlipDir::Vertical => |cell: Cell| match cell {
|
||||
Cell::NW => Cell::SW,
|
||||
Cell::NE => Cell::SE,
|
||||
Cell::SW => Cell::NW,
|
||||
Cell::SE => Cell::NE,
|
||||
other => other,
|
||||
},
|
||||
};
|
||||
|
||||
// Check for doors
|
||||
macro_rules! assign_cell {
|
||||
( ($source_dir:ident, $source_index:literal), ($dest_dir:ident, $dest_index:literal), $repeat:expr ) => {
|
||||
new_card.cells[$dest_index] = transform(self.cells[$source_index]);
|
||||
new_card.$dest_dir = self.$source_dir;
|
||||
if $repeat == true {
|
||||
new_card.cells[$source_index] = transform(self.cells[$dest_index]);
|
||||
new_card.$source_dir = self.$dest_dir;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
match flip {
|
||||
FlipDir::Horizontal => {
|
||||
assign_cell!((nw, 0), (ne, 2), true);
|
||||
assign_cell!((w, 3), (e, 5), true);
|
||||
assign_cell!((sw, 6), (se, 8), true);
|
||||
assign_cell!((n, 1), (n, 1), false);
|
||||
assign_cell!((s, 7), (s, 7), false);
|
||||
}
|
||||
FlipDir::Vertical => {
|
||||
assign_cell!((nw, 0), (sw, 6), true);
|
||||
assign_cell!((n, 1), (s, 7), true);
|
||||
assign_cell!((ne, 2), (se, 8), true);
|
||||
assign_cell!((w, 3), (w, 3), false);
|
||||
assign_cell!((e, 5), (e, 5), false);
|
||||
}
|
||||
}
|
||||
|
||||
new_card.cells[4] = transform(self.cells[4]);
|
||||
|
||||
new_card
|
||||
}
|
||||
|
||||
pub fn transpose(self, other: Self, selection: TransposeSelection) -> (Self, Self) {
|
||||
todo!();
|
||||
let is_transposed: fn(usize, usize) -> bool = match selection {
|
||||
TransposeSelection::Column(TransposeIndex::First) => |x, _| x == 0,
|
||||
TransposeSelection::Column(TransposeIndex::Second) => |x, _| x == 1,
|
||||
TransposeSelection::Column(TransposeIndex::Third) => |x, _| x == 2,
|
||||
TransposeSelection::Row(TransposeIndex::First) => |_, y| y == 0,
|
||||
TransposeSelection::Row(TransposeIndex::Second) => |_, y| y == 1,
|
||||
TransposeSelection::Row(TransposeIndex::Third) => |_, y| y == 2,
|
||||
};
|
||||
|
||||
let mut first_card = Self::default();
|
||||
let mut second_card = Self::default();
|
||||
|
||||
macro_rules! perform_transpose {
|
||||
( $dir:ident, $index:literal ) => {
|
||||
if is_transposed($index % 3, $index / 3) {
|
||||
first_card.cells[$index] = other.cells[$index];
|
||||
second_card.cells[$index] = self.cells[$index];
|
||||
|
||||
first_card.$dir = other.$dir;
|
||||
second_card.$dir = self.$dir;
|
||||
} else {
|
||||
first_card.cells[$index] = self.cells[$index];
|
||||
second_card.cells[$index] = other.cells[$index];
|
||||
|
||||
first_card.$dir = self.$dir;
|
||||
second_card.$dir = other.$dir;
|
||||
}
|
||||
};
|
||||
|
||||
( $index:literal ) => {
|
||||
if is_transposed($index % 3, $index / 3) {
|
||||
first_card.cells[$index] = other.cells[$index];
|
||||
second_card.cells[$index] = self.cells[$index];
|
||||
} else {
|
||||
first_card.cells[$index] = self.cells[$index];
|
||||
second_card.cells[$index] = other.cells[$index];
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
perform_transpose!(nw, 0);
|
||||
perform_transpose!(n, 1);
|
||||
perform_transpose!(ne, 2);
|
||||
perform_transpose!(w, 3);
|
||||
perform_transpose!(4);
|
||||
perform_transpose!(e, 5);
|
||||
perform_transpose!(sw, 6);
|
||||
perform_transpose!(s, 7);
|
||||
perform_transpose!(se, 8);
|
||||
|
||||
(first_card, second_card)
|
||||
}
|
||||
|
||||
pub fn rotate(self, dir: RotationDir) {
|
||||
todo!();
|
||||
pub fn rotate(self, dir: RotationDir) -> Self {
|
||||
let mut new_card = Self::default();
|
||||
|
||||
let transform = match dir {
|
||||
RotationDir::Clockwise => |cell: Cell| match cell {
|
||||
Cell::NW => Cell::NE,
|
||||
Cell::NE => Cell::SE,
|
||||
Cell::SE => Cell::SW,
|
||||
Cell::SW => Cell::NW,
|
||||
other => other,
|
||||
},
|
||||
RotationDir::CounterClockwise => |cell: Cell| match cell {
|
||||
Cell::NW => Cell::SW,
|
||||
Cell::SW => Cell::SE,
|
||||
Cell::SE => Cell::NW,
|
||||
Cell::NE => Cell::NW,
|
||||
other => other,
|
||||
},
|
||||
};
|
||||
|
||||
// Check for doors
|
||||
macro_rules! assign_cell {
|
||||
( ($source_dir:ident, $source_index:literal), ($dest_dir:ident, $dest_index:literal) ) => {
|
||||
new_card.cells[$dest_index] = transform(self.cells[$source_index]);
|
||||
new_card.$dest_dir = self.$source_dir;
|
||||
};
|
||||
}
|
||||
|
||||
match dir {
|
||||
RotationDir::Clockwise => {
|
||||
assign_cell!((nw, 0), (ne, 2));
|
||||
assign_cell!((n, 1), (e, 5));
|
||||
assign_cell!((ne, 2), (se, 8));
|
||||
assign_cell!((e, 5), (s, 7));
|
||||
assign_cell!((se, 8), (sw, 6));
|
||||
assign_cell!((s, 7), (w, 3));
|
||||
assign_cell!((sw, 6), (nw, 0));
|
||||
assign_cell!((w, 3), (n, 1));
|
||||
}
|
||||
RotationDir::CounterClockwise => {
|
||||
assign_cell!((nw, 0), (sw, 6));
|
||||
assign_cell!((w, 3), (s, 7));
|
||||
assign_cell!((sw, 6), (se, 8));
|
||||
assign_cell!((s, 7), (e, 5));
|
||||
assign_cell!((se, 8), (ne, 2));
|
||||
assign_cell!((e, 5), (n, 1));
|
||||
assign_cell!((ne, 2), (nw, 0));
|
||||
assign_cell!((n, 1), (w, 3));
|
||||
}
|
||||
}
|
||||
|
||||
new_card.cells[4] = transform(self.cells[4]);
|
||||
|
||||
new_card
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,6 +338,20 @@ pub const NW_TRIANGLE: [Cell; 9] = [
|
||||
Cell::NW, Cell::Filled, Cell::Filled,
|
||||
];
|
||||
|
||||
#[rustfmt::skip]
|
||||
pub const SW_TRIANGLE: [Cell; 9] = [
|
||||
Cell::SW, Cell::Filled, Cell::Filled,
|
||||
Cell::Empty, Cell::SW, Cell::Filled,
|
||||
Cell::Empty, Cell::Empty, Cell::SW,
|
||||
];
|
||||
|
||||
#[rustfmt::skip]
|
||||
pub const NE_TRIANGLE: [Cell; 9] = [
|
||||
Cell::NE, Cell::Empty, Cell::Empty,
|
||||
Cell::Filled, Cell::NE, Cell::Empty,
|
||||
Cell::Filled, Cell::Filled, Cell::NE
|
||||
];
|
||||
|
||||
#[rustfmt::skip]
|
||||
pub const OCTAGON: [Cell; 9] = [
|
||||
Cell::NW, Cell::Filled, Cell::NE,
|
||||
@@ -303,41 +511,371 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn cut_octagon() {
|
||||
todo!();
|
||||
// Original octagon
|
||||
let octagon = Card {
|
||||
cells: OCTAGON,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// Pairs of each different slice option
|
||||
let vert_left_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::NW, Cell::Empty, Cell::Empty,
|
||||
Cell::Filled, Cell::Empty, Cell::Empty,
|
||||
Cell::SW, Cell::Empty, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Filled, Cell::NE,
|
||||
Cell::Empty, Cell::Filled, Cell::Filled,
|
||||
Cell::Empty, Cell::Filled, Cell::SE,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
let vert_right_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::NW, Cell::Filled, Cell::Empty,
|
||||
Cell::Filled, Cell::Filled, Cell::Empty,
|
||||
Cell::SW, Cell::Filled, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::NE,
|
||||
Cell::Empty, Cell::Empty, Cell::Filled,
|
||||
Cell::Empty, Cell::Empty, Cell::SE,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
let horiz_top_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::NW, Cell::Filled, Cell::NE,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Filled, Cell::Filled, Cell::Filled,
|
||||
Cell::SW, Cell::Filled, Cell::SE,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
let horiz_bottom_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::NW, Cell::Filled, Cell::NE,
|
||||
Cell::Filled, Cell::Filled, Cell::Filled,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::SW, Cell::Filled, Cell::SE,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
// Run tests
|
||||
let result_vleft = octagon.clone().cut(CutLine::VertLeft);
|
||||
assert_eq!(result_vleft, vert_left_pair);
|
||||
|
||||
let result_vright = octagon.clone().cut(CutLine::VertRight);
|
||||
assert_eq!(result_vright, vert_right_pair);
|
||||
|
||||
let result_hupper = octagon.clone().cut(CutLine::HorizUpper);
|
||||
assert_eq!(result_hupper, horiz_top_pair);
|
||||
|
||||
let result_hlower = octagon.cut(CutLine::HorizLower);
|
||||
assert_eq!(result_hlower, horiz_bottom_pair);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cut_triangle() {
|
||||
todo!();
|
||||
let tri = Card {
|
||||
cells: NW_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// Pairs of each different slice option
|
||||
let vert_left_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::NW, Cell::Empty, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::NW,
|
||||
Cell::Empty, Cell::NW, Cell::Filled,
|
||||
Cell::Empty, Cell::Filled, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
let vert_right_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Empty, Cell::NW, Cell::Empty,
|
||||
Cell::NW, Cell::Filled, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::NW,
|
||||
Cell::Empty, Cell::Empty, Cell::Filled,
|
||||
Cell::Empty, Cell::Empty, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
let horiz_top_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::NW,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Empty, Cell::NW, Cell::Filled,
|
||||
Cell::NW, Cell::Filled, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
let horiz_bottom_pair = (
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::NW,
|
||||
Cell::Empty, Cell::NW, Cell::Filled,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::Empty, Cell::Empty, Cell::Empty,
|
||||
Cell::NW, Cell::Filled, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
// Run tests
|
||||
let result_vleft = tri.clone().cut(CutLine::VertLeft);
|
||||
assert_eq!(result_vleft, vert_left_pair);
|
||||
|
||||
let result_vright = tri.clone().cut(CutLine::VertRight);
|
||||
assert_eq!(result_vright, vert_right_pair);
|
||||
|
||||
let result_hupper = tri.clone().cut(CutLine::HorizUpper);
|
||||
assert_eq!(result_hupper, horiz_top_pair);
|
||||
|
||||
let result_hlower = tri.cut(CutLine::HorizLower);
|
||||
assert_eq!(result_hlower, horiz_bottom_pair);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flip_triangle_vertical() {
|
||||
todo!();
|
||||
let tri = Card {
|
||||
cells: NW_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected = Card {
|
||||
cells: SW_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let result = tri.flip(FlipDir::Vertical);
|
||||
|
||||
assert_eq!(result, expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flip_triangle_horizontal() {
|
||||
todo!();
|
||||
let tri = Card {
|
||||
cells: NW_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected = Card {
|
||||
cells: NE_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let result = tri.flip(FlipDir::Horizontal);
|
||||
|
||||
assert_eq!(result, expected);
|
||||
}
|
||||
|
||||
/// Test transposition on column 1
|
||||
#[test]
|
||||
fn transpose_vertical() {
|
||||
todo!();
|
||||
let left_shape = Card {
|
||||
cells: OCTAGON,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// It's a small NW triangle.
|
||||
let right_shape = Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Filled, Cell::Empty, Cell::Empty,
|
||||
Cell::SE, Cell::Empty, Cell::NW,
|
||||
Cell::Empty, Cell::NW, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected_left = Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Filled, Cell::Filled, Cell::NE,
|
||||
Cell::SE, Cell::Filled, Cell::Filled,
|
||||
Cell::Empty, Cell::Filled, Cell::SE,
|
||||
],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected_right = Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::NW, Cell::Empty, Cell::Empty,
|
||||
Cell::Filled, Cell::Empty, Cell::NW,
|
||||
Cell::SW, Cell::NW, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let (res_left, res_right) = left_shape.transpose(
|
||||
right_shape,
|
||||
TransposeSelection::Column(TransposeIndex::First),
|
||||
);
|
||||
assert_eq!(res_left, expected_left);
|
||||
assert_eq!(res_right, expected_right);
|
||||
}
|
||||
|
||||
/// Test transposition on row 3
|
||||
#[test]
|
||||
fn transpose_horizontal() {
|
||||
todo!();
|
||||
let left_shape = Card {
|
||||
cells: OCTAGON,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let right_shape = Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Filled, Cell::Empty, Cell::Empty,
|
||||
Cell::SE, Cell::Empty, Cell::NW,
|
||||
Cell::Empty, Cell::NW, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected_left = Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::NW, Cell::Filled, Cell::NE,
|
||||
Cell::Filled, Cell::Filled, Cell::Filled,
|
||||
Cell::Empty, Cell::NW, Cell::Filled,
|
||||
],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected_right = Card {
|
||||
#[rustfmt::skip]
|
||||
cells: [
|
||||
Cell::Filled, Cell::Empty, Cell::Empty,
|
||||
Cell::SE, Cell::Empty, Cell::NW,
|
||||
Cell::SW, Cell::Filled, Cell::SE,
|
||||
],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let (res_left, res_right) =
|
||||
left_shape.transpose(right_shape, TransposeSelection::Row(TransposeIndex::Third));
|
||||
assert_eq!(res_left, expected_left);
|
||||
assert_eq!(res_right, expected_right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rotate_clockwise() {
|
||||
todo!();
|
||||
let shape = Card {
|
||||
cells: NW_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected = Card {
|
||||
cells: NE_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let result = shape.rotate(RotationDir::Clockwise);
|
||||
assert_eq!(result, expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rotate_counter_clockwise() {
|
||||
todo!();
|
||||
let shape = Card {
|
||||
cells: NE_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let expected = Card {
|
||||
cells: NW_TRIANGLE,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let result = shape.rotate(RotationDir::CounterClockwise);
|
||||
assert_eq!(result, expected);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
//! Program constants & defaults
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Debug, Reflect, Resource)]
|
||||
struct ConfigDefaults {}
|
||||
|
||||
impl FromWorld for ConfigDefaults {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
51
src/game/mod.rs
Normal file
@@ -0,0 +1,51 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Data component for info about the player's current set of cards.
|
||||
///
|
||||
/// [`Self::capacity`] is the maximum hand size.
|
||||
///
|
||||
/// [`Self::low_water_mark`] is the threshold for drawing new cards on-room-enter.
|
||||
#[derive(Component)]
|
||||
pub struct PlayerHand {
|
||||
cards: Vec<Entity>,
|
||||
capacity: u8,
|
||||
low_water_mark: u8,
|
||||
}
|
||||
|
||||
pub mod machines {
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::game::consumables::Fuel;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct CuttingMachine;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct RotatingMachine;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct FlippingMachine;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Fuel)]
|
||||
pub struct TransposingMachine;
|
||||
}
|
||||
|
||||
pub mod consumables {
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Fuel(pub u32);
|
||||
|
||||
impl Default for Fuel {
|
||||
fn default() -> Self {
|
||||
Self(5)
|
||||
}
|
||||
}
|
||||
#[derive(Event)]
|
||||
pub struct FuelChanged;
|
||||
}
|
||||
77
src/main.rs
@@ -1,8 +1,16 @@
|
||||
use bevy::{prelude::*, window::WindowResolution};
|
||||
use bevy::{color::palettes::css::*, prelude::*, window::WindowResolution};
|
||||
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
|
||||
|
||||
use crate::{
|
||||
game::machines::{CuttingMachine, FlippingMachine, RotatingMachine, TransposingMachine},
|
||||
resources::UiTheme,
|
||||
widgets::SpawnUi,
|
||||
};
|
||||
|
||||
mod assets;
|
||||
mod card;
|
||||
mod constants;
|
||||
mod game;
|
||||
mod resources;
|
||||
mod widgets;
|
||||
|
||||
fn main() {
|
||||
@@ -16,5 +24,70 @@ fn main() {
|
||||
}))
|
||||
.add_plugins(EguiPlugin::default())
|
||||
.add_plugins(WorldInspectorPlugin::new())
|
||||
.add_plugins(widgets::GameUiPlugin)
|
||||
.add_systems(Startup, (setup, assets::load_assets, dummy_machines))
|
||||
.run();
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
commands.spawn(Camera2d);
|
||||
}
|
||||
|
||||
/// Generic utility for despawning entities that have a given component.
|
||||
fn despawn<T: Component>(mut commands: Commands, to_despawn: Query<Entity, With<T>>) {
|
||||
for entity in to_despawn {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
/// Dev tool for spawning dummy entities. I'm developing their UIs by hooking
|
||||
/// up to these while the TileMap gets ready.
|
||||
fn dummy_machines(mut commands: Commands) {
|
||||
// Spawn a dummy Cutting Machine
|
||||
commands
|
||||
.spawn((
|
||||
CuttingMachine,
|
||||
Sprite::from_color(RED, Vec2::splat(40.0)),
|
||||
Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(spawn_machine_ui::<CuttingMachine>);
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
RotatingMachine,
|
||||
Sprite::from_color(GREEN, Vec2::splat(40.0)),
|
||||
Transform::from_translation(Vec3::new(40.0, 40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(spawn_machine_ui::<RotatingMachine>);
|
||||
|
||||
// TODO: The other observers, once they have a spawner struct & impl.
|
||||
commands
|
||||
.spawn((
|
||||
FlippingMachine,
|
||||
Sprite::from_color(PURPLE, Vec2::splat(40.)),
|
||||
Transform::from_translation(Vec3::new(-40.0, -40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(spawn_machine_ui::<FlippingMachine>);
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
TransposingMachine,
|
||||
Sprite::from_color(DARK_ORANGE, Vec2::splat(40.)),
|
||||
Transform::from_translation(Vec3::new(40.0, -40.0, 0.0)),
|
||||
Pickable::default(),
|
||||
))
|
||||
.observe(spawn_machine_ui::<TransposingMachine>);
|
||||
}
|
||||
|
||||
fn spawn_machine_ui<M: SpawnUi>(
|
||||
event: Trigger<Pointer<Click>>,
|
||||
commands: Commands,
|
||||
theme: Res<UiTheme>,
|
||||
) {
|
||||
let _entity = event.target;
|
||||
// TODO: Hook up the Fuel component (and spawn one so that I can)
|
||||
M::spawn_ui(commands, theme, event.target());
|
||||
}
|
||||
|
||||
58
src/resources.rs
Normal file
@@ -0,0 +1,58 @@
|
||||
//! Program constants & defaults
|
||||
|
||||
use bevy::{
|
||||
color::palettes::{css::*, tailwind::SLATE_100},
|
||||
prelude::*,
|
||||
};
|
||||
|
||||
#[derive(Debug, Reflect, Resource)]
|
||||
#[reflect(Resource)]
|
||||
pub struct UiTheme {
|
||||
// Colors for the machine UI panes
|
||||
// (and others, but we're not there yet)
|
||||
pub pane_bg: Color,
|
||||
|
||||
// Colors for the "Big Red Buttons" (the main actions of the machines)
|
||||
// normal
|
||||
pub brb_bg: Color,
|
||||
pub brb_border: Color,
|
||||
// hover
|
||||
pub brb_hover_bg: Color,
|
||||
pub brb_hover_border: Color,
|
||||
// pressed
|
||||
pub brb_pressed_bg: Color,
|
||||
pub brb_pressed_border: Color,
|
||||
|
||||
// Colors for low-priority buttons
|
||||
// normal
|
||||
pub quiet_bg: Color,
|
||||
pub quiet_border: Color,
|
||||
// hover
|
||||
pub quiet_hover_bg: Color,
|
||||
pub quiet_hover_border: Color,
|
||||
// pressed
|
||||
pub quiet_pressed_bg: Color,
|
||||
pub quiet_pressed_border: Color,
|
||||
}
|
||||
|
||||
impl FromWorld for UiTheme {
|
||||
fn from_world(_world: &mut World) -> Self {
|
||||
Self {
|
||||
pane_bg: SLATE_100.into(),
|
||||
|
||||
brb_bg: RED.into(),
|
||||
brb_border: DARK_RED.into(),
|
||||
brb_hover_bg: PINK.into(),
|
||||
brb_hover_border: RED.into(),
|
||||
brb_pressed_bg: GREEN.into(),
|
||||
brb_pressed_border: DARK_GREEN.into(),
|
||||
|
||||
quiet_bg: GRAY.into(),
|
||||
quiet_border: DARK_GRAY.into(),
|
||||
quiet_hover_bg: DARK_GRAY.into(),
|
||||
quiet_hover_border: LIGHT_GRAY.into(),
|
||||
quiet_pressed_bg: LIGHT_GRAY.into(),
|
||||
quiet_pressed_border: GRAY.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
//! Catch-all location for UI bits
|
||||
69
src/widgets/fuel_gauge.rs
Normal file
@@ -0,0 +1,69 @@
|
||||
use bevy::{
|
||||
color::palettes::css::*,
|
||||
ecs::{component::HookContext, world::DeferredWorld},
|
||||
prelude::*,
|
||||
ui::Val::*,
|
||||
};
|
||||
|
||||
use crate::game::consumables::{Fuel, FuelChanged};
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(Label)]
|
||||
#[component(on_add = FuelGauge::refresh_label)]
|
||||
pub struct FuelGauge(Entity);
|
||||
|
||||
impl FuelGauge {
|
||||
/// Default bundle for a machine's fuel gauge widget. Give it the ID of the
|
||||
/// machine whose info it is displaying.
|
||||
pub fn bundle(target: Entity) -> impl Bundle {
|
||||
(
|
||||
FuelGauge(target),
|
||||
Node {
|
||||
min_width: Px(20.0),
|
||||
min_height: Px(10.0),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(GREEN.into()),
|
||||
Text::new("Fuel: "),
|
||||
)
|
||||
}
|
||||
|
||||
/// Observer system to update the [`FuelGauge`] widget when a machine emits a
|
||||
/// [`FuelChanged`] event.
|
||||
pub fn detect_fuel_change(
|
||||
event: Trigger<FuelChanged>,
|
||||
fuel_levels: Query<&Fuel>,
|
||||
mut gauges: Query<(&FuelGauge, &mut Text)>,
|
||||
) {
|
||||
// Find the FuelGauge that references the same Entity as the event target.
|
||||
// That gauge's `Text` is the one to update.
|
||||
let (_, mut label) = gauges
|
||||
.iter_mut()
|
||||
.find(|(gauge, _label)| gauge.0 == event.target())
|
||||
.expect("Couldn't find any fuel gauges");
|
||||
|
||||
let fuel = fuel_levels.get(event.target()).expect(
|
||||
"Logic error: a `FuelChanged` event was targetted at an entity with no `Fuel` component.",
|
||||
);
|
||||
label.0 = format!("Fuel: {}", fuel.0);
|
||||
}
|
||||
|
||||
fn refresh_label(mut world: DeferredWorld, ctx: HookContext) {
|
||||
// Get the machine ID from the FuelGauge component.
|
||||
let Some(machine_id) = world.get::<FuelGauge>(ctx.entity).map(|fg| fg.0) else {
|
||||
panic!("Couldn't get a FuelGauge during it's on-add hook run!");
|
||||
};
|
||||
// and fuel level
|
||||
let Some(fuel) = world.get::<Fuel>(machine_id).map(|lvl| lvl.0) else {
|
||||
// TODO: Maybe don't panic and just emit a warning.
|
||||
panic!("Couldn't get a Fuel for a machine during a FuelGauge on-add hook.");
|
||||
};
|
||||
|
||||
// Get an excl ref to the Text component so we can redraw its text
|
||||
let Some(mut label) = world.get_mut::<Text>(ctx.entity) else {
|
||||
panic!()
|
||||
};
|
||||
|
||||
label.0 = format!("Fuel: {}", fuel);
|
||||
}
|
||||
}
|
||||
154
src/widgets/machines.rs
Normal file
@@ -0,0 +1,154 @@
|
||||
use bevy::{color::palettes::css::*, prelude::*};
|
||||
|
||||
use crate::{
|
||||
game::{consumables::FuelChanged, machines::*},
|
||||
resources::UiTheme,
|
||||
widgets::{BigRedButton, SpawnUi, fuel_gauge::FuelGauge, machine_ui_base},
|
||||
};
|
||||
|
||||
impl SpawnUi for CuttingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
// Left panel. For fuel or machine stats or whatever.
|
||||
// TODO: Pass along target machine, not the UI's root entity.
|
||||
commands.spawn(FuelGauge::bundle(machine_id));
|
||||
|
||||
// Center panel (placeholder for the Card view)
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(BLUE.into()),
|
||||
Pickable::default(),
|
||||
children![(
|
||||
Text::new("Card cut view placeholder"),
|
||||
TextColor(MAGENTA.into()),
|
||||
TextShadow::default(),
|
||||
),],
|
||||
));
|
||||
// Right panel for the "CUT" button
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
align_items: AlignItems::End,
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(DARK_GRAY.into()),
|
||||
Pickable::default(),
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
let mut button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
|
||||
button_cmds.observe(move |trigger: Trigger<Pointer<Click>>, mut com: Commands| {
|
||||
dbg!("Cut button pressed. Triggering a FuelChanged event");
|
||||
com.trigger_targets(FuelChanged, machine_id);
|
||||
});
|
||||
// TODO: Attach on-press observer so this machine can do something
|
||||
// in response to that button being pressed
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl SpawnUi for RotatingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
commands.spawn(FuelGauge::bundle(machine_id));
|
||||
|
||||
// Center panel (placeholder for input-output rotation)
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(BLUE.into()),
|
||||
Pickable::default(),
|
||||
children![
|
||||
Text::new("Card rotation side-by-side placeholder"),
|
||||
TextColor(MAGENTA.into()),
|
||||
],
|
||||
));
|
||||
|
||||
// Right panel for the rotation controls
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
align_items: AlignItems::End,
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(DARK_GRAY.into()),
|
||||
Pickable::default(),
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("TURN"));
|
||||
// TODO: Attach on-press observer to the button.
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl SpawnUi for FlippingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
commands.spawn(FuelGauge::bundle(machine_id));
|
||||
|
||||
// Center panel (placeholder)
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(BLUE.into()),
|
||||
Pickable::default(),
|
||||
children![
|
||||
Text::new("Card Flipping placeholder"),
|
||||
TextColor(MAGENTA.into()),
|
||||
],
|
||||
));
|
||||
|
||||
// Right panel go button
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
align_items: AlignItems::End,
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(DARK_GRAY.into()),
|
||||
Pickable::default(),
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("FLIP"));
|
||||
// TODO: Attach on-press observer to the button.
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl SpawnUi for TransposingMachine {
|
||||
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
|
||||
let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
|
||||
commands.entity(base_entity).with_children(|commands| {
|
||||
commands.spawn(FuelGauge::bundle(machine_id));
|
||||
|
||||
// Center panel (placeholder)
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(BLUE.into()),
|
||||
Pickable::default(),
|
||||
children![
|
||||
Text::new("Card Transposition placeholder"),
|
||||
TextColor(MAGENTA.into()),
|
||||
],
|
||||
));
|
||||
|
||||
// Right panel go button
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
align_items: AlignItems::End,
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(DARK_GRAY.into()),
|
||||
Pickable::default(),
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
let _button_cmds = cmds.spawn(BigRedButton::bundle("SWAP"));
|
||||
// TODO: Attach on-press observer to the button.
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
323
src/widgets/mod.rs
Normal file
@@ -0,0 +1,323 @@
|
||||
//! Catch-all location for UI bits
|
||||
|
||||
mod fuel_gauge;
|
||||
pub mod machines;
|
||||
|
||||
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
||||
|
||||
use crate::{resources::UiTheme, widgets::fuel_gauge::FuelGauge};
|
||||
|
||||
/// Plugin to set up systems & resources for the custom UI elements
|
||||
///
|
||||
/// The UiTheme resource is initialized and the button press Observers
|
||||
/// are registered here.
|
||||
pub struct GameUiPlugin;
|
||||
|
||||
impl Plugin for GameUiPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app
|
||||
.init_resource::<UiTheme>()
|
||||
.register_type::<UiTheme>()
|
||||
.add_observer(HoverBackgroundcolor::hover_start)
|
||||
.add_observer(HoverBackgroundcolor::hover_stop)
|
||||
.add_observer(CloseButton::hover_start)
|
||||
.add_observer(CloseButton::hover_stop)
|
||||
.add_observer(CloseButton::press_start)
|
||||
.add_observer(CloseButton::press_stop)
|
||||
.add_observer(BigRedButton::button_hover_start)
|
||||
.add_observer(BigRedButton::button_hover_stop)
|
||||
.add_observer(BigRedButton::button_press_start)
|
||||
.add_observer(BigRedButton::button_press_stop)
|
||||
.add_observer(FuelGauge::detect_fuel_change);
|
||||
}
|
||||
}
|
||||
|
||||
/// Machines spawn their UI through this trait.
|
||||
///
|
||||
/// This exists mainly so that I can write generic functions and have the compiler
|
||||
/// expand the code for me, instead of doing it by hand.
|
||||
pub trait SpawnUi {
|
||||
fn spawn_ui(commands: Commands, theme: Res<UiTheme>, machine_id: Entity);
|
||||
}
|
||||
|
||||
/// The base panel for the machines that manipulate the room cards.
|
||||
///
|
||||
/// This function is not a valid Bevy System because of how the Commands struct
|
||||
/// is passed through. Users are meant to call this *from* a System to create a
|
||||
/// base UI Node. That system then re-acquires an [`EntityCommands`] and adds
|
||||
/// child nodes to fill out the panel.
|
||||
fn machine_ui_base(commands: &mut Commands, header: impl Into<String>, theme: &UiTheme) -> Entity {
|
||||
let root_pane = commands
|
||||
.spawn((
|
||||
Node {
|
||||
// Position & size
|
||||
position_type: PositionType::Relative,
|
||||
width: Percent(60.0),
|
||||
height: Percent(60.0),
|
||||
top: Percent(20.0),
|
||||
left: Percent(20.0),
|
||||
|
||||
// 5x5 grid, padding & gutters, etc
|
||||
aspect_ratio: Some(1.0),
|
||||
display: Display::Grid,
|
||||
padding: UiRect::all(Val::Px(10.0)),
|
||||
grid_template_columns: vec![
|
||||
GridTrack::min_content(),
|
||||
GridTrack::flex(1.0),
|
||||
GridTrack::min_content(),
|
||||
],
|
||||
grid_template_rows: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
|
||||
row_gap: Val::Px(5.0),
|
||||
column_gap: Val::Px(5.0),
|
||||
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(theme.pane_bg),
|
||||
BorderRadius::all(Percent(2.0)),
|
||||
children![(
|
||||
// TODO: A real node with stuff in it (buttons, maybe?)
|
||||
Node {
|
||||
justify_content: JustifyContent::Center,
|
||||
grid_column: GridPlacement::span(2),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(RED.into()),
|
||||
Pickable::default(),
|
||||
children![(
|
||||
Text::new(header),
|
||||
TextColor(BLACK.into()),
|
||||
// TODO: Text shadow, maybe. I couldn't make it look good.
|
||||
)],
|
||||
),],
|
||||
))
|
||||
.id();
|
||||
|
||||
commands.entity(root_pane).with_children(|cmds| {
|
||||
cmds.spawn(CloseButton::bundle(root_pane));
|
||||
});
|
||||
root_pane
|
||||
}
|
||||
|
||||
/// The "Big Red Button" that makes a machine perform it's action.
|
||||
#[derive(Component)]
|
||||
pub struct BigRedButton;
|
||||
|
||||
impl BigRedButton {
|
||||
/// Default bundle for a Big Red Button. Remember to attach on-press observers!
|
||||
///
|
||||
/// I haven't figure out what will receive the on-press events, so I'm moving
|
||||
/// the problem. It will not be the button's job to hook up the event notice.
|
||||
///
|
||||
/// TODO: Pass in the UiTheme struct
|
||||
fn bundle(text: impl Into<String>) -> impl Bundle {
|
||||
(
|
||||
// TODO: Remove `Button`? Add `Button` to the `CloseButton` bundle?
|
||||
Button,
|
||||
BigRedButton,
|
||||
Node {
|
||||
width: Px(60.0),
|
||||
height: Px(60.0),
|
||||
aspect_ratio: Some(1.0),
|
||||
|
||||
// Why is it "align_items" to center the text vertically,
|
||||
// but "justify_*content*" to center it horizontally?
|
||||
align_items: AlignItems::Center,
|
||||
// align_content: AlignContent::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
border: UiRect::all(Px(2.0)),
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(RED.into()),
|
||||
BorderColor(DARK_RED.into()),
|
||||
BorderRadius::MAX,
|
||||
children![
|
||||
Text::new(text),
|
||||
TextColor(WHITE.into()),
|
||||
TextShadow::default(),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
/// Re-color the button when a pointer passes over it
|
||||
fn button_hover_start(
|
||||
event: Trigger<Pointer<Over>>,
|
||||
// Get button background and border colors so we can change them.
|
||||
// Filter for *changed* interactions, and only entities with a [`Button`]
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<BigRedButton>>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
// Get the components for only the Trigger's target entity
|
||||
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||
bg.0 = ui_theme.brb_hover_bg;
|
||||
border.0 = ui_theme.brb_hover_border;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Consolidate these with the help of a NewType enum and `trigger_map()`
|
||||
// see: https://github.com/bevyengine/bevy/issues/14649
|
||||
|
||||
fn button_hover_stop(
|
||||
event: Trigger<Pointer<Out>>,
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<BigRedButton>>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||
bg.0 = ui_theme.brb_bg;
|
||||
border.0 = ui_theme.brb_border;
|
||||
}
|
||||
}
|
||||
|
||||
fn button_press_start(
|
||||
event: Trigger<Pointer<Pressed>>,
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<BigRedButton>>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||
bg.0 = ui_theme.brb_pressed_bg;
|
||||
border.0 = ui_theme.brb_pressed_border;
|
||||
}
|
||||
}
|
||||
|
||||
fn button_press_stop(
|
||||
event: Trigger<Pointer<Released>>,
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<BigRedButton>>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||
bg.0 = ui_theme.brb_bg;
|
||||
border.0 = ui_theme.brb_border;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Button marker for closing (despawning) an in-game menu entity.
|
||||
#[derive(Component)]
|
||||
#[require(Button)]
|
||||
pub struct CloseButton(Entity);
|
||||
|
||||
impl CloseButton {
|
||||
/// Default bundle for a panel's close button. Pass in the entity to despawn.
|
||||
///
|
||||
/// TODO: Pass in the UiTheme struct
|
||||
fn bundle(target: Entity) -> impl Bundle {
|
||||
(
|
||||
// TODO: Add `Button`? Remove `Button` from the BigRedButton bundle?
|
||||
CloseButton(target),
|
||||
Node {
|
||||
width: Px(20.0),
|
||||
height: Px(20.0),
|
||||
aspect_ratio: Some(1.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
border: UiRect::all(Px(1.0)),
|
||||
..Default::default()
|
||||
},
|
||||
// TODO: Get colors *somehow.*
|
||||
// - Turn this function into a Bevy System, require `Res<...>`
|
||||
// - Just pass in the colors, let the caller figure out sourcing them.
|
||||
BackgroundColor(GRAY.into()),
|
||||
BorderColor(DARK_GRAY.into()),
|
||||
BorderRadius::all(Px(2.0)),
|
||||
HoverBackgroundcolor::new(GREEN.into()),
|
||||
children![(
|
||||
// TODO: Replace with an icon/sprite
|
||||
Text::new("X"),
|
||||
TextColor(BLACK.into()),
|
||||
)],
|
||||
)
|
||||
}
|
||||
|
||||
fn hover_start(
|
||||
event: Trigger<Pointer<Over>>,
|
||||
// Get button background and border colors so we can change them.
|
||||
// Filter for *changed* interactions, and only entities with a [`Button`]
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
// Get the components for only the Trigger's target entity
|
||||
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||
// bg.0 = ui_theme.quiet_hover_bg;
|
||||
border.0 = ui_theme.quiet_hover_border;
|
||||
}
|
||||
}
|
||||
|
||||
fn hover_stop(
|
||||
event: Trigger<Pointer<Out>>,
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||
// bg.0 = ui_theme.quiet_bg;
|
||||
border.0 = ui_theme.quiet_border;
|
||||
}
|
||||
}
|
||||
|
||||
fn press_start(
|
||||
event: Trigger<Pointer<Pressed>>,
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
|
||||
bg.0 = ui_theme.quiet_pressed_bg;
|
||||
border.0 = ui_theme.quiet_pressed_border;
|
||||
}
|
||||
}
|
||||
|
||||
fn press_stop(
|
||||
event: Trigger<Pointer<Released>>,
|
||||
mut commands: Commands,
|
||||
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor, &CloseButton)>,
|
||||
ui_theme: Res<UiTheme>,
|
||||
) {
|
||||
if let Ok((mut bg, mut border, CloseButton(target))) = button_colors.get_mut(event.target()) {
|
||||
bg.0 = ui_theme.quiet_bg;
|
||||
border.0 = ui_theme.quiet_border;
|
||||
commands.entity(*target).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Background color to use for an item being hovered over.
|
||||
///
|
||||
/// Adding this to an entity both sets the color and implicitly enables the
|
||||
/// on-hover behavior. Without it, the system(s) don't find the entity and so
|
||||
/// no color changing is exhibited.
|
||||
#[derive(Component)]
|
||||
struct HoverBackgroundcolor {
|
||||
pub color: Color,
|
||||
// hold onto the original so it can be put back
|
||||
orig_bg: Option<Color>,
|
||||
}
|
||||
|
||||
impl HoverBackgroundcolor {
|
||||
fn new(color: Color) -> Self {
|
||||
Self {
|
||||
color,
|
||||
orig_bg: None,
|
||||
}
|
||||
}
|
||||
|
||||
fn hover_start(
|
||||
event: Trigger<Pointer<Over>>,
|
||||
// Get button background and border colors so we can change them.
|
||||
// Filter for *changed* interactions, and only entities with a [`Button`]
|
||||
mut colors: Query<(&mut HoverBackgroundcolor, &mut BackgroundColor)>,
|
||||
) {
|
||||
// Get the components for only the Trigger's target entity
|
||||
if let Ok((mut hover, mut bg)) = colors.get_mut(event.target()) {
|
||||
hover.orig_bg = Some(bg.0); // store the original
|
||||
bg.0 = hover.color;
|
||||
}
|
||||
}
|
||||
|
||||
fn hover_stop(
|
||||
event: Trigger<Pointer<Out>>,
|
||||
mut colors: Query<(&HoverBackgroundcolor, &mut BackgroundColor)>,
|
||||
) {
|
||||
if let Ok((hover, mut bg)) = colors.get_mut(event.target()) {
|
||||
bg.0 = hover
|
||||
.orig_bg
|
||||
.expect("Tried to restore an original color but there was none!");
|
||||
}
|
||||
}
|
||||
}
|
||||