2025-02-04 - 2026-02-04

Overview

0 Active Pull Requests
27 Active Issues
Excluding merges, 1 author has pushed 179 commits to trunk and 179 commits to all branches. On trunk, 34 files have changed and there have been 12718 additions and 3889 deletions.

7 Releases published by 1 user

Published v0.7.0 2025-12-26 09:35:45 -07:00

Published v0.6.2 2025-12-22 09:41:52 -07:00

Published v0.6.1 2025-12-19 15:11:13 -07:00

Published v0.6.0 2025-12-19 12:47:49 -07:00

Published v0.5.0 2025-11-15 14:18:54 -07:00

Published v0.3.0 2025-10-30 11:55:48 -07:00

Published v0.2.0 2025-10-30 09:51:20 -07:00

16 Issues closed from 1 user

Closed #21 Despawn player ship when exiting GameState::Playing 2025-08-14 16:21:34 -07:00

Closed #25 Reset "get ready" timer upon entering the get-ready state 2025-08-14 16:21:34 -07:00

Closed #23 Main menu's start button doesn't run the get-ready timer 2025-08-14 12:41:01 -07:00

Closed #18 Implement a proper HUD 2025-08-14 12:37:29 -07:00

Closed #7 Do a WASM build 2025-08-14 09:20:44 -07:00

Closed #20 Create my own crate features to pass through to Bevy & Rapier2d 2025-08-14 09:05:45 -07:00

Closed #16 Implement WorldSize as a Newtype around Bevy's Vec2 2025-08-12 21:39:36 -07:00

Closed #13 Create a component & system to despawn entities after an elapsed time. 2025-08-10 15:14:37 -07:00

Closed #14 Mark Asteroids and Bullets with a lifetime component so they despawn 2025-08-10 15:14:37 -07:00

Closed #15 Create a Bullet component 2025-08-10 12:13:16 -07:00

Closed #11 Add angular velocity to my physics components 2025-08-09 14:28:25 -07:00

Closed #6 Combine movement update systems 2025-08-09 13:23:31 -07:00

Closed #12 Create a physics module for physics and physics-adjacent things 2025-08-09 11:35:49 -07:00

Closed #4 Convert asteroid spawning system into an event listener 2025-07-29 11:27:52 -07:00

Closed #9 Fix case on AsteroidSize enum variants 2025-07-29 11:16:24 -07:00

Closed #10 Move asteroid bits into their own module 2025-07-29 10:54:59 -07:00

27 Issues created by 1 user

Opened #1 Configurables in AsteroidSpawner Resource 2025-07-29 09:28:23 -07:00

Opened #2 Parameterize the thruster material for setting color 2025-07-29 09:28:36 -07:00

Opened #3 Create assets for the asteroids 2025-07-29 09:28:52 -07:00

Opened #4 Convert asteroid spawning system into an event listener 2025-07-29 09:29:03 -07:00

Opened #5 Maybe change input_ship_thruster(...) to use a Single<> to get the player ship 2025-07-29 09:29:15 -07:00

Opened #6 Combine movement update systems 2025-07-29 09:38:32 -07:00

Opened #7 Do a WASM build 2025-07-29 09:40:16 -07:00

Opened #8 Make the GameAssets editable in the EGUI debug view 2025-07-29 09:53:02 -07:00

Opened #9 Fix case on AsteroidSize enum variants 2025-07-29 10:21:38 -07:00

Opened #10 Move asteroid bits into their own module 2025-07-29 10:41:30 -07:00

Opened #11 Add angular velocity to my physics components 2025-07-29 11:18:29 -07:00

Opened #12 Create a physics module for physics and physics-adjacent things 2025-07-29 11:23:57 -07:00

Opened #13 Create a component & system to despawn entities after an elapsed time. 2025-07-29 11:40:41 -07:00

Opened #14 Mark Asteroids and Bullets with a lifetime component so they despawn 2025-07-29 11:50:36 -07:00

Opened #15 Create a Bullet component 2025-07-29 11:51:38 -07:00

Opened #16 Implement WorldSize as a Newtype around Bevy's Vec2 2025-07-29 13:58:51 -07:00

Opened #17 Create a "Game Over" scene 2025-08-10 19:35:44 -07:00

Opened #18 Implement a proper HUD 2025-08-10 19:40:12 -07:00

Opened #19 Add invincibility grace-period for respawning. 2025-08-12 21:14:15 -07:00

Opened #20 Create my own crate features to pass through to Bevy & Rapier2d 2025-08-12 21:28:41 -07:00

Opened #21 Despawn player ship when exiting GameState::Playing 2025-08-14 09:17:33 -07:00

Opened #22 Hide the "Quit" button in WASM builds 2025-08-14 09:22:37 -07:00

Opened #23 Main menu's start button doesn't run the get-ready timer 2025-08-14 10:23:02 -07:00

Opened #24 Prettier "Get ready" widget 2025-08-14 12:39:07 -07:00

Opened #25 Reset "get ready" timer upon entering the get-ready state 2025-08-14 12:48:49 -07:00

Opened #26 Remove component struct Asteroid, move comp. enum AsteroidSize into it's place 2025-08-14 16:31:33 -07:00

Opened #27 Use Bevy's "required components" feature 2025-08-14 16:33:47 -07:00