2025-02-04 - 2026-02-04
Overview
7 Releases published by 1 user
Published
v0.7.0
Published
v0.6.2
Published
v0.6.1
Published
v0.6.0
Published
v0.5.0
Published
v0.3.0
Published
v0.2.0
16 Issues closed from 1 user
Closed
#21 Despawn player ship when exiting GameState::Playing
Closed
#25 Reset "get ready" timer upon entering the get-ready state
Closed
#23 Main menu's start button doesn't run the get-ready timer
Closed
#18 Implement a proper HUD
Closed
#7 Do a WASM build
Closed
#20 Create my own crate features to pass through to Bevy & Rapier2d
Closed
#16 Implement WorldSize as a Newtype around Bevy's Vec2
Closed
#13 Create a component & system to despawn entities after an elapsed time.
Closed
#14 Mark Asteroids and Bullets with a lifetime component so they despawn
Closed
#15 Create a Bullet component
Closed
#11 Add angular velocity to my physics components
Closed
#6 Combine movement update systems
Closed
#12 Create a physics module for physics and physics-adjacent things
Closed
#4 Convert asteroid spawning system into an event listener
Closed
#9 Fix case on AsteroidSize enum variants
Closed
#10 Move asteroid bits into their own module
27 Issues created by 1 user
Opened
#1 Configurables in AsteroidSpawner Resource
Opened
#2 Parameterize the thruster material for setting color
Opened
#3 Create assets for the asteroids
Opened
#4 Convert asteroid spawning system into an event listener
Opened
#5 Maybe change input_ship_thruster(...) to use a Single<> to get the player ship
Opened
#6 Combine movement update systems
Opened
#7 Do a WASM build
Opened
#8 Make the GameAssets editable in the EGUI debug view
Opened
#9 Fix case on AsteroidSize enum variants
Opened
#10 Move asteroid bits into their own module
Opened
#11 Add angular velocity to my physics components
Opened
#12 Create a physics module for physics and physics-adjacent things
Opened
#13 Create a component & system to despawn entities after an elapsed time.
Opened
#14 Mark Asteroids and Bullets with a lifetime component so they despawn
Opened
#15 Create a Bullet component
Opened
#16 Implement WorldSize as a Newtype around Bevy's Vec2
Opened
#17 Create a "Game Over" scene
Opened
#18 Implement a proper HUD
Opened
#19 Add invincibility grace-period for respawning.
Opened
#20 Create my own crate features to pass through to Bevy & Rapier2d
Opened
#21 Despawn player ship when exiting GameState::Playing
Opened
#22 Hide the "Quit" button in WASM builds
Opened
#23 Main menu's start button doesn't run the get-ready timer
Opened
#24 Prettier "Get ready" widget
Opened
#25 Reset "get ready" timer upon entering the get-ready state
Opened
#26 Remove component struct Asteroid, move comp. enum AsteroidSize into it's place
Opened
#27 Use Bevy's "required components" feature